i'd imagine that the people asking for less focus on graphics arent the same ones complaining about the graphics.
the issue isn't the focus on graphics, but that the focus is going into the wrong direction.
developers focus on pushing more and more expensive effects that look good in still images,
when the real focus should be on creating an image in motion that looks as cohesive as possible.
the exact opposite is happening, temporal stability has never been worse. we are at a point where character hair in UE5 games looks worse than PS2 era hair, due to the fact that it's entirely dithered and only held together by shitty TAA smearing.
due to the push for high end rendering effects, the internal render resolution is lower than last gen, which in return means everything is smeared over because shadows, hair, raytracing and even clouds run at even lower resolutions than the already low resolution the game reaches, as all these effects use dithering... essential everything runs checkerboarded, on top of an already low resolution.
then there's the fact that raytracing will look worse the less rays are shot into the scene, the low internal resolution means a low number of rays, which then means that the denoising algorithm has to create cohesive looking shadows and/or reflections out of an extremely low amount of actual image information, which then leads to further flicker, boiling and an unstable looking image.
and then, there's FSR2, which again is basically a necessity because of the extremely low resolution which is caused by that chase for expensive effects.
and FSR2 and similar reconstruction methods look extremely unstable and dithered.
all in all, games look worse now than they did on the One X