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Control ultimate edition 2025 free update (pre-order outfits, PC ultra RT, DLAA, Kojima)

MDSLKTR

Member
Dropping today on PC:

March 2025 Update (1.30) Release Notes (PC)
OUTFITS
The following outfits are now available to all players. The outfits can be accessed and equipped from the Control Point in the Central Executive Sector area.



• Astral Dive Suit (formerly a pre-order exclusive)
• Tactical Response Gear (formerly a pre-order exclusive)
• Urban Response Gear (formerly a pre-order exclusive)



MISSIONS
All players will receive the mission Dr. Yoshimi Tokui’s Guided Imagery Experience, featuring voiceover by Hideo Kojima. The mission is playable when you pick up the Dr Tokui Tapes collectible in the Extrasensory Lab of the Research Sector. (This mission was previously exclusive to the PlayStation 4 Digital Deluxe version of Control.)



GRAPHICS
• Added HDR support
• Added new Ultra ray tracing preset, which gets you more rays per pixel and higher temporal stability
• Added ultrawide monitor support for up to 48:9 monitors
• Added an FOV scaling setting for the gameplay camera
• Updated SDR to 10bit (from 8bit), which reduces visible color banding
• Improved graphics adapter detection at startup, with automatic selection between DX11 and DX12
• Implemented screen aspect ratio fixes for ultrawide monitors
• Your current monitor resolution can now reliably be selected from the screen resolution and rendering resolution menus
• Added rendering resolution support beyond 4K
• Implemented texture streaming fixes
• Ray tracing bug fixes



DLSS SUPPORT
• Added DLSS support for arbitrary resolutions
• Added DLAA support
• Updated DLSS to DLSS 3.7, with higher temporal stability
• Film grain added back to DLSS SR
• Fixed shadow resolution when DLSS is enabled
• Added resolution dependent mip map bias for DLSS. This enhances texture quality, for example when applying the DLSS Performance setting.

Console updates coming in the near future, no mention of PS5pro, but one can hope? Just a framerate toggle would do wonders.
 

rofif

Can’t Git Gud
Most technically incompetent studio on the market currently.
And as for console versions - they shafted it and they can;t even make good gamepad controls in control and alan wake 2. Delayed, deadzoned, square, accelleration. Everything wrong with the sticks, they've done it.
Alan Wake remaster got no hdr and control had no hdr for so long. What a joke.

Also, control was boring.
Remedy has fallen so far.
(yes I have control on pc too... thats where I originally finished it... barely... I will check the update maybe)
 

jshackles

Gentlemen, we can rebuild it. We have the capability to make the world's first enhanced store. Steam will be that store. Better than it was before.
Kojima can't stop winning
200.gif
 

adamsapple

Or is it just one of Phil's balls in my throat?
Most technically incompetent studio on the market currently.
And as for console versions - they shafted it and they can;t even make good gamepad controls in control and alan wake 2. Delayed, deadzoned, square, accelleration. Everything wrong with the sticks, they've done it.
Alan Wake remaster got no hdr and control had no hdr for so long. What a joke.

Also, control was boring.
Remedy has fallen so far.
(yes I have control on pc too... thats where I originally finished it... barely... I will check the update maybe)


Will Ferrell Lol GIF
 

Skifi28

Member
Good news. The RT in the game was extremely unstable, I had to use mods to get something approaching an acceptable image quality and even then it wasn't perfect. I'm definitely trying this.
 

Arioco

Member
HDR support on consoles? Finally! 😍

This game looks amazingn in HDR, the lack of official support was so disappointing. I'm glad that Remedy still cares about this game despite being almost 6 years old.
 
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rofif

Can’t Git Gud

200w.gif


Alan Wake 2 is a technical marvel. Looks and runs like a dream. Your fault for playing the console version when you have a PC.




oh yeah because that's a mark of a "good developer" is to throw very expensive ray tracing on everything and call it a day.
You are like a baby reacting at the look of keys being shaken "uuuu shiny!!!"
Very expensive RT and even more PT.
Terrible, very unreasonably so grainy SSR as drawback.
Terrible image quality, requiring ungodly amounts of temporal upscaling to remove the shimmering (and it still does a poor job with that ssr).
All of that for a result that looks worse than tlou part 1 and part 2, with much worse image quality and terrible performance. Yes, maybe some parts of tlou looks flat but overall it looks way better and impressive.
Even their HDR kinda sucks ass.
And as I've said - They have no idea how to do console controls. What deadzones are, roundness of sticks... acceleration... nothing. Pure incompetence.

They are not a good developer anymore.
Good dev would've baked it, made mix of many techniques and this game should be looking like tlou2 and flying at 60+fps.
This game does not have a dynamic time of day.... the time of day changes when level ends.
Everyone can achieve good results by throwing ray tracing at the problem. This is not a mark of a good dev.

Oh and control is just boring sponge shooter with one of most uninteresting protagonists ever.
Alan Wake 2 I liked a bit more but also the game is far from great.
 

MDSLKTR

Member
oh yeah because that's a mark of a "good developer" is to throw very expensive ray tracing on everything and call it a day.
You are like a baby reacting at the look of keys being shaken "uuuu shiny!!!"
Very expensive RT and even more PT.
Terrible, very unreasonably so grainy SSR as drawback.
Terrible image quality, requiring ungodly amounts of temporal upscaling to remove the shimmering (and it still does a poor job with that ssr).
All of that for a result that looks worse than tlou part 1 and part 2, with much worse image quality and terrible performance. Yes, maybe some parts of tlou looks flat but overall it looks way better and impressive.
Even their HDR kinda sucks ass.
And as I've said - They have no idea how to do console controls. What deadzones are, roundness of sticks... acceleration... nothing. Pure incompetence.

They are not a good developer anymore.
Good dev would've baked it, made mix of many techniques and this game should be looking like tlou2 and flying at 60+fps.
This game does not have a dynamic time of day.... the time of day changes when level ends.
Everyone can achieve good results by throwing ray tracing at the problem. This is not a mark of a good dev.

Oh and control is just boring sponge shooter with one of most uninteresting protagonists ever.
Alan Wake 2 I liked a bit more but also the game is far from great.
tenor.gif
 

DAHGAMING

Gold Member
Great game, I need to replay it. I played it wrong for half the game, I wasnt useing the abilitys as much as I should and was just playing it as a traditional tps, next time il unlock them asap.
 

Zathalus

Member
oh yeah because that's a mark of a "good developer" is to throw very expensive ray tracing on everything and call it a day.
You are like a baby reacting at the look of keys being shaken "uuuu shiny!!!"
Very expensive RT and even more PT.
Terrible, very unreasonably so grainy SSR as drawback.
Terrible image quality, requiring ungodly amounts of temporal upscaling to remove the shimmering (and it still does a poor job with that ssr).
All of that for a result that looks worse than tlou part 1 and part 2, with much worse image quality and terrible performance. Yes, maybe some parts of tlou looks flat but overall it looks way better and impressive.
Even their HDR kinda sucks ass.
And as I've said - They have no idea how to do console controls. What deadzones are, roundness of sticks... acceleration... nothing. Pure incompetence.

They are not a good developer anymore.
Good dev would've baked it, made mix of many techniques and this game should be looking like tlou2 and flying at 60+fps.
This game does not have a dynamic time of day.... the time of day changes when level ends.
Everyone can achieve good results by throwing ray tracing at the problem. This is not a mark of a good dev.

Oh and control is just boring sponge shooter with one of most uninteresting protagonists ever.
Alan Wake 2 I liked a bit more but also the game is far from great.
Hard disagree, even if you disable RT entirely then Alan Wake 2 is still a really good-looking game, assuming you are not relying on FSR 2 that is. Just watching several talks on GDC should show the sheer talent and effort that went into the Northlight engine. One of the first engines outside Unreal 5 to implement virtualized geometry and meshlets that is accelerated by mesh/primitive shaders. As for the TLOU comparison, the budget of TLOU 2 was $220 million with over 350 developers contributing to it over 6 years, as well as 14 other Sony support studios. Alan Wake 2 in comparison was $80 million, with 130 developers over 4 years, and none of the support studios. Yes, TLOU 2 was developed for a much weaker system, but it had way more going into it.

Now, if you don't like the game itself then that is fine, but don't let your dislike of the game taint your view of the technical merits of the studio.
 
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rofif

Can’t Git Gud
Hard disagree, even if you disable RT entirely then Alan Wake 2 is still a really good-looking game, assuming you are not relying on FSR 2 that is. Just watching the several talks on GDC should show the sheer talent and effort that went into the Northlight engine. One of the first engines outside Unreal 5 to implement virtualized geometry and meshlets that is accelerated by mesh/primitive shaders. As for the TLOU comparison, the budget of TLOU 2 was $220 million with over 350 developers contributing to it over 6 years, as well as 14 other Sony support studios. Alan Wake 2 in comparison was $80 million, with 130 developers over 4 years, and none of the support studios. Yes, TLOU 2 was developed for a much weaker system, but it had way more going into it.

Now, if you don't like the game itself then that is fine, but don't let your dislike of the game taint your view of the technical merits of the studio.
without rt you get a very lazy ssr solution. Not a single working mirror and just grain. grain everywhere. Not FSR grain but SSR grain. They just use software based SSR working as gi. everything shimmers.
I don't really care if they use virtualized geometry, meshes or dicks. It doesn't show in normal gameplay if all I see is grain.
and we are not comparing budgets here. I am comparing what I play. I don't care if the game was 50 or 500 million.
I understand Remedy is smaller and got it worse. But then look at Metro Exodus... that game is Full RT, pristine image quality, great solutions. In both standard and even better in enhanced version. That game is also "cheap" compared to other AAA.

To me, once again they showed their incompetence on pro where it still shimmers all over the place.... I mean.. for gods sake, their motion blur is placed in the wrong layer and causes anti aliasing when moving the camera.
I think Control is technically way more accomplished game than Alan wake 2.
Maybe they aimed too high in Alan Wake 2.


Mind you, my opinion was made (and very documented in this forum) on release.
I have a feeling this guy is full of shit but he makes some really good observations

edit: You might like the end result and I do sometimes in some scenes do. AW2 can be a pretty game. Control also. But it's still an OK result, achieved in all the wrong ways with blemishes (especially aw2)
 
Last edited:

Gaiff

SBI’s Resident Gaslighter
Most technically incompetent studio on the market currently.
And as for console versions - they shafted it and they can;t even make good gamepad controls in control and alan wake 2. Delayed, deadzoned, square, accelleration. Everything wrong with the sticks, they've done it.
Alan Wake remaster got no hdr and control had no hdr for so long. What a joke.

Also, control was boring.
Remedy has fallen so far.
(yes I have control on pc too... thats where I originally finished it... barely... I will check the update maybe)
I admire Rofif for not hesitating to post absolutely shitty and unpopular takes and fighting for what he believes in.
 

Zathalus

Member
without rt you get a very lazy ssr solution. Not a single working mirror and just grain. grain everywhere. Not FSR grain but SSR grain. They just use software based SSR working as gi. everything shimmers.
I don't really care if they use virtualized geometry, meshes or dicks. It doesn't show in normal gameplay if all I see is grain.
and we are not comparing budgets here. I am comparing what I play. I don't care if the game was 50 or 500 million.
I understand Remedy is smaller and got it worse. But then look at Metro Exodus... that game is Full RT, pristine image quality, great solutions. In both standard and even better in enhanced version. That game is also "cheap" compared to other AAA.
Not everything shimmers if using upscaling like DLSS, even if RT is disabled. There is some graininess to the SSR reflections, but you're hyper focused on this one aspect of the rendering pipeline while ignoring everything else. The virtualized geometry does obviously show in gameplay, the objects and foliage in the game have extremely high geometric detail to them as a result of it. LOD transitions are also greatly eliminated.

As for budgets, obviously it matters when you are comparing two games from different studios, not every title can look like TLOU or RDR2 for all the reasons I mentioned, because all of that money and people does make a difference, even if you don't care how much it costs. It's funny you bring up Metro Exodus, does the low resolution texture work in that game not count? Apparently grainy SSR reflections are enough to label Remedy as incompetent, but low resolution texture work is perfectly fine?

To me, once again they showed their incompetence on pro where it still shimmers all over the place.... I mean.. for gods sake, their motion blur is placed in the wrong layer and causes anti aliasing when moving the camera.
I think Control is technically way more accomplished game than Alan wake 2.
It shimmers on the Pro because PSSR has a subpar denoiser compared to DLSS. Many games with software/hardware RT effects have this problem on the Pro. The newer versions are better, but still has some denoising issues. The motion blur is a problem on consoles because it is rendered at the internal resolution and then upscaled via PSSR, this is actually a toggle on the PC version for that very reason, but it obviously has a performance cost and is thus not on the consoles. Disabling motion blur does wonders for the stability of the image on both the PS5 and Pro.
 

Pedro Motta

Gold Member
Most technically incompetent studio on the market currently.
And as for console versions - they shafted it and they can;t even make good gamepad controls in control and alan wake 2. Delayed, deadzoned, square, accelleration. Everything wrong with the sticks, they've done it.
Alan Wake remaster got no hdr and control had no hdr for so long. What a joke.

Also, control was boring.
Remedy has fallen so far.
(yes I have control on pc too... thats where I originally finished it... barely... I will check the update maybe)
Stop It No Way GIF by Naughty Dog
 

Muffdraul

Member
Damn. Control was my personal choice for 2019 GOTY, but I've replayed it so many times I don't know if I can again, at least not yet. Started to replay it a few months ago and quit halfway through. Very uncharacteristic of me.
 
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Soodanim

Member
My free GOG copy of Control has been sitting in my "When I get a new GPU" list for quite some time.

It's nice to see formerly pre-order only stuff be added in, more devs should do that when titles are coming to the end of being supported.
 

Thabass

Member
Most technically incompetent studio on the market currently.
And as for console versions - they shafted it and they can;t even make good gamepad controls in control and alan wake 2. Delayed, deadzoned, square, accelleration. Everything wrong with the sticks, they've done it.
Alan Wake remaster got no hdr and control had no hdr for so long. What a joke.

Also, control was boring.
Remedy has fallen so far.
(yes I have control on pc too... thats where I originally finished it... barely... I will check the update maybe)
Are you actually using your brain or are you on autopilot?
 

Puscifer

Member
oh yeah because that's a mark of a "good developer" is to throw very expensive ray tracing on everything and call it a day.
You are like a baby reacting at the look of keys being shaken "uuuu shiny!!!"
Very expensive RT and even more PT.
Terrible, very unreasonably so grainy SSR as drawback.
Terrible image quality, requiring ungodly amounts of temporal upscaling to remove the shimmering (and it still does a poor job with that ssr).
All of that for a result that looks worse than tlou part 1 and part 2, with much worse image quality and terrible performance. Yes, maybe some parts of tlou looks flat but overall it looks way better and impressive.
Even their HDR kinda sucks ass.
And as I've said - They have no idea how to do console controls. What deadzones are, roundness of sticks... acceleration... nothing. Pure incompetence.

They are not a good developer anymore.
Good dev would've baked it, made mix of many techniques and this game should be looking like tlou2 and flying at 60+fps.
This game does not have a dynamic time of day.... the time of day changes when level ends.
Everyone can achieve good results by throwing ray tracing at the problem. This is not a mark of a good dev.

Oh and control is just boring sponge shooter with one of most uninteresting protagonists ever.
Alan Wake 2 I liked a bit more but also the game is far from great.
laugh reacts only
 
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