Digital Foundry: Switch 2 vs PS4 - Elden Ring, Hogwarts Legacy, Final Fantasy 7 Remake + More

Are they using Switch 2 games without DLSS for the comparison? Because imo that's the console's biggest adventage over the PS4 or any other console really.
 
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It's just comparing game to switch 2 videos. Videos that could have been taken a year ago.

I know they need the views but why not just wait and compare direct game screens?
 
The video has them talking about the ways it's better than PS4.

I do think we'll get more accurate comparisons when we get final press footage though.
 
Are they using Switch 2 games without DLSS for the comparison? Because imo that's the console's biggest adventage over the PS4 or any other console really.
They have already said they have not detected DLSS on any Switch 2 game in another video. The cost of using it maybe too great.
 
They have already said they have not detected DLSS on any Switch 2 game in another video. The cost of using it maybe too great.
Or maybe the devs are still working on it. Didn't they get the toolkits and shit like a few weeks ago?

I think DF or anyone really should wait until the system and games are out before making any assumptions.
 
It's just comparing game to switch 2 videos. Videos that could have been taken a year ago.

I know they need the views but why not just wait and compare direct game screens?
They are comparing it to games that were shown just recently at the Switch 2 press conference. They could not have done that a year ago.
 
Eh....plenty of better places to play these games. I want to see a deep dive on the enhanced games on Switch 2 personally. Stuff like this is just not relevant to me.
 
Or maybe the devs are still working on it. Didn't they get the toolkits and shit like a few weeks ago?

I think DF or anyone really should wait until the system and games are out before making any assumptions.
DLSS is not just free tool to just use whenever you want. DLSS has a performance cost. They speculated that it either the System just cannot run it without serious problems or developers have yet to use it. Time will tell if it gets used regularly in the future.
 
Yeaha that's what I meant. I think it's better to wait and see what happens.
I will say they just had a press release and the system releases In less than 2 months. They shown the games at the press conference, they are not going to magically get better in that time frame. Future games we will have to wait and see.
 
Are they using Switch 2 games without DLSS for the comparison? Because imo that's the console's biggest adventage over the PS4 or any other console really.
I don't think the customized DLSS on Switch 2 can give better result than PSSR considered the limited size for the hardware specs (my wild guess). Should be serviceable in the portable mode but I suspect in docked mode with a bigger screen could suffer of some limitations.
 
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I don't think the customized DLSS on Switch 2 can give better result than PSSR considered the limited size for the hardware specs (my wild guess). Should be serviceable in the portable mode but I suspect in docked mode with a bigger screen could suffer of some limitations.
DLSS performance/quality depends from ML/Tensor core resources (along with other GPU ones) of the given hardware and those are indeed comparatively meager on Switch. As an example, with the leak's 48 Tensor cores, Switch 2 would have about 10 TOPs. This is of course not 1:1 (different ways of achieving it) but to give an idea PS5 PRO is at 300 TOPs.
 
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They have already said they have not detected DLSS on any Switch 2 game in another video. The cost of using it maybe too great.

DLSS is not just free tool to just use whenever you want. DLSS has a performance cost. They speculated that it either the System just cannot run it without serious problems or developers have yet to use it. Time will tell if it gets used regularly in the future.

The whole point of DLSS is to gain performance while retaining the impression of native image quality.


Nintendo already has games running at Native 4K without upscaling (like Metroid Prime 4). Adding DLSS would only improve performance in these cases, not degrade performance.
 
DLSS performance/quality depends from ML/Tensor core resources (along with other GPU ones) of the given hardware and those are indeed comparatively meager on Switch. As an example, with the leak's 48 Tensor cores, Switch 2 would have about 10 TOPs. This is of course not 1:1 (different ways of achieving it) but to give an idea PS5 PRO is at 300 TOPs.
That's what I meant. I guess for the size of the screen 10 TOPs could be enough. But in docked mode probably could suffer of upscaling artifacts more visible in a tv cause to the hardware "limits".
 
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That's what I meant. I guess for the size of the screen 10 TOPs could be enough. But in docked mode probably could suffer of upscaling artifacts more visible in a tv cause to the hardware "limits".
One fifth of the throughput compared to something like RTX 2060 would mean much higher cost per frame in ms for the DLSS algorithm regardless of the screen size. Bigger the difference between input and output resolution higher is the processing cost and vice versa.
 
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The whole point of DLSS is to gain performance while retaining the impression of native image quality.


Nintendo already has games running at Native 4K without upscaling (like Metroid Prime 4). Adding DLSS would only improve performance in these cases, not degrade performance.

That's only one game though.
 
Or maybe the devs are still working on it. Didn't they get the toolkits and shit like a few weeks ago?

I think DF or anyone really should wait until the system and games are out before making any assumptions.
Yeah, SDK may not have been ready. Considering that folks on Windows Handhelds use FSR pretty handily , I don't think it's a resource issue.
 
The whole point of DLSS is to gain performance while retaining the impression of native image quality.


Nintendo already has games running at Native 4K without upscaling (like Metroid Prime 4). Adding DLSS would only improve performance in these cases, not degrade performance.
I understand that but in order to use DLSS you need resources. Digital foundry broke it down in a video a week or so ago. I'm just too lazy or do not care to look it up. Yes it's is an Upscaler but that requires processing.
 
I understand that but in order to use DLSS you need resources. Digital foundry broke it down in a video a week or so ago. I'm just too lazy or do not care to look it up. Yes it's is an Upscaler but that requires processing.
It'd be a big failure if they used nVidia hardware and not have planned to have enough AI performance or memory or whatever for efficient use of DLSS. I'm personally leaning more towards SDK issues, but I guess we'll know soon enough.
 
It'd be a big failure if they used nVidia hardware and not have planned to have enough AI performance or memory or whatever for efficient use of DLSS. I'm personally leaning more towards SDK issues, but I guess we'll know soon enough.
Nintendo don't plan s***, actually they CANNOT plan sh*** .. they will take whatever cheap s*** Nvidia intern throws at them.
 
They admit they base their analysis on the Youtube videos uploaded for the direct, and that the video processing/editing doesn't help with the analysis
 
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