It looks like the switch 2 is about a PS4 portable
They have already said they have not detected DLSS on any Switch 2 game in another video. The cost of using it maybe too great.Are they using Switch 2 games without DLSS for the comparison? Because imo that's the console's biggest adventage over the PS4 or any other console really.
Or maybe the devs are still working on it. Didn't they get the toolkits and shit like a few weeks ago?They have already said they have not detected DLSS on any Switch 2 game in another video. The cost of using it maybe too great.
They are comparing it to games that were shown just recently at the Switch 2 press conference. They could not have done that a year ago.It's just comparing game to switch 2 videos. Videos that could have been taken a year ago.
I know they need the views but why not just wait and compare direct game screens?
YesDidn't this have its own thread already? It's from DF direct, isn't it?
DLSS is not just free tool to just use whenever you want. DLSS has a performance cost. They speculated that it either the System just cannot run it without serious problems or developers have yet to use it. Time will tell if it gets used regularly in the future.Or maybe the devs are still working on it. Didn't they get the toolkits and shit like a few weeks ago?
I think DF or anyone really should wait until the system and games are out before making any assumptions.
Yeaha that's what I meant. I think it's better to wait and see what happens.speculated
They gonna be hit in the face with reality once they have direct footage, my god...It's just comparing game to switch 2 videos. Videos that could have been taken a year ago.
I know they need the views but why not just wait and compare direct game screens?
I will say they just had a press release and the system releases In less than 2 months. They shown the games at the press conference, they are not going to magically get better in that time frame. Future games we will have to wait and see.Yeaha that's what I meant. I think it's better to wait and see what happens.
I don't think the customized DLSS on Switch 2 can give better result than PSSR considered the limited size for the hardware specs (my wild guess). Should be serviceable in the portable mode but I suspect in docked mode with a bigger screen could suffer of some limitations.Are they using Switch 2 games without DLSS for the comparison? Because imo that's the console's biggest adventage over the PS4 or any other console really.
IKR? Played it on a Pro at launch. I think I made it 30 minutes tops in a single session without a crash.I love playing Cyberpunk 2077 on my PS4
So smooth
DLSS performance/quality depends from ML/Tensor core resources (along with other GPU ones) of the given hardware and those are indeed comparatively meager on Switch. As an example, with the leak's 48 Tensor cores, Switch 2 would have about 10 TOPs. This is of course not 1:1 (different ways of achieving it) but to give an idea PS5 PRO is at 300 TOPs.I don't think the customized DLSS on Switch 2 can give better result than PSSR considered the limited size for the hardware specs (my wild guess). Should be serviceable in the portable mode but I suspect in docked mode with a bigger screen could suffer of some limitations.
They have already said they have not detected DLSS on any Switch 2 game in another video. The cost of using it maybe too great.
DLSS is not just free tool to just use whenever you want. DLSS has a performance cost. They speculated that it either the System just cannot run it without serious problems or developers have yet to use it. Time will tell if it gets used regularly in the future.
That's what I meant. I guess for the size of the screen 10 TOPs could be enough. But in docked mode probably could suffer of upscaling artifacts more visible in a tv cause to the hardware "limits".DLSS performance/quality depends from ML/Tensor core resources (along with other GPU ones) of the given hardware and those are indeed comparatively meager on Switch. As an example, with the leak's 48 Tensor cores, Switch 2 would have about 10 TOPs. This is of course not 1:1 (different ways of achieving it) but to give an idea PS5 PRO is at 300 TOPs.
One fifth of the throughput compared to something like RTX 2060 would mean much higher cost per frame in ms for the DLSS algorithm regardless of the screen size. Bigger the difference between input and output resolution higher is the processing cost and vice versa.That's what I meant. I guess for the size of the screen 10 TOPs could be enough. But in docked mode probably could suffer of upscaling artifacts more visible in a tv cause to the hardware "limits".
The whole point of DLSS is to gain performance while retaining the impression of native image quality.
Nintendo already has games running at Native 4K without upscaling (like Metroid Prime 4). Adding DLSS would only improve performance in these cases, not degrade performance.
Yakuza 0 and Fast Fusion are 4K60 too.That's only one game though.
Yeah, SDK may not have been ready. Considering that folks on Windows Handhelds use FSR pretty handily , I don't think it's a resource issue.Or maybe the devs are still working on it. Didn't they get the toolkits and shit like a few weeks ago?
I think DF or anyone really should wait until the system and games are out before making any assumptions.
I understand that but in order to use DLSS you need resources. Digital foundry broke it down in a video a week or so ago. I'm just too lazy or do not care to look it up. Yes it's is an Upscaler but that requires processing.The whole point of DLSS is to gain performance while retaining the impression of native image quality.
Nintendo already has games running at Native 4K without upscaling (like Metroid Prime 4). Adding DLSS would only improve performance in these cases, not degrade performance.
ah yes 3 days old. this is just the clip. but if your just now watching correct. alittle better ps4 in docked mode
It'd be a big failure if they used nVidia hardware and not have planned to have enough AI performance or memory or whatever for efficient use of DLSS. I'm personally leaning more towards SDK issues, but I guess we'll know soon enough.I understand that but in order to use DLSS you need resources. Digital foundry broke it down in a video a week or so ago. I'm just too lazy or do not care to look it up. Yes it's is an Upscaler but that requires processing.
Nintendo don't plan s***, actually they CANNOT plan sh*** .. they will take whatever cheap s*** Nvidia intern throws at them.It'd be a big failure if they used nVidia hardware and not have planned to have enough AI performance or memory or whatever for efficient use of DLSS. I'm personally leaning more towards SDK issues, but I guess we'll know soon enough.
I was right andBuggy Loop was, of course, way wrong
Day 1 cyberpunk 2077 is enough.
Xbox consoles don't come with built in hardware to facilitate hardware accelerated AI upscaling like DLSS, and have to rely on software solutions only. That makes a difference.Xbox series consoles which never uses it
Please remind him that Sony Playstation 4 is 12 years oldWhich is on ps4 and looks similar from footage shown
The tops are insufficient for satisfactory AI up scaling, it's less than the Xbox series consoles which never uses it
Please remind him that Sony Playstation 4 is 12 years old
Welcome to the past!
Please remind him where is Phantom liberty PS4
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