Trogdor1123
Member
Free him and don't kick him off either. His part can be hard but it's also really fun. I tried like 20 times before I got it.Perhaps I'll give it another go after I get through FF XII: TZA, thanks!
Free him and don't kick him off either. His part can be hard but it's also really fun. I tried like 20 times before I got it.Perhaps I'll give it another go after I get through FF XII: TZA, thanks!
Negative, you get that back and get to do a fun sub mission in anor londoIf you don't kick him off, Firelink Shrine dies and you miss out on plus 10 estus refills. In short, don't listen to this guy. ^^^^
You get that back eventually, yes. For a first time play through, though, keeping Firelink Shrine open for business is the way to go. Plus you get the ring of Favour and Protection which again, is a big advantage.Negative, you get that back and get to do a fun sub mission in anor londo
I don't disagree about the benefits but I would rather play that quest. It's incredibly fun! And frustrating! It also is very easy to miss him at firelink and come back and she is already dead.You get that back eventually, yes. For a first time play through, though, keeping Firelink Shrine open for business is the way to go. Plus you get the ring of Favour and Protection which again, is a big advantage.
I dont think it's recommended on the first play thru at least. It's still a pretty brutal scenario to go through even though cool stuff happens.I don't disagree about the benefits but I would rather play that quest. It's incredibly fun! And frustrating! It also is very easy to miss him at firelink and come back and she is already dead.
Plus it doesn't take that long as you open another fire keeper 10+ fire at the beginning of anor londo so it's really no big deal.
That ring is awesome though I agree 100%
The easiest way I know is to run behind him when you first get in. Stsnd by the crystal and wait for him to get close to you. When his attack animation starts, break the crystal then run around him to attack the tail. His reaction to the crystal breaking should give you enough time to run around him and break his tail.Well, I'm trying to get that darn moonlight sword from seath and it's not going well.
Got the dark Moon ring on and it's not helping. Is a summon helpful?
I'll try that tonight. Haven't gotten back to it for a while.The easiest way I know is to run behind him when you first get in. Stsnd by the crystal and wait for him to get close to you. When his attack animation starts, break the crystal then run around him to attack the tail. His reaction to the crystal breaking should give you enough time to run around him and break his tail.
How many hits it takes for the tail to break varies. I've always had a hard time. I think a fully upgraded greatsword is the easiest? Not sure.
You got to be getting close to the end. How many lord souls do you have? Also, dis you ever get into the DLC?I'll try that tonight. Haven't gotten back to it for a while.
Just 4 kings so far. Need to get through the dead dude and seath still. Still haven't got into the dlc yet. Would love to do some more this weekend. Kids and parents have been sick though so I'm hoping I'll have some time now.You got to be getting close to the end. How many lord souls do you have? Also, dis you ever get into the DLC?
Pretty sure its the same stat wise as the sorcerors catalyst which is the sorcerecs starting weapon. Mostly fashion I guess?Got to lost izalyth last night. Very cool area. A wand dropped for me called a izalyth catalyst. It any good?
Beat it on my third try, was pretty easy once I figured out what to do.Pretty sure its the same stat wise as the sorcerors catalyst which is the sorcerecs starting weapon. Mostly fashion I guess?
It seems most people dont like Lost Izalith as its been mostly confirmed that they had unfinished plans for the last areas of the game. I actually like it as well myself.
Cant wait to hear what you think about the boss fight
stumbled across your comment and was curious myself (and wanted an excuse to learn the debug mode). I managed to replicate what you saw!So i was playing the game the other day (PS4 version) and something remarkable happened that i had never noticed before in the original:
I went back to the Undead Asylum to do a run and get the doll and as one Black Knight followed me i also triggered Oscar and the Black Knight killed Oscar as they were both chasing me and swinged at me! Was that a glitch or is it normal for a regular enemy to attack a hostile NPC?
I've returned with some answers. I'm still new to this so hopefully I'm understanding this correctly. TEAM_TYPE is a variable attached to some objects like NPCs and enemies that determines what they can and cannot harm (and maybe more, who knows). explaining requires some minor spoilers.stumbled across your comment and was curious myself (and wanted an excuse to learn the debug mode). I managed to replicate what you saw!
I'll try to keep digging. will likely need input on someone who's experienced in debug mode tho to truly get to the bottom of this.Oscar backstabbed and killed a hollow for me, managed to snag a recording of it too. the enemies in the area have standard type and team behavior (CHR_TYPE 5 and TEAM_TYPE 6) from what I can tell. so the ability to harm other enemies must be tied to Oscar. sadly I'm having some trouble finding the IDs of hollowed NPCs, I wanted to check Oscar in addition some other NPCs like the Crestfallen Warrior and Logan. maybe other hollowed NPCs behave the same way? I'm using this list, but I don't see Oscar's ID when I load up the info for area m18_01_00_00.msb (Undead Asylum). No luck on Crestfallen either.
Fascinating stuff! I really had no idea this was a thing (regular enemies being able to attack and kill hostile NPCs) when i played the original version on PS3 and i played that version countless times. It's incredible that i'm still discovering major things like that in the game.I've returned with some answers. I'm still new to this so hopefully I'm understanding this correctly. TEAM_TYPE is a variable attached to some objects like NPCs and enemies that determines what they can and cannot harm (and maybe more, who knows). explaining requires some minor spoilers.
I don't think there's any significance as to why they're able to harm enemies in that Team state other than being a piece of trivia. technically NPCs are always able to harm bosses and enemies. but can't always hurt the player.for example, we'll look at the Crestfallen Warrior. when he's sitting in Firelink at the start of your adventure, he's on team 8. in this state, even if you take control over him and have him attack the player (team 4) or another NPC, no damage is dealt to the player. you can still have him perform a backstab on the player, but there is no reduction in HP. notably in this state, he is able to harm enemies and bosses; which are on teams 6 and 7 respectively.
when you aggro him (or encounter him hollowed in New Londo), his team changes to 9 where he can damage you and regular enemies (+bosses). this is the state sublimit saw Oscar in. I've seen similar results across Petrus, Oscar, the Crestfallen and when modifying the player character's team (that's how I found out teams 8 and 9 can harm bosses).
(PS shoutouts to the debug thread, Dark Souls Debug wikidot site, and TCRF!)
For the max damage hex build keep some souls on you and use chime-based hexes.Over the Christmas break I finally got back into dark souls 2 as I never beat it before. It’s actually fantastic. There are so many zones. It has to be the biggest dark souls game, right? I’m just about done the game though. I ran a hex build and it’s going well I think.
I also find it is the dark souls where it is easiest to miss things which is frustrating. The level design is a bit different too with less use of majula as a central hub.
I’m sure I’m missing a ton of things in it. Any recommendations for a hex build? I’m running a dark infused staff (forget the name but it has a moving top) with a dark infused spear I got from a guardian. Using the Hexer armour. I’m almost at the last bosses (other than the dlc).
What specs are you going to lean into? I will also remind you that bows are actually much more viable in dark soulsI've recently tried Dark Souls. I'm playing on PC. I'm actually at the very beginning and just finished off the first boss. Any tips for beginners in Dark Souls?
I've played Demon's Souls (2009) and Elden Ring. What I've generally felt in Dark Souls based on the limited time I've played is that it's actually even more stiff and deliberate than Elden Ring. Maybe I'm just rusty but I didn't feel this way when I played Elden Ring back in 2023. The controls are more finicky. Like the kick and jump attack is hard to pull off consistently. Camera seems closer. Character seems generally slower(I'm playing the warrior class if it matters). Stats also seem to matter more? Like an increase in stat is more effective compared to Elden Ring which seems to compensate with how easier it is to get levels.
I forgot what the stat are called but generally strength/endurance build.What specs are you going to lean into? I will also remind you that bows are actually much more viable in dark souls
I'll check it out once I get it. Yeah I'll put some dex in as well if there are curved greatswords in DS.As I recall, and enchanted falchion is a fantastic early weapon. Needs some dex though as I think it scales there?
I'll check it out once I get it. Yeah I'll put some dex in as well if there are curved greatswords in DS.
I think I just put the bare minimum str/dex in my Elden Ring playthroughs. I put more into endurance and vitality. I think in my head I thought I don't need to do much damage. I just need to survive and hit them a lot. Bleed will do the work.
Speaking of, is there a bleed build here?
I would say that in general weapon stats make much more of a difference than scaling and levels. HP is never a bad shout.I've recently tried Dark Souls. I'm playing on PC. I'm actually at the very beginning and just finished off the first boss. Any tips for beginners in Dark Souls?
I've played Demon's Souls (2009) and Elden Ring. What I've generally felt in Dark Souls based on the limited time I've played is that it's actually even more stiff and deliberate than Elden Ring. Maybe I'm just rusty but I didn't feel this way when I played Elden Ring back in 2023. The controls are more finicky. Like the kick and jump attack is hard to pull off consistently. Camera seems closer. Character seems generally slower(I'm playing the warrior class if it matters). Stats also seem to matter more? Like an increase in stat is more effective compared to Elden Ring which seems to compensate with how easier it is to get levels.
I would say that in general weapon stats make much more of a difference than scaling and levels. HP is never a bad shout.
One thing to make note of is that most armour can be upgraded in DS1.
But also to note is that upgrade paths are more convoluted. Elden Ring is the product of generations of iterations on the same concept, simplifying it down in the name of convenience and accessibility. Those things didn't exist here. Brief overview of how upgrades work: you get to +5, then depending on embers found you can ascend down certain paths. Whereas in ER you just change the affinity, that only happens at select stages here. Sometimes you don't know what can ascend or how until it's ready, which can basically necessitate wiki lookups.[/spoiler] It makes certain loot much more desirable.
As a general piece of gameplay advice, I became much better at DS1 when I stopped locking on so much. Lock on is a crutch that limits you to 4 way rolling, and that will largely hold you back.
Other random general bits to note: things like arrows have limits of 999. There are things in later games that are direct responses to what was deemed OP in DS1. Pyromancy. Just going to leave you that one word. If you see a boss tail, that's now your target. A beautiful and missed mechanic.
With regards to character movement, weight classes were completely different in 1. <25% equip load is light roll, <50% is mid roll. I generally prefer light equip load for all sorts of reasons. Luckily there's an item that helps achieve that. You'll know the one when you find it. But also, poise is very good. So good that they nerfed it going forward.
In general I find DS1 the most deliberate and well balanced of the genre, with them finding their feet after DeS but not having decided to go much faster. You generally don't find that you're smacked in the face our of nowhere in fights without much of a chance to react, and they hadn't so much gone down the path of roll baiting yet. Roll baiting enemy attacks, as with many other things, is a direct response to games like DS1. I hope its design clicks with you. I have no idea what it's like going backwards from ER to DS1 for the first time, as I started with DeS.
I hope you enjoyed this scattershot of thoughts on DS1. Not that I'm a big fan. I'll be following your progress, I like seeing new people experience the best map design in the genre for the first time.
I'm a patient man! (I'm still waiting for Topher to try RE7)Thank you! I hope you’re ready to wait a while cause I juggle multiple games as well as some online ones so progress might seem slow.
So far my issues seem to be strictly around tight spaces and going to places I shouldn’t be in. Hitting my weapon on a wall instead of an enemy seems to happen often. I mean I get it, ER is very open compared to DS. I picked the master key as a starting item and got chased around by a beefy guy down some spiral staircase. I noped out the moment I saw my damage and he didn’t flinch.
I also met the boss around a bridge like structure. I thought I could poke him out when I found some stairs to a roof. Guy jumped and fucked me up. I dunno if I just messed up my parry timing but got comboed by this knight when I went the alternate route and went down a staircase instead of up.
So far, I’m still getting used to the groove of things and there are growing pains but having fun nonetheless.