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Digital Foundry: Monster Hunter Wilds - PS5 Pro Tech Review - The Best Way To Play On Consoles

adamsapple

Or is it just one of Phil's balls in my throat?



We've already reviewed the PS5 and Xbox Series X|S versions of Monster Hunter Rise finding that the game is fine, but somewhat demanding for the visual return and marred by poor anti-aliasing and inconsistent performance. The PlayStation 5 Professional brings more horsepower and PSSR upscaling/AA to the equation and while the improvement is not revelatory, it is welcome in many regards. By default it is the best way to play on consoles, but we'd also argue that the base PS5 version should have been this good to begin with...


00:00 Overview
00:42 PS5 Pro frame-rate mode
03:42 Resolution mode
06:25 Balanced mode
07:48 PS5 Pro mode comparison
08:52 Analysis and conclusion
 
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adamsapple

Or is it just one of Phil's balls in my throat?
- PSSR and RT both in the mix

- Frame Rate mode is more temporally stable than base PS5, cleaner resolve.
- Base image can look sharper because of temporal AA pass but Pro is more smoother but softer

- Frame rate mode: 1080p but not clear what lower resolution it's resolving from. DF thinks it might be just PSSR AA, not up-scaling from a lower base.
- Not a perfect 60 but dips are infrequent, more stable than base PS5.
- Uncapped can hover between 60 to 80, VRR on might help but DF recommends keeping the cap on.
- Pro frame rate mode retains poor SSR reflections like base version.

- Resolution mode uses RT for reflections on bodies of water, generally do a better job than SSR
- RT reflection can suffer from breakup in motion, the volumetric lighting isn't approximate which can make reflections look incorrect, but it is still an improvement over base's SSR
- Resolution mode is slightly softer but smoother than base (same as fame rate mode)
- Dynamic scaling seen in testing
- Runs with 30fps cap and can drop more frequently here compared to base PS5
- Uncapped can run between 35 to 45

- Balanced mode has a 40fps target with optional cap, includes RT like Resolution mode
- DRS detected which can go above or below 1404p
- IQ is, again, smoother but a touch less sharper than base PS5 with a cleaner resolve
- Performance hangs around 40, 41 even with cap disabled

- 120hz mode does not enable LFC on Pro like the base PS5 version
- The most obvious difference in the 3 modes is image quality
- The other notable difference is reflections in bodies of water (Perf. has low quality compared to others), volumetric and lod's are also lower in Performance mode

- Oliver likes the Performance mode here with Balanced being the middle ground, puts Resolution mode last because of the loss in fluidity.
- Looks "A lot better" than base PS5, but Oliver still critiques that the Pro boost here does not bring it up to some other big game Pro boosts.
 
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ChiefDada

Member
Lol a 10min video. There was absolutely no reason for them to hold off on separate Pro coverage.

Dairy Farm Milk GIF by Rex Orange County
 

Zuzu

Member
It's better than base PS5 but that performance mode is still disappointing. Oliver thinks that instead of using PSSR to upscale 1080p to a higher resolution Capcom have instead chosen to use it to implement anti-aliasing instead and so it still looks like a 1080p image (though that chart above suggests it is upscaling to 4k from 1080p? - perhaps Oliver is wrong). Why couldn't they have instead dropped the internal resolution to 900p and used PSSR to upscale to 1440p? Maybe something like that could have been done?

Jedi Survivor recently showed that the newest version of PSSR produces a nice 1440p image when upscaling from 900p. But perhaps the Pro doesn't have enough power to upscale from 900p to 1440p. The game does drop to 720p on the base PS5 so maybe all they could do with the Pro's extra 45% power is get it up to a consistent 1080p and add PSSR AA. But I do still wonder whether it may have been possible to go from 900p to 1440p upscaled...
 
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adamsapple

Or is it just one of Phil's balls in my throat?
Which means it could be higher or lower than 1080p.

The article goes into more detail, it says that it looks like native 1080p with PSSR being used as anti aliasing, like DLAA, instead of up or down scaling.

In terms of the raw rendering metrics, we're looking at a 1080p internal resolution on PS5 Pro with PSSR. Dynamic resolution scaling is possible, but I didn't spot it in my testing. It's also interesting that there are no clear signs of upscaling here, as you'd normally expect PSSR to resolve to a 4K image - but here it looks quite soft and 1080p-like. That leads me to suggest it might be a use case somewhat analagous to "DLAA" on Nvidia PC graphics cards - using super resolution for anti-aliasing only. It's not too bad in comparison to the base console, but a ways away from the 4K 60fps dream of the PS5 Pro.
 

yamaci17

Member
The article goes into more detail, it says that it looks like native 1080p with PSSR being used as anti aliasing, like DLAA, instead of up or down scaling.
yep it is clear that the actual output is 1080p which is why I found funny

considering 4k dlss performance often has a 30% performance cost over actually running native 1080p, and considering the game barely holds 60 FPS with current settings, its not too bad. alternative would be using 4k output but with 800p and lower internal resolution which would anger people even further (like alan wake 2 did)

or they could've used 1440p output which would have helped but then again 1440p output doesn't look all that great on 1080p and 4K screens due to uneven pixel scaling (last of us part 2 performance mode is one such example where 1440p output looks horrible compared to quality mode due to uneven pixel scaling on actual 4k screens)
 

Luipadre

Member
Looks so much better in perf mode on the pro, but that was expected. FSR1 in 2025 is just laughable. Im still gonna wait a few months and hopefully i'll get a new GPU by that time. DLSS4 spoiled me
 
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ChiefDada

Member
They got a separate video out of it. Why would you ignore that as a content creator?

Ummm yeah? May be you'll empathize more if that's what paid your bills.

I'm speaking from the perspective of the viewer/end user whose time was wasted. And they could've gotten extra content while simultaneously providing value to the viewer by perhaps doing a PS5 Pro vs PC analysis, or something of the like. But instead they compared Pro vs base PS5, which again would've more sense to include in the original video that already focused on console comparisons and performance.

10 mins video doesn’t mean it took them a short time to capture and edit the content.

What's your point here, Ozzy?
 

viveks86

Member
Is this the first time PSSR has been used purely for AA without upscaling?

I'm speaking from the perspective of the viewer/end user whose time was wasted. And they could've gotten extra content while simultaneously providing value to the viewer by perhaps doing a PS5 Pro vs PC analysis, or something of the like. But instead they compared Pro vs base PS5, which again would've more sense to include in the original video that already focused on console comparisons and performance.
It's their prerogative to split their content as much as they need to pay their bills. As long is it's not just empty or recycled clickbait, I have no complaints. How is it a waste though? We had no idea how the Pro was really performing until this video was out. Gamersyde had done a pretty rudimentary review, but no meaningful comparisons at all. With regard to PC vs Pro, I wouldn't be surprised if they have one more video on that. Definitely curious to know how much further the game scales
 
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I'm speaking from the perspective of the viewer/end user whose time was wasted. And they could've gotten extra content while simultaneously providing value to the viewer by perhaps doing a PS5 Pro vs PC analysis, or something of the like. But instead they compared Pro vs base PS5, which again would've more sense to include in the original video that already focused on console comparisons and performance.
I'm curious to know how they wasted our time. If anything, they saved time by not having us see other console results.
 
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