Dictator93
Member
The Gifs of Driveclub floating around were very misleading.
At the sametime, there were tons of people who were suspicious after 4K screenshots were released. The river runs both ways in this example.
The Gifs of Driveclub floating around were very misleading.
This line here...
...is just total bullshit. This pervading mentality that open world automatically means better. No, it doesn't. Especially not in a racing game.
I said worst af this gen. Which it is mostly because it's mixed with very low res textures. It just ends up solid colors at a short distance.
That first track is worse than others. it was not a good track to lead with.
WOW! I thought this type of stuff would have been left behind in the last gen.
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To be fair, that's just a practical reality of the hardware used, and the underlying priorities. Depending on the situation, you'll see that in any of the best looking games. That's a real reflection, not just a Screen-Space reflection, so unless the hardware can handle running a scene several times over, you need a lower resolution framebuffer for it.
Haha, thats honest. Any chance that it's still readable somewhere online?
They should have used a different track for the free demo, for sure.
And the textures aren't that great, but i can understand that for a big part. You'll never be upclose with these textures and you'll be passing them at high speed. The game, and most racing games, are made with that in mind.
But, when it comes to AA solitions, i have to say i expected better. Even though it looks acceptable for this gen imo.
Is there a way they could patch in a better solution or is it really hard for a game like this?
Burnout 3 is probably the best arcade racer out there. And the game isn't open world.
F-zero and Wipeout would be total shit if they would be open world as well.
Linearity in arcade racers can't be called old-fashioned. Skill-based racing and memorizing the map is what makes an aracde racer fun for me.
If I want to play an open world racing game, I'll boot up GTA V.
Is that possible? Does that work good on a game like this? I'm asking people who know. The weird thing is that a lot of the first party games look really good in iq on PS4.I think they should have went with a more traditional AA solution like MSAA.
Yep, i also think they have a better understanding of what evolution wanted to do with the game, instead of other sites who just wanted it to be a game it is not.The DF article is very positive. Im glad there were able to get the game running well and looking great.
Oh, I know, I'm really just saying that whenever a Gif was posted, it was followed by 'OMG, HOLY SHIIT' It seemed kind of funny watching people spam Gifs when videos are readily available, not to mention it ruined many of my devices chances of running the thread.Of course they are, how can a low res embedded gif properly represent the way a game actually looks?
There's been a ton of HQ direct feed gameplay around for ages, it just seems like some people didn't bother to watch it. The game looks as good as better than it did in any of those videos.
It's like this thread belongs in the bizarro world where DF has absolutely slammed the tech accomplishments of the game.
Its not real reflection, it is cubemap, so basically a texture and its quality depends solely on texture resolution used for a cubemap coverage.
Reflection technique used since forever.
I though they would increase resolution over the time, but it seems they didnt.
WEBM from the old trailer: [full screen it]
http://a.pomf.se/dwtyek.webm
Screen space reflections (SSR) are being used together with real time dynamic light probes to render vehicle lighting and reflections more accurately, as opposed to using outdated pre-baked cubes.
I think the most damaging thing to the the IQ is the poor AF, and the washed out colors, compared to the B roll footage and earlier trailer.
Its not real reflection, it is cubemap, so basically a texture and its quality depends solely on texture resolution used for a cubemap coverage.
Reflection technique used since forever.
I though they would increase resolution over the time, but it seems they didnt.
WEBM from the old trailer: [full screen it]
http://a.pomf.se/dwtyek.webm
I think the most damaging thing to the the IQ is the poor AF, and the washed out colors, compared to the B roll footage and earlier trailer.
THIS!
What the hell?
Should every racing game be open-world now, just to get better review scores by certain gaming sites?
I don't want an open-world in my racing games.
What's next?
Bad Gran Turismo 7 reviews, because it isn't open-world?
Fuck that!
Realistic lighting = washed out colours. The hits keep coming lol.
Realistic lighting = washed out colours. The hits keep coming lol.
the graphics look like there in a different level here.
Edit: Also, the player's avatar is a vampire.
Its not real reflection, it is cubemap, so basically a texture and its quality depends solely on texture resolution used for a cubemap coverage.
Reflection technique used since forever.
I though they would increase resolution over the time, but it seems they didnt.
WEBM from the old trailer: [full screen it]
http://a.pomf.se/dwtyek.webm
I really hope that's not the case, because the official promotion language specified that it didn't:
(That's not to say it isn't, but it would mean the were making shoddy claims)
This resolution is normal to You? I mean sure, games use half and sometimes even quarter res for reflections, but this is at 240p or lower levels.Thats actually real time reflection. Just that the resolution buffer is low. Quite normal!
Unless I'm missing something they aren't full open world and they're not really racing games in the sense of Gran Tourismo, F1, Forza (main series), Project Gotham, etc.
if you're looking for a game focused on the act of driving you are majority looking at an experience involving tracks/roads and that remains the main focus (even including stuff like NFS and Burnout Paradise which provide multiple open roads/tracks but are not true open world).
After FIFA article with that
And now the open worl shit here...
It's me or DF smells...
Burnout 3 is probably the best arcade racer out there. And the game isn't open world.
F-zero and Wipeout would be total shit if they would be open world as well.
Linearity in arcade racers can't be called old-fashioned. Skill-based racing and memorizing the map is what makes an aracde racer fun for me.
If I want to play an open world racing game, I'll boot up GTA V.
so what is going on in this thread? have we decided this game is now ugly?
Yeah this is what i thought the game would look like. It looks good. But not this good.Maybe it's just me but with better color palette, 4x msaa, and good AF we would have been very close to this. if the ps4 is being maxed out cause of the lighting engine in a 30fps racing game, then maybe it's not the best fit for the console.
https://mediacru.sh/cuI2YyJvZhtb/frame
https://mediacru.sh/hK9AwiENRgMz/frame
https://mediacru.sh/ZUkRHOwzMjN_/frame
just use the search "best looking" "driveclub"
anyone find some some uncompressed shots yet?
Yeah this is what i thought the game would look like. It looks good. But not this good.
Its still the best looking racing game on any console, but you expect more from sony, since they always seem to deliver amazing graphics.
I know you weren't talking to me directly, but seeing as you used my quote as an example, I'd like to say that I still think it's the best looking racer I've ever seen. Not sure why my opinion would be changed....
It's a little inconsistent graphically, but DC at it's best is still the best looking racer ever, imo.
I guess that's true. The Need for Speed games aren't really full open-world. They're more open-road, with segments that connect with each other. They're still definitely not circuit racers though, and I'd place them closer to FH2 than I would to FM/GT.. after all FH1 was basically the same thing, and the level of freedom has simply increased in the sequel.
I wouldn't bring Project Gotham into this really either, as Need for Speed's been more open since Underground 2, and Project Gotham (and even Forza) has never been in its league saleswise.
needs some bru skiesI think the most damaging thing to the the IQ is the poor AF, and the washed out colors, compared to the B roll footage and earlier trailer.
So why are Ps4 games usually missing af?
so what is going on in this thread? have we decided this game is now ugly?
So why are Ps4 games usually missing af?
So why are Ps4 games usually missing af?
Sadly this has become the case for PS4 with AF: any hint of AF issues and it's the console not the game for some despite evidence to the contrary.Confirmation bias?
You're acting like this is a problem exclusive to PS4 there are also plenty of games WITH AF.
Some developers care.
Washed out colours?
Are we playing the same game?
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You gotta wonder what the hell is going on with AF on these consoles. It hardly costs anything for 16x on PC, why are so many console games ignoring it? We need Cerny in here to give us answers.