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Insider Gaming: Star Wars Outlaws Has Sold Just 1 Million Copies In The Month Since It Launched

Toons

Member
I miss the old times when selling 1 Million copies was a success, massive hit.

Yea budgets are absolutely out of control if this is bad. Devs need to start simplifying the art styles and stop going for super high graphics and making products that are essentially tech demos. Its jsut not a worthwhile investment
 

Go_Ly_Dow

Member
Imagine spending probably 6 years and over $200mil/300mil licencing out one of the most expensive and most famous entertainment IPs ever and using it to make an open world AAAA game on current gen only which requires tons of mocapping only for it to be outsold in 2 days by a new IP by some niche Japanese studio who previously made high school sims in which the characters called each other senpai which has the technical prowess of a PS Vita game and a talking fairy companion. 😳
 
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Danny Dudekisser

I paid good money for this Dynex!
Imagine spending probably 6 years and over $200mil/300mil licencing out one of the most expensive and most famous entertainment IPs ever and using it to make an open world AAAA game on current gen only which requires tons of mocapping only for it to be outsold in 2 days by a new IP by some niche Japanese studio who previously made high school sims in which the characters called each other senpai which has the technical prowess of a PS Vita game and a talking fairy companion. 😳

Well, you've got to keep in mind that Metaphor started with a blank slate, where as Star Wars' last outing was about lesbian space witches.
 

Go_Ly_Dow

Member
Well, you've got to keep in mind that Metaphor started with a blank slate, where as Star Wars' last outing was about lesbian space witches.
Still speaks volumes about far the Star Wars IP has fallen from it's perch.

Star Wars + massive budget + open world + RPG and yet it still failed and has sold in the ballpark of or less than a new IP with very low dev and marktering costs, which was solely marketd through Xbox.

I assume Ubisoft wanted or needed this to be a 10mil+ seller to make it worthwhile and right now it's struggling in the 1-2mil ballpark and its going to be a real slog and crawl for it to get to even the 3-4mil level.
 
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Dazraell

Member
That good or bad?
In this case? Oh man, it's bad. Only 1 million copies sold for the game that had several hundreds people in a development team, a large brand with a very expensive license, big budget and one of the largest marketing campaigns in Ubisoft's history. Yeah, that's a flop. For context, I believe Jedi Fallen Order sold 8 million copies between it launch (mid November 2019) and January 2020 and that game most likely had significantly smaller budget
 
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blink348

Banned
just checked, and Outlaws now has a release date on Steam.

honestly if it had released on Steam day one ? i probably would have bought it and played it

i'm not touching uPlay with a trillion-ft pole, but that's just me

time to wait for the inevitable 4.99 purchase on sale, i guess ?
 

Danjin44

The nicest person on this forum
Meanwhile at Atlus:
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And we are talking about new IP in JRPGs which dont have same mass appeal as Star Wars.
 
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winjer

Member
Ubisoft's next financial report is going to be a lot of fun to read.
I bet the amount of euphemisms to down play this failure, are going to be amazing to read.
 

Cyberpunkd

Member
Female only lead Open World games don‘t work.
Yet Lara Croft is selling for close to 30 years now…

Stellar Blade was a huge success…


Make a strong character that plays into power fantasy of males, and you are set. Yes, you will objectify women this way but no more than you do men with those chiseled abs.
 
Yet Lara Croft is selling for close to 30 years now…

Stellar Blade was a huge success…


Make a strong character that plays into power fantasy of males, and you are set. Yes, you will objectify women this way but no more than you do men with those chiseled abs.
None of these games is even remotely as OpenWorld as Horizon. Also, both Tomb Raider in its hayday as well as Stellar Blade emphasise a lot on sexualisation of the main characters, which made them popular among men. The new Ghosts will have none of that.
 
Over 1 million would be great for low budget games like Grandblue Fantasy, Stellar Blade, and Wukong but definitely not for a huge budget game like Star Wars Outlaw.
 
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