crackajack
Member
No idea why anything has to be faked in this area. A game knows what it is loading when it's loading, so it knows pretty well, how many MB of assets are still not in memory, at least how many packages out of x packages are still to be done, and if there needs to be some decoding decompression or whatever and especially on console with one set of hw the expected time should be possible to be given quite accurately. Maybe adjusting it a bit, if an upgrade drive is faster than the original one.
But it's not important anyway. Especially today when there is no necessity at all anymore.
Can be fun though when they write some shit like hiding bugs, creating filler content, tune instruments for next track. Or actually interesting and helpful when it tells a few bits of lore and hints.
But it's not important anyway. Especially today when there is no necessity at all anymore.
Can be fun though when they write some shit like hiding bugs, creating filler content, tune instruments for next track. Or actually interesting and helpful when it tells a few bits of lore and hints.