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Digital Foundry vs Watch Dogs on Wii U

omonimo

Banned
Because no matter what the raving fanboys will say, lazy devs do exist.

People were fast to jump on Ubisoft for AC:U, and rightfully so, but when a shitty port for a shitty game happens on WiiU then it's the hardware's fault.
For your information, no, i don't believe that Ubisoft is a lazy dev in general. FC4 says a different story. So does ZombiU that, surprise, was on WiiU.

The WiiU is capable of running games that look gorgeous and perform great. Ubisoft is a very capable dev, no matter what.
AC:U and Watch Dogs are shit, plain and simple, and Watch Dogs, which is our topic currently, was never properly optimized for any platform.
Instead of following the, notorious by now, ninjablade hate train people should throw shit on Ubisoft for delaying the game for so long, only to deliver a shitty product (no surprise there tbh, they had clearly shown they don't care anyway). A shitty product that both Nintendo and Ubisoft would be better off if it never had happened. No one is gonna buy it anyway.
Lazy developers? Really?
 

Lernaean

Banned
Lazy developers? Really?

Really, except if you are happy with the optimization of both Watch Dogs and AC:U.

Look, buddy, first and foremost, read the whole post. I do think that Ubisoft in general still are very capable of delivering great games. Don't just read the one word that would sound provocative.
Secondly, WD and AC:U are shit. Either all platforms that run them are shit, or they did a shitty job optimizing them. Pick one, i know i have.
 

StevieP

Banned
Yea they did but they hardly ever pushed them, just look at the huge jump in graphics on pc ever since ps4/XB1 came out, AC:U, batman and witcher 3, just to name a few.

C'mon man. You can troll better than that. There are tons of devs that have tons of experience on far more powerful hardware than any console. Conversely, just because a platform has a certain amount of gigaflops doesn't mean the ins and outs of the console are known. What is certain, however, is that developers certainly know how to max out that level of hardware because it has been around for years. You act as though console development is the only kind that exists.

Your as biased as he is in the opposite direction


CPU is weaker then last gen, GPU only slightly stronger then last gen.

Actually if you want to look strictly at certain numbers, they are both weaker. Things go beyond the numbers, sometimes, however. As an example, there are some things that the PPE in the 360/PS3 does better than the Wii U CPU and the PS4/XB1 CPU. There are also things that the more modern cores are better at, even if their floating point performance doesn't match. The floating point performance of the Wii U CPU is certainly worse than any of the other options, however. There is no money in Wii U development outside of first/second party to exploit what the console does do well, though. It's a simple market reality, and that's why you see many ports that don't exhibit the highest polish that is possible.

If you want to call out bias, do so with facts. Everyone knows what the Wii U is and what it isn't. It will do somethings better than previous gen and some things worse than previous gen. It's all on paper (well, various websites that had access to said papers). Posters that "ninjablade" just serve as a source of unnecessary distortion.

Because no matter what the raving fanboys will say, lazy devs do exist..

Really, except if you are happy with the optimization of both Watch Dogs and AC:U.

Look, buddy, first and foremost, read the whole post. I do think that Ubisoft in general still are very capable of delivering great games. Don't just read the one word that would sound provocative.
Secondly, WD and AC:U are shit. Either all platforms that run them are shit, or they did a shitty job optimizing them. Pick one, i know i have.

No, "lazy devs" is not a thing. At all.

This is entirely a budget vs time vs return on investment.
Things like Unity are definitely based on time.
The developers themselves are working very hard to put out the best product they can. Including for this game.

that's all you have on me to call me biased.

What, you want me to go on? lol
 
But nothing has technically wowed me on the system because the hardware is old and underpowered in comparison to the Xbone and PS4, which are already fairly underpowered compared to current gaming PCs.
I'll say this one more time, since I've said it several times already: No one is arguing that the Wii U is as powerful as the PS4 and XBone. NeoGaf knows the latter two are more powerful than the Wii U. No one argues otherwise - so why is it still a talking point. Seriously, let it go.
 

Lernaean

Banned
No, "lazy devs" is not a thing. At all.

This is entirely a budget vs time vs return on investment.
Things like Unity are definitely based on time.
The developers themselves are working very hard to put out the best product they can. Including for this game.

Sigh. I don't know man. You might actually be right. I might have overcomplicated things, where the answer is what you said, simply Ubisoft the company and publisher cracking the whip on Ubisoft the developer to push unfinished products just to meet deadlines.

I know how hard those guys work, i had worked as an animator for the better part of a decade, and as i said before, i can't really call Ubisoft lazy. They have actually released great games, even this gen, but on the other hand, i am baffled at how a publisher of that caliber is content releasing such broken products at times.
 
C'mon man. You can troll better than that. There are tons of devs that have tons of experience on far more powerful hardware than any console. Conversely, just because a platform has a certain amount of gigaflops doesn't mean the ins and outs of the console are known. What is certain, however, is that developers certainly know how to max out that level of hardware because it has been around for years. You act as though console development is the only kind that exists.

I see you missed my point completely. other then crysis who pushes the Pc graphically? not many developers, cause the most profit is on consoles, so Pc were being held back for ps3/360 sake, now games that are not cross gen show a huge leap, and developer's will learn how to max out XB1/ps4 specs. Just look at Ac, unity compared the other AC games, on a powerful pc, it's a generation leap, despite that hardware being available for some time.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Because no matter what the raving fanboys will say, lazy devs do exist.

People were fast to jump on Ubisoft for AC:U, and rightfully so, but when a shitty port for a shitty game happens on WiiU then it's the hardware's fault.
For your information, no, i don't believe that Ubisoft is a lazy dev in general. FC4 says a different story. So does ZombiU that, surprise, was on WiiU.

The WiiU is capable of running games that look gorgeous and perform great. Ubisoft is a very capable dev, no matter what.
AC:U and Watch Dogs are shit, plain and simple, and Watch Dogs, which is our topic currently, was never properly optimized for any platform.
Instead of following the, notorious by now, ninjablade hate train people should throw shit on Ubisoft for delaying the game for so long, only to deliver a shitty product (no surprise there tbh, they had clearly shown they don't care anyway). A shitty product that both Nintendo and Ubisoft would be better off if it never had happened. No one is gonna buy it anyway.
Never properly optimized for any platform? Um what? It was very optimized on ps4. No stuttering, barely any frame drops etc. It actually runs better than GTAV on ps4. https://www.youtube.com/watch?v=-SmhW_IqYt4
 

Lernaean

Banned
Never properly optimized for any platform? Um what? It was very optimized on ps4. No stuttering, barely any frame drops etc. It actually runs better than GTAV on ps4. https://www.youtube.com/watch?v=-SmhW_IqYt4

Played WD on PS4 and can't say i'm impressed tbh. The framerate isn't too consistent really, and just by having a 30 fps cap, any framerate drop is pretty noticeable.
I'll admit it's not as bad as AC:U, but i wasn't happy with it at all.

I had no idea that GTAV was like that. Never cared about the series tbh, and i was critical about all those performance issues when it launched on PS360, but i was sure they'd deal with them for the current gen version. Eh...
 

69wpm

Member
Was Rayman & Zombii U the only competent games from Ubi to come out on the Wii U?

Yeah. Ubisoft can make great games (performance and gameplay wise) when they choose to make it exclusive (I know Rayman went multi later). Their multi platform output however is a mess. My guess is that they make their games too ambitious while they don't have the time or budget to make such a game. I'm very happy with Rayman Legends and ZombiU and would love more games like that from Ubisoft, although that won't happen.
 
Was Rayman & Zombii U the only competent games from Ubi to come out on the Wii U?

Child of Light as well. The UbiArt framework runs pretty well. It's a shame that they never released Valiant Hearts on Wii U, because... reasons. Child of Light was brilliant, and I hope it did well for them on the platform.
I did my part, at least.
 

Clefargle

Member
Good job Ubi, you're the worst publisher of 2014! Honestly why did they even try to put this game out if they were gonna half ass it?
 

JordanN

Banned
Who cares about Ubisoft games on a Nintendo system? Keep that crap away...

I may not be Ubisoft's biggest fan but comments like these are disrespectful and disgusting.

Ubisoft make games like anyone else. Calling them crap for it is very arrogant.
 
Child of Light as well. The UbiArt framework runs pretty well. It's a shame that they never released Valiant Hearts on Wii U, because... reasons. Child of Light was brilliant, and I hope it did well for them on the platform.
I did my part, at least.

Since the game is already profitable there was this post in May about the sales.

it's doing well from what I hear. if it keeps selling at a nice pace, everyone should be relatively happy. ps4 doing better than expected, the rest okay to meh
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Played WD on PS4 and can't say i'm impressed tbh. The framerate isn't too consistent really, and just by having a 30 fps cap, any framerate drop is pretty noticeable.
I'll admit it's not as bad as AC:U, but i wasn't happy with it at all.
It rarely ever drops. Certainly not enough to say that it's unoptimized.
 

Orayn

Member
I may not be Ubisoft's biggest fan but comments like these are disrespectful and disgusting.

Ubisoft make games like anyone else. Calling them crap for it is very arrogant.

Don't be a pedant, it is incredibly obvious that d1rtn4p is saying that they don't like Ubisoft games by calling them crap.
 

LoveCake

Member
How can it be such a bad port, it's worse than the PS3 from the videos.

I thought that the WiiU was the perfect fit for the game with the gamepad, Ubi were going to do loads with it, or so they said.
 

antonz

Member
I really don't know what people expected. Ubisoft cannot even deliver their flagship games in functional manner by their flagship studios. What chance did a c team port have?

Ubisoft went with a CPU heavy engine this Gen which was probably a really bad choice considering all 3 went with subpar CPUs.
 
Any change in the dev pipeline is going to alter how a project ends. WiiU's CPU is weak when faced with any competing game system. Preferring shorter chains and less FP heavy code.

It could never compete on a like by like basis with Cell in particular. No matter how efficiently designed the code is for it. It will always come up behind. Cell hangs in there with PS4/Ones CPU's for christ sake. A design finalized in 2005, is keeping up with (albeit) low rent CPU's of 2011.

WiiU had a few advantages. Very little is tasked implicitly for the CPU. Or more accurately very little should be tasked for it.

I'd say it's a multitude of factors on why the WiiU version ended up as it did. A CPU that can't keep pace with those in consoles that launched in 2005-06, a low userbase tally that does not buy 3rd party efforts at all, and limited investment because of those realities.

I think it could do better, but we will never know.
 

RexNovis

Banned
So basically UbiSoft is proving again that they have no qualms eliminating even the basic levels of quality customers should expect out of game releases. Keep on keeping on UbiSoft. I'm sure that hole you're digging will eventually reach China and I hear there's gamer gold there.

It rarely ever drops. Certainly not enough to say that it's unoptimized.

Ok yeah no. You officially have no shame whatsoever. Both Watch Dogs and AC:U perform piss poor on PS4 well below the quality of pretty much any game from any other company. That tells a pretty damning story and you don't get to lie and spread FUD saying otherwise.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
So basically UbiSoft is proving again that they have no qualms eliminating even the basic levels of quality customers should expect out of game releases. Keep on keeping on UbiSoft. I'm sure that hole you're digging will eventually reach China and I hear there's gamer gold there.
I love how people keep placing the sole blame on Ubi and not on the WiiU's hardware.
 
So basically UbiSoft is proving again that they have no qualms eliminating even the basic levels of quality customers should expect out of game releases. Keep on keeping on UbiSoft. I'm sure that hole you're digging will eventually reach China and I hear there's gamer gold there.

No, this is the thread about how Ubisoft did their very best - and frankly worked miracles to only be 6 months late - working on the worst hardware thats ever existed.

The Ubisoft fucked up and its entirely their fault because the target hardware is beyond reproach thread is the one about AC:U for PS4.
 

lyrick

Member
I love how people keep placing the sole blame on Ubi and not on the WiiU's hardware.

The hardware didn't select the software to be targeted for it.

Ubisoft knew the hardware limitations before entering into the project, then they released a shit port.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
The hardware didn't select the software to be targeted for it.

Ubisoft knew the hardware limitations before entering into the project, then they released a shit port.
What else could they do besides canceling it altogether? The game is taxing, it's not surprising that it doesn't run smoothly.
 

nampad

Member
I love how people keep placing the sole blame on Ubi and not on the WiiU's hardware.

Crossing Eden
Yves Guillemot's secret GAF account
(Today, 03:26 AM)
Multi-Quote This Message Quote

Sorry, had to be done ;)
But yes, I am with you. It certainly can't be Nintendo's fault that the Wii U version can't keep up with last gen consoles.
 

RexNovis

Banned
I love how people keep placing the sole blame on Ubi and not on the WiiU's hardware.

No, this is the thread about how Ubisoft did their very best - and frankly worked miracles to only be 6 months late - working on the worst hardware thats ever existed.

The Ubisoft fucked up and its entirely their fault because the target hardware is beyond reproach thread is the one about AC:U for PS4.

That's a ridiculous excuse and you damn well know it. Eden your unabashedly apologetic attitude and vigor excuse making when it comes to UbiSoft is just getting more and more desperate. The game should be scalable. If UbiSoft can't achieve the most basic level of quality that customers should expect from a purchased retail title they should scale it down. There is NO excuse for releasing a game with regular dips into the teens for framerate. That is absolutely fucking atrocious. UbiSoft fucked up AGAIN and you should have the sense to acknowledge it for once.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
That's a ridiculous excuse. The game should be scalable. If UbiSoft can't achieve the most basic level of quality that customers should expect from a purchased retail title they should scale it down. There is NO excuse for releasing a game with regular dips into the teens for framerate. That is absolutely fucking atrocious.
You can't infinitely scale a game back unfortunately. This is a game that was made with ps4 and xb1 in mind.
 

Fbh

Member
Well that sounds even worse than AC IV. At least that one looked a bit better than the last gen version (while still having inferior framerate).

Still.... I don't see many people buying this. Sounds like a port for WiiU only owners. Most people who were interested enough to pay full price for Watchdogs probably have it already
 

RexNovis

Banned
You can't infinitely scale a game back unfortunately. This is a game that was made with ps4 and xb1 in mind.

They could damn well further reduce the resolution, decrease texture resolution, and reduce ambient NPC count further. They had options. They didn't take them. Why? Because they are perfectly content with releasing a shit tier product to the consumer and because $ that's why. UbiSoft is quickly becoming a poison eroding even the smallest modicum of consumer confidence in the industry.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
They could damn well further reduce the resolution, decrease texture resolution, and reduce ambient NPC count further. They had options. They didn't take them. Why? Because they are perfectly content with releasing a shit tier product to the consumer and because $ that's why. UbiSoft is quickly becoming a poison eroding even the smallest modicum of consumer confidence in the industry.
And how would people react if they reduced the resolution even further? Or if it had an even emptier world? That's insulting to the devs to think that they're proud or perfectly fine with this port, especially after all the hard work they put into making the ps4 version run well. You're oversimplifying how game development works.
 
That's insulting to the devs to think that they're proud or perfectly fine with this port, especially after all the hard work they put into making the ps4 version run well.

So potential WiiU owners should be thankful their game is late and a shitty port because the developers spent a lot of time on getting the PS4 version to run okay?
 
That's not what I was saying at all but ok.

Then what are you saying?
Because its a matter of record that the WiiU version was delayed so that the development team could work on the Ps4/Xbone versions of the game, and its clearly a shit port that was pushed out the door with no marketing to meet contractual obligations.
So why is it insulting to the devs to state that, and why "especially" after their work on the entirely irrelevant to this topic PS4 version?
 

bobeth

Member
Then what are you saying?
Because its a matter of record that the WiiU version was delayed so that the development team could work on the Ps4/Xbone versions of the game, and its clearly a shit port that was pushed out the door with no marketing to meet contractual obligations.
So why is it insulting to the devs to state that, and why "especially" after their work on the entirely irrelevant to this topic PS4 version?
It's insulting, because all your information is earsay and theories. If that's all it takes for you to judge and punish, well..
 

krizzx

Junior Member
selectively:
vOKbieN.png

This just got completely dodged by console bashers.

Dude, was there any fucking need for this? It just sounds like you're trying to incite arguments rather than encourage any kind of discussion.

[/QUOTE=Triggerhappytel;140482579]

So you noticed as well.
 

TI82

Banned
Its true though, Wii U owners claimed it was a great port until evidence came out that it wasn't. Same thing happened with nearly all Wii U ports of games.
 

StevieP

Banned
It might be as good as it could be, what do you know that we don't?

You honestly believe this port got the budget and development time that is necessary to be as good as it could be?

Cmon son. You must think ac:u had enough time in the oven as well, right along with bf4.

Return on investment on this contractually obligated port is likely low enough that this didn't even get the same kinda effort that stealth released cod nintendo Ports do.
 
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