- Current gen only, UE5 title.
- The game generates areas randomly each run so no two runs will have you go in the exact same places.
- UE5 usage is limited to Nanite, which prevents LoD pop-in. No RT or Lumen.
- Unreal's shadow map tech also present.
- SSR is used and the occlusion effects are noticeable
- Production values aren't quite on par with the top tier games.
- PS5 has unique issue where graphical artifacts appear on screen after camera cuts.
Visuals:
- PS5|SX have 3 modes.
- Quality @ 30 FPS, Balanced Targeting 60 FPS and Performance which unlocks FPS (see perf. segment)
- Mostly graphical features are different, resolution is more or less the same, between these modes.
- Quality has higher foliage, better shadows, better SSR.
- Balanced and Performance look nearly identical.
- Performance runs with full screen tearing
- PS5 and SX: Quality renders at 1296p. Balance at 792p average. Perf at 720p.
- DRS is in play in Quality and Balanced. Performance sticks to the 720p.
- All modes up-sample to 1440p.
- Consoles use Unreal's Temporal Super Sampling which provides a better result than PC at 1440p using FSR. Though DF could not nail Unreal's TSR 100%
- All modes look roughly identical but Quality is the most stable with the least visual breakup.
- Series S only has one mode. 900p @ 30 FPS which up-samples to 1080p.
- Series S also doesn't have motion blur.
Performance:
- PS5: Balance targets 60 FPS with V-Sync. Dips to 40s and worst dips at high 30s seen
- Quality targets 30 FPS with occasional single frame drops, one area noted with mid 20 drops.
- Performance: No V-sync, incredible tearing with similar frame rate dips like Balanced.
- DF does not recommend Performance mode
- Series X is identical to PS5 with similar runs of play with same kind of drops and lack of performance consistency.
- Series X, when the system is set to 120hz, is the only version where the performance can exceed 60 FPS. PS5's 120hz mode is still locked in a 60hz container.
- However, VRR does not seem to work in the 120hz mode, with tearing still present.
- Series S only has only the 30 FPS mode, it has a bit more extended dips compared to PS5|SX in their respective 30 F{S Quality modes.
- Lack of motion blur is noticeable and makes it feel choppier than it should.