When you hype your universe up as having a universe and lore as big as Star Wars you'd better have a story to back it up.But Destiny isn't a single player experience. You're trying to force this into a game that isn't that.
When you hype your universe up as having a universe and lore as big as Star Wars you'd better have a story to back it up.But Destiny isn't a single player experience. You're trying to force this into a game that isn't that.
Of course, a lot of those loose threads aren't being followed up on because Bungie dumped their entire writing team for a second time, and the third writing team is interested in a different direction, and doesn't even necessarily know what the first or second writers actually had planned.
Halo 2's intro is pretty iconic imho.
Didn't stick around with Destiny to experience it.
Vanilla Destiny was so bad.
The story is the last thing I care about with Destiny. Personally, grimoire cards were perfect for me.
Unfortunately, Halo 2's story was bad and didn't make a lot of sense. For example, it wasn't clear why the Covenants Priest Leaders (the aliens with the long bendable necks) made the elite commander the Arbiter after demoting him. Bungie also never explained why the leaders promoted the brutes and demoted the elites. Finally, how the hell did the flood get into the Covenent city? The ending of Halo 1 implied that the flood were contained when the Master Chief destroyed the Halo ring. My big point is Halo 1 had a really good story but Halo 2's story was just bad. It didn't make sense and it really wasn't clear why things happened.
Unfortunately, Halo 2's story was bad and didn't make a lot of sense. For example, it wasn't clear why the Covenants Priest Leaders (the aliens with the long bendable necks) made the elite commander the Arbiter after demoting him. Bungie also never explained why the leaders promoted the brutes and demoted the elites. Finally, how the hell did the flood get into the Covenent city? The ending of Halo 1 implied that the flood were contained when the Master Chief destroyed the Halo ring. My big point is Halo 1 had a really good story but Halo 2's story was just bad. It didn't make sense and it really wasn't clear why things happened.
"The tasks you must undertake as the Arbiter are perilous, suicidal. You will die, as each Arbiter has before you. The Council will have their corpse."Unfortunately, Halo 2's story was bad and didn't make a lot of sense. For example, it wasn't clear why the Covenant's Priest Leaders (the aliens with the long bendable necks) made the elite commander the Arbiter after demoting him.
Pretty obvious it was because Brutes were more willing to blindly follow the prophets where some Elites were beginning to question the reasoning for the genocide of humans and pondering their loyalty to the prophets and the Great Journey. Master Chief killing the Prophet of Regret simply gave them a reason to do it.Bungie also never explained why the leaders promoted the brutes and demoted the elites.
The Gravemind used the Master Chief as a distraction and hijacked the UNSC ship In Amber Clad and used a procession slipspace jump to crash into and infect all of High Charity. This is shown and explained in the last two Master Chief levels.Finally, how the hell did the flood get into the Covenent city?
No, it was directly stated by 343 Guilty Spark that there were other Installations which meant the Flood was not limited to Installation 04.The ending of Halo 1 implied that the flood were contained when the Master Chief destroyed the Halo ring. My big point is Halo 1 had a really good story but Halo 2's story was just bad. It didn't make sense and it really wasn't clear why things happened.
Unfortunately, Halo 2's story was bad and didn't make a lot of sense. For example, it wasn't clear why the Covenant's Priest Leaders (the aliens with the long bendable necks) made the elite commander the Arbiter after demoting him. Bungie also never explained why the leaders promoted the brutes and demoted the elites. Finally, how the hell did the flood get into the Covenent city? The ending of Halo 1 implied that the flood were contained when the Master Chief destroyed the Halo ring. My big point is Halo 1 had a really good story but Halo 2's story was just bad. It didn't make sense and it really wasn't clear why things happened.
When you hype your universe up as having a universe and lore as big as Star Wars you'd better have a story to back it up.
Destiny has had more story for a while. Since Taken King, they really stepped up their game on the story front.
Everything since the launch missions has felt like side-plots... not the main trunk of the story that Destiny set out to tell. Same goes for Destiny 2, it seems.
Uh what? Yes it was, they explicitly said that they were gonna be sending him on suicide missions until he died like past arbiters.Unfortunately, Halo 2's story was bad and didn't make a lot of sense. For example, it wasn't clear why the Covenant's Priest Leaders (the aliens with the long bendable necks) made the elite commander the Arbiter after demoting him.
Because master chief got past the elites and killed a prophet.Bungie also never explained why the leaders promoted the brutes and demoted the elites.
It's more that you weren't paying attention. The Flood took over a ship and crashed it into the city.Finally, how the hell did the flood get into the Covenent city? The ending of Halo 1 implied that the flood were contained when the Master Chief destroyed the Halo ring. My big point is Halo 1 had a really good story but Halo 2's story was just bad. It didn't make sense and it really wasn't clear why things happened.
I don't want this to sound like an attack, but did you play the game? The majority of the story points you raise aren't mysteries, in the context of the game. And I don't mean it like it's revealed later; I mean they're pretty plainly spelled out when the event is introduced.
Uh what? Yes it was, they explicitly said that they were gonna be sending him on suicide missions until he died like past arbiters.
Because master chief got past the elites and killed a prophet.
It's more that you weren't paying attention. The Flood took over a ship and crashed it into the city.
EDIT:Beaten quite a bit. That's so odd that you missed all of these key story events since they were all told during in-game dialogue and cinematics.
Most gaffers maybe, but most people are going to go mental for D2 when it comes out. It's going to be HUGE.
Bungie aren't stupid. Most of the critical responses here are just noisy internet trolls with nothing worth listening to.
But Destiny isn't a single player experience. You're trying to force this into a game that isn't that.
This. In the end...they created a game where it is as awesome to shoot the juice box out of a vex at hour 1 as it is at hour 100, with some loot grinding end game activities that some even pose a challenge (like raids)...Moreover, the game is an absolute blast to play with some friends. In the end...thats all that matters.
Fun to play? Check
Fun to play with Friends? Check Check.
And just watch the money roll in.
Do I share most of the critiques everyone has here? Yup. Sure do. Do I know Im going to get my moneys worth out of the game (even at 100 bucks) and have a blast playing with NeoGaf and my IRL buddies? Yup.
And that, in the end, is all that really matters to me.
Unfortunately, Halo 2's story was bad and didn't make a lot of sense. For example, it wasn't clear why the Covenants Priest Leaders (the aliens with the long bendable necks) made the elite commander the Arbiter after demoting him. Bungie also never explained why the leaders promoted the brutes and demoted the elites. Finally, how the hell did the flood get into the Covenent city? The ending of Halo 1 implied that the flood were contained when the Master Chief destroyed the Halo ring. My big point is Halo 1 had a really good story but Halo 2's story was just bad. It didn't make sense and it really wasn't clear why things happened.
Destiny 1 did suck. Bigger problem than story imo was the lack of content. Good story without enough content is no better.
Halo 2 was overambitious but still good with its Covenant civil war sideplot, Halo 3 felt kinda rushed and narratively stripped down due to Bungie relegating the Arbiter to a sidekick role and spending way less time on nonhuman factions, and ODST was all around fantastic, the way it used the futuristic Earth city New Mombasa as the anchor point for a fractured flashback-oriented narrative that fully exploited the diversity of that setting.Tbh, apart from maybe Halo:CE and maybe Halo Reach, Bungie doesn't really have a great track record with this.
When you hype your universe up as having a universe and lore as big as Star Wars you'd better have a story to back it up.
Seriously? Well that's embarrassing..Halo 2's intro is pretty iconic imho.
"The tasks you must undertake as the Arbiter are perilous, suicidal. You will die, as each Arbiter has before you. The Council will have their corpse."
Pretty obvious it was because Brutes were more willing to blindly follow the prophets where some Elites were beginning to question the reasoning for the genocide of humans and pondering their loyalty to the prophets and the Great Journey. Master Chief killing the Prophet of Regret simply gave them a reason to do it.
The Gravemind used the Master Chief as a distraction and hijacked the UNSC ship In Amber Clad and used a procession slipspace jump to crash into and infect all of High Charity. This is shown and explained in the last two Master Chief levels.
No, it was directly stated by 343 Guilty Spark that there were other Installations which meant the Flood was not limited to Installation 04.
Yea it provides two opposite perspectives one of which is from the enemies in the first game while in a very short amount of time drastically expanding the lore by giving the covenant a society with it's own rules and such instead of being just well designed aliens like in Halo 1. Plus that music and editing. It's very well done.Seriously? Well that's embarrassing..
True, but I don't think his "keep it real" method is great for selling the franchise or building camaraderie at the studio.
I get that for a lot of fans, vanilla Destiny had a lot of problems with the story - but given that game was in development since Halo: Reach, I'd imagine it was an incredibly difficult process to make.
Each time Luke gets on the mic and starts saying "lol Destiny 1 sucked," he's basically invalidating the work his own studio did.
Tbh, apart from maybe Halo:CE and maybe Halo Reach, Bungie doesn't really have a great track record with this.
Funny, because all the trailers and such for the first game lead me to believe that the first game was gonna have a pretty big story, and yet I've always heard nothing but the opposite. So why anyone believe them this time?
Because unlike the first one this one seemingly didn't go through development hell?Funny, because all the trailers and such for the first game lead me to believe that the first game was gonna have a pretty big story, and yet I've always heard nothing but the opposite. So why anyone believe them this time?
You posted this same line of reasoning in another destiny 2 thread and im.having trouble following your logic. Destiny got ridiculed for having a non existent story, maybe the worst story I've ever seen in a game. That didn't mean that people couldn't also be apathetic about the story while also pointing that out. Additionally, them focusing on implementing something that should have been in the first game and is expected in most games, as the sequels biggest feature, is super disappointing. In no world does bungie operate under the dammed if you do, dammed if you don't dichotomy you posited.Bungie will always be damned if they do, damned if they don't with Destiny.
The story sucks in Destiny, but the gameplay is good? Ridicule it forever!
They worked on making an epic storyline in the sequel? Story doesn't matter, they should've worked on the other things that we can be mad about!
I think there literally isn't anything Bungie could do to make most people actually give it a fair chance. It's become the thing to shit on no matter what.
I'm with Brandon Jones from EZ allies in that the destruction of the tower is not just a plot tool, but a figurative admission of how much of a failure Destiny was a new story-driven IP.
So, this is not surprising.
Still, it's shocking how open they are about admitting it and hand waving it off.
I can't forgive it because I need the fantasy to propel me forward in the loot game.
And it was fine for the first year, but when 60 dollars became 100, then 140, 180, 200... for salvaged scraps of an abandoned story and new loot?
No.
.