Please explain. I’m offended. Quake is P E R F E C T and timeless. Probably unparalleled in it’s gameplay.Still a fun game. Albeit with some caveats.
Imagine the face of Carmack if this would have become a retail game before Quake.
This tech demo predates Quake by 1 year.
He just likes to post one liners. Answering is not his thing. Don't bother with him.Please explain. I’m offended. Quake is P E R F E C T and timeless. Probably unparalleled in it’s gameplay.
I read this in John Linneman's voice.with some caveats
I’ll just assume he never played it back in 1996 with a PowerVR 2. I played GL Quake for 4 years straight and still believe it’s the most enjoyable shooter ever made with the best and thickest atmosphere on a FPS.He just likes to post one liners. Answering is not his thing. Don't bother with him.
I'm there with you. Quake is perfect and timeless.
Back in the quake/q2 day it was around the time that ball mice started getting phased out, and I distinctly remember playing way better with the analog based ball mice, especially for twitch style movements with the railgun and rocket launcher, my accuracy was just way better cause I think the analog ball was more consistent and also gave the mouse more weight to be able to throw it around and feel the tactile feedback. The only problem was having to clean the rollers every now and then.One of the better memories of gaming for me is being in 'school' in '97/'98 (whatever you would call that which comes after highschool).
We'd have these computer rooms where you could do work, and we'd get a key to the room and play quake deathmatch with at least 16 guys. We had to copy it to all machines using some crazy IPX copy tool, have one machine be the server, and we'd be fragging and shouting and having a great time for hours. It was glorious.
Fuck sake, the mice still had a ball back then.
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Calm down big boy. Of course it is a technical demo by a demoscene group, don't spect 30 chapters campaign for a showcase..That looks like shit compared to Quake and there ‘s no gameplay on the video. No idea why Carmack would be surprised in this fan fiction alternate universe of yours.
It is so much more advanced that it was never released. Right. Way to undermine the impact of a game that, well, changed everything.Calm down big boy. Of course it is a technical demo by a demoscene group, don't spect 30 chapters campaign for a showcase..
It is FAR more advanced than Quake. You should turn the screen on.
I haven't underestimate the impact of Quake, you are making that up..It is so much more advanced that it was never released. Right. Way to undermine the impact of a game that, well, changed everything.
Look you’re the one coming on with a demo of skeletons in a cell moving at the pace of snails with a horrible fantasy soundtrack. Is it the shadows? There is a reason the game was cancelled. Maybe Quake came out and they were like, forget it, we’re done. Nothing in there looks better than the Quake menu demos or even the hub at 320x240.I haven't underestimate the impact of Quake, you are making that up..
Imagine the face of Carmack if this would have become a retail game before Quake.
This tech demo predates Quake by 1 year.
If you understood what you're looking at, the technology on display should leave you breathless. It had a skeletal system a decade before ID Tech 3 got it.That looks like shit compared to Quake and there ‘s no gameplay on the video. No idea why Carmack would be surprised in this fan fiction alternate universe of yours.
As a "semi-semi" Q2 pro... first optical mouses were much less performant than ball ones, for games.Back in the quake/q2 day it was around the time that ball mice started getting phased out, and I distinctly remember playing way better with the analog based ball mice, especially for twitch style movements with the railgun and rocket launcher, my accuracy was just way better cause I think the analog ball was more consistent and also gave the mouse more weight to be able to throw it around and feel the tactile feedback. The only problem was having to clean the rollers every now and then.
The animations/models are better.It is FAR more advanced than Quake. You should turn the screen on.
The PowerVR PCX2 was super clean and ran at 800x600.Damn, the 3DFX GL Quake looks like shit. Completely washed out and blurry.
Oh please, i was there. And it looked like shit then too, i just didn't know how much better software looked because i only played it on my 3DFX card. But later on i saw how much worse it looks. And that applies to Quake 2 as well.The PowerVR PCX2 was super clean and ran at 800x600.
I would hardly call the 3DFX Glide shit though. It kickstarted the whole dedicated graphics card business and ran at 60 FPS. It was a you had to be there thing. A real revolution.
What is it with people coming here to shit on the God almighty Quake? Oh man, never change Gaf.
The game speed is perfectly fine for a fantasy role playing game, if that was the scope of the game. Why would you need a fast pace game when you are using swords? Just compare Hexen 2 (close combat weapons) with Hexen 1 (magic range weapons).Look you’re the one coming on with a demo of skeletons in a cell moving at the pace of snails with a horrible fantasy soundtrack. Is it the shadows? There is a reason the game was cancelled. Maybe Quake came out and they were like, forget it, we’re done. Nothing in there looks better than the Quake menu demos or even the hub at 320x240.
I think they demo is just about the absolutely unbelievable characters and animations for a 1995 game, not exactly the sceneario. Quake levels are maybe my biggest complain with the game. DN3D featured far more complex levels and imaginative levels, Quake level design is a bit orthogonal for my taste. But it is not a big complain, in my opinion John Romero is still the best FPS level designer of all time (even Daikatana level design was okay-ish).The animations/models are better.
But the environments look like your average PS1 game. Not a match for Quake's complex maps and geometry.
That didn't happen until way later. When Q3 came out everyone was still using ball mice, and even the Razer Boomslang, the first mouse made and advertised specifically for gaming in general and Quake 3 in particular, still used a ball when it released in 2000.Back in the quake/q2 day it was around the time that ball mice started getting phased out