I've been seeing something weird happen today with all sorts of people saying they "feel bad for the devs". Why? If you didn't buy the game, if you don't have close friends or family who work at Firewalk, why feel bad for them? Failure is normal. People fail at things all the time. It's only when you refuse to learn from a failure to be better when that failure becomes an anchor holding you back.
I'm obviously not calling for Firewalk to be shut down; again they could probably do a solid job in the AA space with one of SIE's legacy IPs, or as a support studio. And apparently they have some tech that will be useful for SIE in the longer-term anyhow. But I'm not gonna say I "feel bad" for what's happened here. They made a game that had little appeal to the market. The market responded. The result was a resounding failure. It happens sometimes.
Even if the studio were to unfortunately be shut down...well studios behind much better and better-selling games have been shut down over BS reasons time and again. Those displaced either find jobs at other studios or transition to a different industry. Since I didn't buy Concord, I can't really say I "feel bad" for the devs because if I did I would've bought the game, but I'd of only bought it if it appealed to me, which it didn't. Either that or, again, I had close family & friends working at the studio, which also isn't the case.
It's just such a paper-thin sentiment for pleasantries, feels like. Well, enough musing.