frogger
Member
Not going to make premature decisions. But, I already own both. Didn't come here for warYeah Devs don't agree with you. Just acknowledge PS5 as the superior console and buy one and feel peace inside you.
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Not going to make premature decisions. But, I already own both. Didn't come here for warYeah Devs don't agree with you. Just acknowledge PS5 as the superior console and buy one and feel peace inside you.
I already own both. Didn't come here for war.
So is yours.Your tag is very appropriate.
You could be right, but I would like to wait and see before I make a decision on this matter.Didn't say you were warring, you are just damage controlling and speculating things that aren't true. Devs have stated that the tools were great.
You could be right, but I would like to wait and see before I make a decision on this matter.
You could be right, but I would like to wait and see before I make a decision on this matter.
COD or WD are up next, they perform best on PS5 too apparently. We just need to wait to see if the performance gap can be as big as 20% in demanding scenes like in AC.
what is that video with that guy singing, crying screaming in the clouds, you know the one bo its the best lol
I have the theory that all games in XSX are running in a "BC enhanced" mode.
I don't think we have games DX12U yet, using the new architecture.
Of course, this is just a theory.
I'm confident that XSX will show it's 2 TF advantage in the future.
Then it should have been locked at 60.
This is not what is happening.
What some people on here don't realize is that in this scene, if you were to unlock the frame-rate on PS5, the gap would be even larger.![]()
Constant tearing yet only 46fps. Alex confirmed PS5 is using internal Vsync which XSX isn't supporting. If XSX supports Vsync the FPS hit gonna be down 3-6FPS more!
Your theory hasn't any kinda of sense.I have the theory that all games in XSX are running in a "BC enhanced" mode.
I don't think we have games DX12U yet, using the new architecture.
Of course, this is just a theory.
I'm confident that XSX will show it's 2 TF advantage in the future.
that's why I said ENHANCED. They updated all assets, and the raw performance is 12 TF either way.
Direct 12 Ultimate was "revealed" in March 2020, 8 months ago. Pretty sure developers had the first version months after that.
What some people on here don't realize is that in this scene, if you were to unlock the frame-rate on PS5, the gap would be even larger.
Assuming it's running close to 65fps here then that's a near 40% more fps on PS5!
![]()
Where is this image from?
Did I slip into a time warp back to 2013?
Yeah. Some xbox fanboy in my discord is sending that image and saying:From Discord?
Your link says so.
Discord.![]()
Where is this image from?
Yeah. Some xbox fanboy in my discord is sending that image and saying:
"
And that slightly lower FPS in the games is compensated by better graphics"
Tell him it's dynamic day/night cycle.Yeah. Some xbox fanboy in my discord is sending that image and saying:
"
And that slightly lower FPS in the games is compensated by better graphics"
![]()
Where is this image from?
You're trying way too hard. If you look at the scene, the same texture becomes blurrier during certain parts of this scene.
It looks sharper at that point.
![]()
But then it looks blurry.
![]()
It's the way the textures are flirted, not that its using higher res textures.
This video shows in game texture comparisons and it's the same.
Define "powerful".I'm not waring. I'm trying to find logic. XSX is more powerful than PS5, that is a fact. People read that as an insult, that's their problem.
I was looking at the development documentation (DX12U) and the first demo they provided was in march, and they are still updating the DX12u GitHub samples. The most recent is from 2 months ago.
Tell him it's dynamic time of day.
Wait... Don't. He already knows. This is a deliberate bullshitting to spread misinformation.
You can watch (or play) the same scene on PS5 to have ideia.Yeah. Some xbox fanboy in my discord is sending that image and saying:
"
And that slightly lower FPS in the games is compensated by better graphics"
Yeah he just admitted he was wrong. Even digital foundry said there's no difference visually between the two I thought. Man, some of these foreign xbox fans are wackyTell him it's dynamic day/night cycle.
Wait... Don't. He already knows. This is a deliberate bullshitting to spread misinformation.
Some are. You can run them from external drive. All games that have some performance problems are build in GDK and not in old XDK. When you use XDK you have full access to Series X power but new features like VA and RT are not available.I have the theory that all games in XSX are running in a "BC enhanced" mode.
I don't think we have games DX12U yet, using the new architecture.
Of course, this is just a theory.
I'm confident that XSX will show it's 2 TF advantage in the future.
You know that PS5 isn't fully utilized, right? Geometry Engines and primitive shaders will be massive for multiplats that look like shit now compared to early exclusives. The gap will widen even further in favor of PS5.
You mean more than 30%.
I'm not waring. I'm trying to find logic. XSX is more powerful than PS5, that is a fact. People read that as an insult, that's their problem.
I was looking at the development documentation (DX12U) and the first demo they provided was in march, and they are still updating the DX12u GitHub samples. The most recent is from 2 months ago.
What matters is how good are the developers of the game, as Ballmer knew.
Correct.
The GDK wasn't Series console ready until June 2020, that's been confirmed.
First to reveal (the look of the box), late to the game (for the development network)?
Devs have things to learn on PS5 too.Imagine when PS5 start to use tools too
For now it is a jut a tease up.
It's fun to play "catch the higher rez" at random points, but really. Dynamic rez on both consoles just means it's a wash.![]()
At this frame, PS5 is running at a slightly higher resolution as it seems:
XSX
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PS5
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All are saved in PNG to keep details as clean as possible, but youtube still has its magic.
It's fun to play "catch the higher rez" at random points, but really. Dynamic rez on both consoles just means it's a wash.
Sadly, it's the way it goes in the development industry. I cannot count how many screenshots, or videos i've provided to marketing of an unfinished product.
It get's finished before launch obviously, but it's just the way shit goes.
Good, DOOM holds 60 fps well then. Once it starts dipping, you'll notice it.I still don't know what you're talking about. I see zero stuttering in sync'ed 60FPS+ games like DOOM, etc..
XSX version have better textures
![]()
Good, DOOM holds 60 fps well then. One it starts dipping, you'll notice it.
It can still be locked to vsync and stutter then it can't hold the frame rate. How is that so hard to understand?Of course, that is the nature for any game with a non locked refresh rate. When locked to vsync, it smooth as silk with no tearing.