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Possibly the most eagerly anticipated of platform comparisons - and the results are perhaps not what users might have been expecting. Assassin's Creed transitions to 60fps for Series X and PS5, but the challenges in delivering full frame-rate are clearly considerable. Meanwhile, Series S is pegged to 30fps...

Assassin's Creed Valhalla PS5 vs Xbox Series X - which copes best with 60fps?
For many, this is the most crucial of the next generation cross-platform comparisons. The new Assassin's Creed is a big…

Summary:
- SeX vs PS5 vs SeS
- About SeX vs PS5, looks like both have the same effects, graphics, etc...
- People being report about minor differences between those two, but nothing so far. Probably just the day of time or by the amount of bugs the game have
- SeS on the other hand have some settings set down in comparison with PS5 and SeX
- Loading times between all. PS5 get the edge by seconds. PS5 23:30, SeX 26:48 and SeS 27:17(6:00)
- Resolution side, looks like SeX and PS5 run both at dynamic 4k with the 1440p as minimum (6:28)
- The max resolution from SeX and PS5 can reach is 4k, but none system archieve by the time or not spotted
- Series S runs at dynamic resolution, but the resolution spotted was sighly above 1080p
- And some feel scenes, SeS runs above 1440p
- Both SeX and PS5 runs identical spots of resolution scaler, just one scene that Alex spot a slightly higher resolution on PS5 over SeX (8:19)
- Looks like the game runs using dynamic resolution plus some sort of reconstruct technique to reach their target
- Perfomance time (9:52)
- In general both SeX and PS5 did a decent job of targeting 60 fps
- Moving the camera up and down or in some cutscenes the game lost frames and than horizontal tearing happen (10:20)
- John suggest could be a thread issue
- Both PS5 and SeX tearing on the same scenes, but SeX tearing are more offen and occur more at the middle of the screen (10:58)
- After boss fight (11:42), SeX drop to 1440p and when you open the door to the world, a lot of screen tearing take place of the entire screen
- On the PS5, after the same boss fight (12:09), PS5 drop to 1440p as well, but the framerate remains at 60 with no sight of screen tearing at all
- After spend sometime on both machines, looks like PS5 hold 60 fps most consistence than SeX during the gameplay, say John (12:16)
- Series S on the same boss fight scene give a little screen tearing, but SeS recover fast and remains at 30 with no screen tearing after opening the door to the world
- For some reason, using the torch don't generate shadows on that scene (13:19)
- On SeX, using the torch during a non gameplay scene (walking) looks like create a loads of screen tearing and drops frame rate to the 40 territory (13:31)
- On PS5, using the torch on the same exactly scene have a minor screen tearing on the top of the screen, but the frame rate remains between 58~60

- John say PS5 have a pretty stable 60 fps with some dips here and there, but that SeX really needs some work (14:10)
- John say that enable VRR really fix almost the problem of the screen tearing. Saying is a game changer feature
- Series S really did a decent job of not showing the same screen tearing as SeX, stable 30 with occasional screen tearing at the same level as PS5 or lower
- At 15:46 , saying the game have some weirds bugs (duh)
- Looks like those bugs are more offen on the Series family than PS5
- Bug spotted at PS5 (17:39)
- Alex saying at 18:09 that SeX perfomance are 15% lower than PS5 at the same resolution on the same scene and this is not very good and John agree
- [UPDATE: The 15 per cent performance advantage mentioned here is averaged across a specific cross-section of play. As the graphs show, 'in the moment' differences can be as high as 25 per cent.]
- Alex and John find dissapoint that the SeS runs at locked 30 fps, they could offer a 60fps mode on SeS
- 19:09 "The main thing here is, AC Valhalla is a very looking good game, but I think don't looks as good as AC Unity', say John
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