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Colin Moriarty calls out Hot-Take Negativity on Social Media regarding February 2025 State of Play

viveks86

Member
This is flateartherism fake concerns, more than a perception. Whiny fanboys that never will be happy no matter what they show.

Last year Sony's games (not counting 3rd party exclusives) won around 200 awards and was the company with more awarded games (around half a dozen of them), including the one with more awards of the year and Sony's fastest selling game on their history. And it isn't something new, it's almost the same almost every year.

In 2025 they'll have GoT and DS sequels, plus for the first time current gen only new MH, AC, GTA, Bungie (if not delayed, pretty likely they'll release at least an open alpha or early access) or Rainbow 6 Siege (and maybe more top IPs) stuff. It's going to be another insane and super busy year.
If you are going to dismiss a non trivial number of people in this thread as flat earth fanboys, then I have nothing more to add. But yes, if the games slated for the next year and beyond turn out great, we will all be just fine. We can at least agree on that :)
 
I mean.. all three of them are gonna outlive your game so .. maybe don't try to call out others tastes before checking yourself. :messenger_blowing_kiss:

It’s not “my game”, you act like I was in love with it or something, I wasn’t.

Someone gave me a beta code, I tried it, found it fun (but dated) for a weekend, but clearly said it didn’t have legs.

Just because I don’t think it cost anywhere close to $400M doesn’t mean I hyped it up to be some massive tent pole game
 

Kagoshima_Luke

Gold Member
"I liked something, but many people thought it sucked. I should retire."

Did I summarize that correctly?

Deep stuff. I'll be contemplating this for years, and will likely never fully unwrap the mysteries hidden within.
 

OuterLimits

Member
I loved Sony first party stuff from the original PS1 through PS4. This is the first generation where I find it underwhelming overall. Especially since we are pretty damn far into this generation. The State of Play wasn't awful but I'm accepting the fact this will be my least favorite Sony generation. most likely.
 
I mean.. all three of them are gonna outlive your game so .. maybe don't try to call out others tastes before checking yourself. :messenger_blowing_kiss:

Will Smith Best Gif GIF
 
colin is a known sony fanboy like you tc. so not surprised he is damage controlling for sonys terrible state of play.
People love to call him a fanboy but he also is one of the first people to call Sony out on their bullshit. He does it all the time and has since he was with IGN. I'm not saying Colin is always right as I disagree with him a lot, but he has a point and the internet is extremely critical of everything and rarely ever happy about anything.

Also the State of Play wasn't terrible. Maybe it wasn't for you but it wasn't terrible.
 

ProtoByte

Weeb Underling
You'd rather have them take 8+ years to develop a game, like TLG, only to have people bitch and moan it looks 'last-gen' (ignoring the fact that it was never able to run on PS3)?
This is why I make long posts. It lends to somewhat avoiding pointless back and forths over the obvious.

That was one project! It was also from the righteously now shuttered/reformed Japan Studio. Not from say Naughty Dog, who released 7 games over the course of the PS3 and the PS4; and who will now be releasing just a single title throughout the 8 year lifespan of the PS5 and the Pro. Remasters of backwards compatible games do not count.

Obviously Layden and Yoshida weren't perfect, but Hulst has taken PS, made it unproductive by way of PC porting (which I understand Layden was also in favor of), remaster spamming, and a live service push that nobody wanted. He has also not done anything to prevent a string of disappointing sequels to all-time greats. He's not applying pressure on these studios the same way Shuhei did.

The next head of PS has to have the following:

  • High standards of exemplary AAA games from the premier studios and the will to enforce them
  • An understanding that none of these studios should be committing to multiplayer projects
  • A focus on cutting edge tech, gameplay, and premises/characters that will be appealing as opposed to odious tripe that is obviously, clearly not
Lisan Al-Games, if you will.
 

Idleyes

Gold Member
I'd say the only thing the State of Play truly failed at was meeting mismatched expectations, so in that sense, it was perfect.

I mean, what else is there to do when there is no real competition?
zguLxFZ.gif
 

yurinka

Member
This is why I make long posts. It lends to somewhat avoiding pointless back and forths over the obvious.

That was one project! It was also from the righteously now shuttered/reformed Japan Studio. Not from say Naughty Dog, who released 7 games over the course of the PS3 and the PS4; and who will now be releasing just a single title throughout the 8 year lifespan of the PS5 and the Pro. Remasters of backwards compatible games do not count.

Obviously Layden and Yoshida weren't perfect, but Hulst has taken PS, made it unproductive by way of PC porting (which I understand Layden was also in favor of), remaster spamming, and a live service push that nobody wanted. He has also not done anything to prevent a string of disappointing sequels to all-time greats. He's not applying pressure on these studios the same way Shuhei did.

The next head of PS has to have the following:

  • High standards of exemplary AAA games from the premier studios and the will to enforce them
  • An understanding that none of these studios should be committing to multiplayer projects
  • A focus on cutting edge tech, gameplay, and premises/characters that will be appealing as opposed to odious tripe that is obviously, clearly not
Lisan Al-Games, if you will.
Layden never has been the head of WWS/PS Studios or SCE/SIE.

He was the host of E3 because he was in charge of the sales & marketing subsidiary (not game development) for America, SCEA. Before getting fired, during a short period he was chairman of PS Studios (back then WWS) while Shuhei Yoshida was in charge of it as president and head.

In 2019 Yoshida decided to move to PlayStation Indies and Hermen replaced him. In the 'Yoshida as SCE WWS president' era (2008-2019) there were many beloved and big seller games, but also a lot of turds nobody remembers or ever heard about them, money pit projects, games that tanked or got cancelled and studios closed.

Some of them started in the Yoshida era and got cancelled or released and tanked in the Hulst era, as is the case of Destruction AllStars, Concord, TLOU Online, London Studio's new IP, Pixel Opus last cancelled game, or the mobile games that Japan Studio was developing until Hermen cancelled them and greenlighted Astro Bot for them (the woman in charge of them got fired and later hired by MS).

Because remember, the GaaS and PC strategy did start when Yoshida and Shawn Layden were in PS Studios, it wasn't an idea of Jim Ryan or Hermen Hulst.

Hermen highly increased the manpower of their existing teams more than doubling their size, expanding several of them from being able to work in a single game at the same time to work up to 3-4 games at the same time while also overviewing extrernally developed PC ports or remasters/remakes (some of which like TLOUP1 started under Yoshida).

He also acquired different support teams like Nixxes or Bluepoint to further support them. He also acquired multiple lead dev teams more like Bungie or Housemarque. He did put some order in teams like Bungie and Japan Studio, and both had a super successful 2024 release (and branched out the Japanese XDEV team to give them their own office, as previously was made with the EU and US XDEV teams).

Since some years ago, he has over two dozen first party games under development at the same time, more than ever. This generation, under his command, they also invested more in 2nd party games for this generation than for any generation before.

His games won like over 200 awards last year and was the company with more awarded games of the year, as other years before. Like almost all the years he's been in charge, released another game that broke their launch sales record. He did cut the fat when needed.

He's the most successful PS Studios head ever, this is why they promoted him to CEO of half of SIE last year.
 
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Pulling 1 game from the market like it deserves >>>>> not pulling like, what, 5 disasters over the last few years when they might as well should have? Sorry, those were actually some people's GOTY contenders. Imagine the cope to say that with a straight face.

Idiot Lol GIF by Kinda Funny


What do I know? I'm not the person shilling for a 67 metacritic game as if it's decent like someone here
 
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Felessan

Member
Affect other parts of their player base? Which part of the player base is affected by planning and managing better state of plays and having a more streamlined release schedule? Who is affected by doing anything better? Isn't that the topic here? People being disappointed about the State of Play?
Some people dissappointed. And those people belongs only one strata of gaming - hardcore.
You make typical mistake "I know it better" - what you think is better is not necessary better for Sony, as it positions its SoPs for mass-market. And they, as professionals, for sure know better how these things work, how show should be structured to have better effect (and better effect here is better sales and not shock and awe SSS mark for show) on wide audience. Moreover, what you want to see in the show are not necessary what other people want to see, and just because they are not as passionate about arguing on forums or participate in polls doesn't mean that their dissatisfaction will not affect sales.
Like this forum have a number of gaas players, do they participate in all gaas hate bubble discussions? Mostly no, because who cares about idiots of loosing minority, let them think they are great in shrinking bubble. On grand scale of things live services winning considerably so why care about bitching niche.

SoP run in the same format for quite some time already and it seems that in current format it's effective in what it do. Why change it? Just because some people want dopamine shot of "excitement" that bring nothing on the table for Sony?

The point of getting a pulse of enthusiasts, the primary consumers of a State of Play, and adapting is to simply better align expectations to their output.
2m CCU is not really enthusiasts show, don't overestimate your strata. And as I stated above - there is even a division even amongst enthusiasts, as per poll half people thinks that current format is just fine, and personally I would like it to stay this way, with quantity and diversity of presented games. But you for some reason think that your opinion has more weight even between enthusiasts.

I'm just saying they should take my feedback. Period. And by "me", I mean the enthusiast community and all the different views. Feedback isn't just one thing or just what I personally want. I mean all of it. Just want them to be more receptive.
And why would they in expense of opinion of others?
I have, and by "me" I mean another part of gaming community - leave SoP alone with your selfish ideas.
 
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Objectively, that State of Play was a solid B. There were so many games there that were interesting. And I can't wait for Saros.

People just needs things to hate. Now that Xbox isn't really a thing, all that hate is pointed at PlayStation. Which is whatever. There's still plenty of stuff to play and the PS5 is going to sell 100M+ regardless of the whining.
 

DenchDeckard

Moderated wildly
Has anyone seen asmondgolds video on the Dice awards.

I never knew the youtube personality bubble hated legacy media so much.



Absolutely going in on Greg Miller and these old guard guys. Interesting to see. I would imagine the wider "youtube" personality and kids are now just not interested in any of the people we used to pay attention to.

I kinda agree with Asmond on Greg and the old guard of "journalists" ...annoying comes to mind.
 

Fabieter

Member
Metal Gear Solid is one of the best games of all time. The wolf section and the back tracking to change the key card are terrible paced sections of the game. It's still a masterpiece.

You can play mgs 1 in like 5 hours. It has some backtracking which isn't always great as well but its not the same as bloat every game to 50 to 100 hours.
 

Men_in_Boxes

Snake Oil Salesman
People love to call him a fanboy but he also is one of the first people to call Sony out on their bullshit. He does it all the time and has since he was with IGN. I'm not saying Colin is always right as I disagree with him a lot, but he has a point and the internet is extremely critical of everything and rarely ever happy about anything.

Also the State of Play wasn't terrible. Maybe it wasn't for you but it wasn't terrible.
Colin is missing the bigger picture...

All these big budget games are flopping and people complain about every showcase that occurs. Those two things are related.

The soil is depleted of nutrients. Colin can't see that yet.
 

Fabieter

Member
Layden never has been the head of WWS/PS Studios or SCE/SIE.

He was the host of E3 because he was in charge of the sales & marketing subsidiary (not game development) for America, SCEA. Before getting fired, during a short period he was chairman of PS Studios (back then WWS) while Shuhei Yoshida was in charge of it as president and head.

In 2019 Yoshida decided to move to PlayStation Indies and Hermen replaced him. In the 'Yoshida as SCE WWS president' era (2008-2019) there were many beloved and big seller games, but also a lot of turds nobody remembers or ever heard about them, money pit projects, games that tanked or got cancelled and studios closed.

Some of them started in the Yoshida era and got cancelled or released and tanked in the Hulst era, as is the case of Destruction AllStars, Concord, TLOU Online, London Studio's new IP, Pixel Opus last cancelled game, or the mobile games that Japan Studio was developing until Hermen cancelled them and greenlighted Astro Bot for them (the woman in charge of them got fired and later hired by MS).

Because remember, the GaaS and PC strategy did start when Yoshida and Shawn Layden were in PS Studios, it wasn't an idea of Jim Ryan or Hermen Hulst.

Hermen highly increased the manpower of their existing teams more than doubling their size, expanding several of them from being able to work in a single game at the same time to work up to 3-4 games at the same time while also overviewing extrernally developed PC ports or remasters/remakes (some of which like TLOUP1 started under Yoshida).

He also acquired different support teams like Nixxes or Bluepoint to further support them. He also acquired multiple lead dev teams more like Bungie or Housemarque. He did put some order in teams like Bungie and Japan Studio, and both had a super successful 2024 release (and branched out the Japanese XDEV team to give them their own office, as previously was made with the EU and US XDEV teams).

Since some years ago, he has over two dozen first party games under development at the same time, more than ever. This generation, under his command, they also invested more in 2nd party games for this generation than for any generation before.

His games won like over 200 awards last year and was the company with more awarded games of the year, as other years before. Like almost all the years he's been in charge, released another game that broke their launch sales record. He did cut the fat when needed.

He's the most successful PS Studios head ever, this is why they promoted him to CEO of half of SIE last year.

I want less successful studio heads if that is true. 🤣
 

NahaNago

Member
While I thought the state of play was like a "C" I think if it had like double the games it probably would have felt more like the old ps3 e3 days with the variety of a ton of mid tier games. I feel like these state of plays should just be quarterly ad announcements for all the games coming out soon. Hit us with quantity and leave the big events for the announcements of new games.
 
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Jakk

Member
Objectively, that State of Play was a solid B. There were so many games there that were interesting. And I can't wait for Saros.

People just needs things to hate. Now that Xbox isn't really a thing, all that hate is pointed at PlayStation. Which is whatever. There's still plenty of stuff to play and the PS5 is going to sell 100M+ regardless of the whining.
Objectively, lol. Do you even know what that word means? This forum really is a goldmine of bad takes.
 

hinch7

Member
Has anyone seen asmondgolds video on the Dice awards.

I never knew the youtube personality bubble hated legacy media so much.



Absolutely going in on Greg Miller and these old guard guys. Interesting to see. I would imagine the wider "youtube" personality and kids are now just not interested in any of the people we used to pay attention to.

I kinda agree with Asmond on Greg and the old guard of "journalists" ...annoying comes to mind.

Gaming journalism has been nothing but a huge circle jerk the past few years and nothing good has come from virtue signalling. Even from the old guards. We've seen many fall and crumble. G4 went go down in flames, Kotaku a sinking ship (basically rage bait and laughing stock) and IGN is following the same path. Game Journalists suck these days and a lot of it is because most of the large outlets and writers have lost the plot and most of their integrity lost.

Many game companies are floundering. Chasing trends instead of making a good product. And making games for these kinds of people instead of well gamers. These awards are just a load of people patting themselves on the back and congratulating themselves. It so cringe, disingenuous and almost a parody. A serpent eating its own tail, if you must. Meanwhile the most successful games (and companies) of late completely ignore legacy media and their nonsensical 'demands'.

People like Greg Millar though was good back in the day are old relics of the past and Youtubers like Asmongold represent the more average Joe when it comes to how public perception is for a game.
 
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Filben

Member
Yeah, some users are out of the loop. Like one guy telling the internet he's not gonna buy a PS6. Okay, to buy what instead? PC? This plattform has its own issues and some people claim they're switching over console because of ridiculous GPU prices (and those people then have to deal with services to pay for they've gotten for free on PC, so...). Also, you don't get games faster on PC except for a bigger catalogue that is already existing. Xbox? Future there doesn't look too peachy as well. Nintendo? Even if they get the same multiplatform titles, have fun with the worst version of them, also you don't get your games faster released there. Quitting video gaming as a hobby altogether? Okay, that's always an option I guess, but still an awkward solution to the "no games/games take too long/games aren't good" issue.

Every plattform has its advantages and disadvantages. So what if this SoP isn't blowing you off the chair. There's so many games out there it shouldn't be possible to play them all anyways if you have a job and/or social life. And even if there was some idle months of literally no games, it's always okay to take a break and do something else, like decluttering that garage you always wanted to five years ago.

It's okay to criticize things but some people are acting like they're having a meltdown over this.
 

ThaGuy

Member
The games will eventually come but let's address the real elephant in the room. What the fuck has happened with PS VR to Sony? They literally just sent it out to die and not even giving it any acknowledgement.
 

Fabieter

Member
The games will eventually come but let's address the real elephant in the room. What the fuck has happened with PS VR to Sony? They literally just sent it out to die and not even giving it any acknowledgement.

Qhat about the ps5 pro. Pro versions are lackluster and in the first show after the release of the console we get literally nothing.
 

Clear

CliffyB's Cock Holster
After nearly 6 years of Playstation running quarterly State Of Play presentations, is there really any excuse for not understanding what their scope is and therefore what their content is likely to be? Really ?
 

adamsapple

Or is it just one of Phil's balls in my throat?
Main + some Sides
40½ Hours

Yea close enough. You are always forced to some of this generic side quests. Make shorter games with replay value over this bloated shit all day long.

I liked Ragnarok and their commitment to not let people hanging for 3, 4 years for the conclusion as they wanted to wrap it up in 2 games, but the back half of the game felt like they crammed the scenarios of a full game into the final stretch. The titular Ragnarok itself starts and ends so quickly, it felt disappointing.
 

Fabieter

Member
I liked Ragnarok and their commitment to not let people hanging for 3, 4 years for the conclusion as they wanted to wrap it up in 2 games, but the back half of the game felt like they crammed the scenarios of a full game into the final stretch. The titular Ragnarok itself starts and ends so quickly, it felt disappointing.

Iam with you on both points. I just want more focused and unique experiences.

I don't mind waiting years to have better experiences. Iam waiting for the last season of stranger things for like 3 years now.

Just stop doing alot of stupid side content that would slash the development time quite a bit.
 

Men_in_Boxes

Snake Oil Salesman
No they aren’t. Far more GaaS flops than these mid tier budget games
That's never been how effort is judged.

Dragon Age Veligaurd and Indiana Jones are hardly mid tier titles, but more importantly, they represented the "sure thing".

Single player games were supposed to be the sure fire hit single / double. GAAS was supposed to be the grand slam.

Now over the past few years we're seeing studios go for the single and still strike out. Avowed was a bigger, more expensive effort than Helldivers 2 and their effort went up in flames because that market is no longer there.

Colin blames gamers, but in reality, the industry is shifting beneath his feet and he has the foresight of an insect.
 
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Mibu no ookami

Demoted Member® Pro™
Main + some Sides
40½ Hours

Yea close enough. You are always forced to some of this generic side quests. Make shorter games with replay value over this bloated shit all day long.

LOL... you absolutely do not have to do side quests... Maybe your lack of self control is the real problem?
 

Fabieter

Member
LOL... you absolutely do not have to do side quests... Maybe your lack of self control is the real problem?

The way those games are structured is forcing you to some extent.

When sony manges to have side quests on the level of games like bg3,w3, kdc 2 than we can talk but as it is just scrap all the bullshit and make more focused games. It hurts the quality big time.

I can't wait for ghost 2 to be the same ubisoft level open world game after five years of development.
 

Mibu no ookami

Demoted Member® Pro™
The way those games are structured is forcing you to some extent.

When sony manges to have side quests on the level of games like bg3,w3, kdc 2 than we can talk but as it is just scrap all the bullshit and make more focused games. It hurts the quality big time.

I can't wait for ghost 2 to be the same ubisoft level open world game after five years of development.

They're massively skipable. I skipped pretty much all the side quests in Spider-Man 2 until the PS5 Pro patch came out and at that point the game was just too smooth not to keep playing additional content, so I platinumed it.

You are absolutely not forced to play any of the side stuff. That you think that is massively telling.
 

adamsapple

Or is it just one of Phil's balls in my throat?
You are absolutely not forced to play any of the side stuff. That you think that is massively telling.

You're calling him out for *check's note* playing the content in the game?



Come On What GIF by MOODMAN




The quality of side content is often one of the biggest positive points in big games, it's a valid criticism.

Imagine playing Oblivion and it not having the Dark Brotherhood. Is it fully playable? yes, of course, but it lacks something fierce.
 
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Mibu no ookami

Demoted Member® Pro™
You're calling him out for *check's note* playing the content in the game?



Come On What GIF by MOODMAN




The quality of side content is often one of the biggest positive points in big games, it's a valid criticism.

Imagine playing Oblivion and it not having the Dark Brotherhood.

He is saying games should be shorter and that optional side quests are a slog... He can literally make the game shorter anytime he wants by checks notes... not doing stuff he doesn't want to do...
 

adamsapple

Or is it just one of Phil's balls in my throat?
He is saying games should be shorter and that optional side quests are a slog... He can literally make the game shorter anytime he wants by checks notes... not doing stuff he doesn't want to do...

Unless someone is playing in lower difficulties, side quests are often used for gear/leveling up that helps complete the main story too. Again, they're optional but the quality of content is not bad criticism on his part.
 

Mibu no ookami

Demoted Member® Pro™
Unless someone is playing in lower difficulties, side quests are often used for gear/leveling up that helps complete the main story too. Again, they're optional but the quality of content is not bad criticism on his part.

Maybe you've never played God of War, but you absolutely don't need to do the side quests to gear up or level up.

You can't say you want shorter games and complain about the quality of skippable content. It's silly, but that's gamers today.
 

Fabieter

Member
They're massively skipable. I skipped pretty much all the side quests in Spider-Man 2 until the PS5 Pro patch came out and at that point the game was just too smooth not to keep playing additional content, so I platinumed it.

You are absolutely not forced to play any of the side stuff. That you think that is massively telling.

I remember parts where it felt like they were just killing time to progress the story in both *Spider-Man 2* and *God of War 2*. Both games offer ways to enhance your character, which is a big part of the experience, but it can feel like a slog to actually go through.

In my opinion, the side quests in most of Sony's games are as generic as Ubisoft's. If you enjoy them, that's fine, but I just can't get into them. I spent 130 hours in *KDC 2*, and if the content is good, I have no problem staying there forever. The issue is that the side content just isn’t that enjoyable in sonys games. I would prefer the games to be shorter and more repayable if they can't enhance the game meaningful through side quests.
 
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