Lmao because said game you claimed is being cloned doesn't do these things also... *roll eyes*.It's another Overwatch clone trying to cash in on the fun and hype, adopting similar business models and such, Does the game sprawl a nice, long, single player campaign? No... okay. Does the game have great mod support? No... okay. Is it trying to innovate the FPS genre or cash in on what's popular right now? Anyway despite this, even if LawBreakers is a good game, it owes its success to other games that it copied from. Can that really qualify for a golden age?
We are definitely in a golden age of shooters, that is undeniable.
TF2 is currently much more popular than it was before it went free to play. The last thirty days it "only" had an average of 52,000 players, whereas I remember before it went f2p that peak players would be around 20k on weekends.
It does say a lot about the current "golden age" that they have to point to a ten year old game to bolster their case. And that a ten year old game still has a higher playerbase than many of the games they list.
Jesus OP.
I don't entirely agree with the article but this OK is nitpicky at and shows a fundamental misunderstanding of modern MP fps'.
If today's offerings aren't to your taste that's fine, but to go point by point each time thinking you've found that "gotcha!" Point us just kind of... sad.
Maybe you're mourning the way some.of your fave fps' used to be, or maybe you just think you obviously know way better the articles author, but if I were you I'd try to embrace some of the stellar offerings we have today.
Golden age it may not be, but a much needed revival it definitely is.
FPS golden age was 1993-1999, starting with Doom and ending with Quake III Arena.
FPS golden age was 1993-1999, starting with Doom and ending with Quake III Arena.
What did you smoke? Path of Exile released on the 24th on Xbox One, it's FTP and there is a supporter pack that can be bought for 399,99. Is that bad? No, because you don't need that stuff.If we add up the cost of the game and all its DLC the total sum is around £220.
FPS golden age was 1993-1999, starting with Doom and ending with Quake III Arena.
Who is talking about sales ?Sales would say otherwise
What kind of "innovation" are you talking about for these games ? They are mainstreamed version of what Quake/unreal/deus ex/system shock/CS and other mods did.Bioshock, Halo's Forge Mode, Modern Warfare's Twitch Multiplayer (and again, I'd argue that we're seeing evolution today still).
OP doesn't see/understand fundamental differences in game design between games.So let's see:
- OP has a lot of facts wrong or has made statements he had not either bothered checking in his rage-fueled rant
- OP thinks maps are as superficial and cosmetic as skins
- OP just wants single player campaigns and hates the idea of a game going all-in on multiplayer
- OP doesn't understand the differences in audiences in old school esports and the current esport landscape in terms of audience. (Look up numbers for the PUBG gamescom invitational)
- OP tries to hate on devs being transparent after years and years of players wanting more transparency
- OP doesn't like Destiny and therefore Destiny 2 can't be good even though he criticizes the author for not even thinking Destiny is good.. just the fact that Bungie is bringing their game to PC (in an article on PCGamer)
- OP thinks giving players choice to play old games that are no longer officially supported via player-run servers is a bad thing
Miss anything?
Half-Life 2 closely follows the template established by the original Half-Life, which is rightly considered a revolutionary FPS that inspired everything that'd come afterwards. Its significance it's hard to grasp if you weren't there. Bioshock remains a simpler System Shock with a case of consolitis. Timesplitters, a spiritual sequel to Goldeneye of sorts, already had a map editor as a console game. MW's MP was definitely very influential though, most unfortunately.If you mean innovation - look at the late 2000s, starting with Half-Life 2 and Metroid Prime, and paving the way for Portal, Bioshock, Halo's Forge Mode, Modern Warfare's Twitch Multiplayer (and again, I'd argue that we're seeing evolution today still).
Halo 3/CoD 4 wombo combo was the golden age.
What kind of nitpicky shit is this? Just enjoy the games, OP.
This is defintely a great time for shooters and games in general (minus the ripoff monetization models with microtransactions, lootboxes etc).
Where's the single player campaign, where's the tactical, hardcore shooting mechanics and battle map? Siege also has millions of players yes, across all platforms, but how many of those people are playing it because it's multiplayer with customisation? If the game didn't have customisation such as skins the player base would dwindle, what does that say about the core gameplay?
Also, notice how he uses the word 'hopefully', implying that this is a personal want as opposed to this yet actually being beneficial for us all.
When his arguments consist of:OP, there's solid counter arguments to be made here, but maps impact gameplay tremendously. The look of the player character does not.
A rant like that damages your credibility as to the rest of your arguments.
Multiplayer perhaps, I can't say.
But singleplayer? Absolutely not.
Crysis is gone.
STALKER is gone.
Half-Life is gone.
Deus Ex is looking shaky.
god no. 93-99 as posted above, seems accurate. The birth of FPS as a genre, the mods, the multiplayer, deathmatch, the evolution from Wolf-Doom-Quake-Half Life. The branching of the genre with Thief, Tribes, Rainbow Six, Delta Force, System Shock, Deus Ex.
PC Gamer lolWhat spurred this... manifesto, lol
If you want to bend the genre a bit, throw in Deus Ex MD, Dishonored 2 and Prey. I definitely don't consider this to be a golden age of FPS games, but there's a lot of variety right now. The industry has thankfully moved on from "brown and bloom" millitary shooters that dominated the market after the success of Call of Duty 4 in 2007.
god no. 93-99 as posted above, seems accurate. The birth of FPS as a genre, the mods, the multiplayer, deathmatch, the evolution from Wolf-Doom-Quake-Half Life. The branching of the genre with Thief, Tribes, Rainbow Six, Delta Force, System Shock, Deus Ex.