I've said it before and I will keep saying it, Voodoo 1 and the majority of Voodoo 2 looks absolutely awful. Software Quake looks so much better it's ridiculous. I don't care about stupid transparent water, GLQuake blows.Damn, the 3DFX GL Quake looks like shit. Completely washed out and blurry.
Quake was a very influential game,and a very popular game. These vids are very informative and interesting if you are a fan of said game, at least from a nostalgia point.I honestly don’t know how some of you could make it through 57 minutes of this shit.
I gave up after 15.
Quake was a very influential game,and a very popular game. These vids are very informative and interesting if you are a fan of said game, at least from a nostalgia point.
Quake 1 was bad but Quake 2 was on another level of awfulness:I've said it before and I will keep saying it, Voodoo 1 and the majority of Voodoo 2 looks absolutely awful. Software Quake looks so much better it's ridiculous. I don't care about stupid transparent water, GLQuake blows.
The graphics weren't really the main reason people loved GLQuake. It just ran the game way, way faster than anything else. Very few people could afford a PC that would run the game at high framerates at 640x480 in software mode. A Voodoo card often got you 60 FPS for 150 bucks.I've said it before and I will keep saying it, Voodoo 1 and the majority of Voodoo 2 looks absolutely awful. Software Quake looks so much better it's ridiculous. I don't care about stupid transparent water, GLQuake blows.
But why did it have to make the graphics so bad? Couldn't it just accelerate it and keep the same colors and textures? Wouldn't be even faster without all the extra filters?The graphics weren't really the main reason people loved GLQuake. It just ran the game way, way faster than anything else. Very few people could afford a PC that would run the game at high framerates at 640x480 in software mode. A Voodoo card often got you 60 FPS for 150 bucks.
Imo the hardware versions look way better than software version if you are running at very high resolutions.Quake 1 was bad but Quake 2 was on another level of awfulness:
![]()
![]()
![]()
![]()
Piss filter? Check.
Mangled textures? Check.
Blurry vision? Check.
But why did it have to make the graphics so bad? Couldn't it just accelerate it and keep the same colors and textures? Wouldn't be even faster without all the extra filters?
I think there's a way to disable much of the ugliness using console commands.
I mean I get that, I had a Pentium 200MMX and I still ran it in 320x200 because 640x480 didn't run great (and also I liked the aesthetic). But I didn't care for the GL look then and still don't now.The graphics weren't really the main reason people loved GLQuake. It just ran the game way, way faster than anything else. Very few people could afford a PC that would run the game at high framerates at 640x480 in software mode. A Voodoo card often got you 60 FPS for 150 bucks.
Pretty sure the examples i posted aren't below 480p and look at the textures on the guns. That shotgun looks like it doesn't have any detail anymore in GL.Imo the hardware versions look way better than software version if you are running at very high resolutions.
If you are running at low resolutions though (like under 480p) then the software versions look better.
It depends what you preder though. At the time all games were software renderd, so seeing GLQuake with such 'revolutioany' things as texture filtering was pretty impressive. I agree though, the texturs are too low rez really for filtering, but myself personnaly preferred the blurry textures compared to a load of couloured squares.Pretty sure the examples i posted aren't below 480p and look at the textures on the guns. That shotgun looks like it doesn't have any detail anymore in GL.
Also, it doesn't matter how high the resolution is because the textures are still the same. Applying such heavy filtering on such low res textures means you lose all the detail, as shown in the pictures. Same issue that plagued the N64 and made most of it's games look blurry.
Again, they could still accelerate the game without all these filters and loss of texture detail.
Yeah, it wasn't bad at all.Man the N64 version wasnt bad the time. I forgot how good it could look.
Basically a 240p/30fps version of GLQuake.
Because as popular as they were would they do well now? Quake 2 is getting some love due to the free RTX version but would someone buy it?Why haven't we had Quake 1 and 2 ported to consoles yet? They ported 2 to the 360 as a bonus disc for 4, but that was over 15 years ago. Its free money.
This is the key point i think.Nowadays you can have the best of both worlds and play 3D accelerated without texture filtering so it's all good. Games after that crossover point may still have had low res textures but usually made with filtering taken in account for the intended look, not designing it like crisp pixel art any more.
Man, when they started porting all the Doom games for the PS4 i hoped they would do Quake aswell. I bought all of the classic Dooms, got DN3D and wished they would do QuakeWhy haven't we had Quake 1 and 2 ported to consoles yet? They ported 2 to the 360 as a bonus disc for 4, but that was over 15 years ago. Its free money.
Yea I literally did the same in the hopes that it'd sell enough to make them think about other classics.Man, when they started porting all the Doom games for the PS4 i hoped they would do Quake aswell. I bought all of the classic Dooms, got DN3D and wished they would do Quakei would gladly pay to play 2 and 4 again...
kinda like n64 yoQuake 1 was bad but Quake 2 was on another level of awfulness:
![]()
![]()
![]()
![]()
Piss filter? Check.
Mangled textures? Check.
Blurry vision? Check.
I'd love to see them too, but these are very mouse centric games, unfortunately.Yea I literally did the same in the hopes that it'd sell enough to make them think about other classics.
It's crazy that even games like Half Life 1 or Soldier of Fortune haven't been mooted for console ports.
Yea I literally did the same in the hopes that it'd sell enough to make them think about other classics.
It's crazy that even games like Half Life 1 or Soldier of Fortune haven't been mooted for console ports.
I honestly don’t know how some of you could make it through 57 minutes of this shit.
I gave up after 15.
I love Quake. Love it. But 57 minutes of the host droning on and on and on, while he looks down at the cue cards?
I couldn’t do it.
Also voodoo 2 was the first dedicated GPU to support SLI iirc and I can remember running. Quake2 at 1280x1024 which was pretty nuts for the time and typically around 60 FPS as well.To be honest, back in the day Id say most people were WOWed by the voodoo examples. I liked it way better in GL but that was because it was new tech and back then I didn't see it as some vaseline filter. It was a big difference between software and hardware version. Now looking back its more the purist in us. Same as if you play an old 80s-90s arcade game and you see those shitty filters we can chose from but we want only the original sharp and scan lined look.
Not so much quake1, but I can remember tweaking the gamma settings for quake2 for multiplayer and it looked a lot better and was easier to spot enemies in desthmatch. For me quake2 was more about multiplayer fast paced twitch shooting action and was actually one of the first for that, whereas quake1 was more the spiritual successor to doom with more focus on the single player aspect and gothic environments. I could be wrong but it felt like ID focused more on the single player experience for quake1 but switched it up for quake2 where the primary focus was multiplayer with single player tacked on. Then of course quake3 which has no single player at all.Quake inspired Sega Saturn engine .. watch his other WIP videos. One man work.
and ad washed piss filter 3Dfx Quake - try gamma/RGB settings .. I often used it to correct game colors.
Quite literally the one of the first games to take advantage of a GPU. Voodoo 3 3500 had around 16MB of RAM and ran at ~185Mhz. I'm not sure what you're expecting.Quake 1 was bad but Quake 2 was on another level of awfulness:
![]()
![]()
![]()
![]()
Piss filter? Check.
Mangled textures? Check.
Blurry vision? Check.
Not so much quake1, but I can remember tweaking the gamma settings for quake2 for multiplayer and it looked a lot better and was easier to spot enemies in desthmatch. For me quake2 was more about multiplayer fast paced twitch shooting action and was actually one of the first for that, whereas quake1 was more the spiritual successor to doom with more focus on the single player aspect and gothic environments. I could be wrong but it felt like ID focused more on the single player experience for quake1 but switched it up for quake2 where the primary focus was multiplayer with single player tacked on. Then of course quake3 which has no single player at all.