Does Hogwarts have a separate toggle for RR? Because this murders Turing and Ampere. A drop of over 30% in Cyberpunk at 4K DLSS P. You have to make do without RR if yes.
eh depends on your settings. I can get quite CPU limited so I actually like ray reconstruction putting some load on the GPU lol
I had to put the game to 1620p ultra/high to get it to become heavily GPU bound. indeed ray reconstruction has a hefty performance cost. but I'd still say it is worth it if you can hit high framerates with it. at settings I play (1440p dlss performance high settings), it is more manageable
and considering 1440p dlss performance looks better than native 1440p taa in this game, I have no complaints lol
1620p gpu bound scenario
1440p gpu bound scenario
I'd personally prefer 1440p dlss performance with ray reconstruction over 1440p dlss quality
and here's a CPU bound scenario in the castle at 1440p
and one last CPU bound scenario at 1080p
considering how CPU limited this game can get with ray tracing, I think I'd prefer keeping it on with 1440p dlss performance. looks amazing, performs rather okay... fine by me lol
after some more observations, I've come to believe that enabling ray reconstruction also increases the rendering quality settings of the ray traced effects (internally). I believe star wars outlaws also did this. I guess digital foundry can figure this out
okay, I'm now certain that with ray reconstruction enabled, game does not care about your actual ray tracing reflection quality setting
ray tracing medium vs ultra
ray tracing medium vs ultra (with ray reconstruction)