K
kittens
Unconfirmed Member
Are books good/bad for society? Film? Theater? Paintings?
Games are just another medium.
Games are just another medium.
Are books good/bad for society? Film? Theater? Paintings?
Games are just another medium.
What began as an attempt to write the foreword to my book, became a kind of meta-perspective chronicle of my gaming history and why I lost interest in modern games. That turned into a casual, generalized essay documenting the cometary evolution of the industry, from a fringe 'nerd/kid' hobby to a cultural centerpiece of entertainment, since Ive been around to observe it, in addition to the ways in which I feel the future of interactive media (AR/VR) will impact the world.
Id be a pitiful liar to claim there is not some degree of stealth promotion here. But aside from the bits of me opining about how sweet the Nintendo 64 was to my pre-adolescent self, Ive quoted only the excerpts relevant to the discussion I would like to have in this thread. It is entirely possible that my criticism (vilification?) of last, current, and next-gen titles, can be reduced to the cognitive bias known as nostalgia goggles, so Im curious to hear other angles. Lets hear your opinions on the good and bad changes that have occurred in the industry since youve been involved, as well as any other critiques on the activity of gaming from actual gamers who still play.
http://escapeofficial.blogspot.com/2013/11/the-background-intentions-and.html
Games have been around since the dawn of time. Everyone plays games. Even animals play games in the wild.
Poker. Chess. Sports. Play fighting, Running a race. Competitions of any sort. Those are all just games. Games are a part of the experience of life. So are stories.
Also anything outside of moderation is bad for you... so... don't use it to escape all the time yo!
Good post, but there are other channels besides the dualistic career and leisure. Expanding your mind, developing your person and skills, critical thought are the things which society would most benefit from. Career is a means for money and money is a physical symbol for time, energy, and survival, but an individual making money does not help society as a whole. it does not advance the quality of life for mankind, and that is the problem with our hypercapitalistic society - it is fundamentally selfish. human beings are social creatures and we need cooperation to survive and flourish. not just within the confines of the office, but beyond that on community and larger group levels. that is how we cure poverty, disease, war, and eventually even death and reach whatever transhumanistic state that humanity has been striving towards since the dawn of consciousness.
Why would any avenue of peaceful self-expression be detrimental to society?
Bad. Most forms of entertainment have become ways of life and a generation of kids are wasting away in front of computer screens being "social" with people they will never meet.
OP seems to be erroneously attempting to relate the rapid commercialization and commoditization of videogames to the question of whether or not interacting with virtual worlds is positive for the human condition. these two concepts are not mutually exclusive, but the amount of logical gymnastics required to tie them together isn't sufficiently covered in the original post, and quite honestly feels like an exercise in futility.
you can circumvent this dilemma by choosing not to support what you perceive to be negative business practices.
don't pay or play games that don't suit your tastes, or seem solely to exist to make money rather than advance the medium or impart some genuine kind of artistic communication. if you're allowing your own personal interests and tastes to be affected by the quality of conversation and idea exchange that surround them, you're already doing yourself a disservice. change the conversation or find new people to talk to and interact with. there are a host of gamers in the world who recognize the mainstream/corporate sphere of popular gaming for what it is whilst simultaneously extolling the virtues of all games, regardless of their origin. it's folly to take issue with a topic of conversation like "are the graphics good?" if the conversation doesn't apply to you. focusing your attention on other people being (too) concerned about something you perceive to be pointless or irrelevant seems like a great way to arbitrarily and needlessly stress yourself out for no reason.
furthermore i question the author's personal background, and how the experience with one game (Chrono Trigger) in an approximate seven year span of gaming at all (1996-2003) became this paradigm of an era that has long since passed. Chrono Trigger is phenomenal game, but it is not the only game of it's kind. using one singular experience during a tumultuous and exploratory period of your life to define your entire outlook on a subject is most-assuredly a case of 'nostalgia goggles'. he goes on to say that the Dreamcast-era is when gaming began to move away from "artistic stylization" to "superficial gloss" when it is widely regarded by long-time gamers that the Dreamcast itself produced some of the most creatively rich and unique games the medium has ever seen. it seems to be the author grew up wanting what he couldn't have simply because he couldn't have it, and once he did, he exhausted it's limited potential (for him) fairly quickly
this is not true. We can assess movements into data, and include all factors mathematically to separate correlation from causality, and arrive a general scientific prediction of the effect something will have on the future. Much must be defined first. What is good for man and what is bad? That is easy : health, well-being, and contentedness in line with his biology, and then apply this to a global, or at least regional scale. From there we only need to look at the clinical studies that have already been accumulated, to see how something effects us. I feel I'm being too vague here, but again I can expand if needed.to speak directly to the idea of "is the interaction with virtual worlds positive for the human race?"; the answer is essentially unknowable
and is really a matter of preference or perception. is there some definable sense of "right" when it comes to human existence? if we were all to get "into the box" so to speak and leave this reality, eventually there will be a time where the memory (and by extension, it's existence really) of this 'real world' would cease to exist. only the reality "inside the box" exists, and exists solely for those inside of it. at that point, what do they care? they know reality as they perceive it, and without any outside force (someone "outside the box") to tell them, there's no perspective on whether their existence is "right" or "wrong".
reality is reality; both the 'real world' and the 'virtual world' are constructions of reality. the only difference is in our perspective and perception of those worlds. most people only regard videogames as "less than" types of realities simply because you are, from this reality, able to perceive it as a finite and quantifiable "thing". it has boundaries, limits, and hard-written rules into how the denizens of it interact and communicate, and most of time these are all reductions and facsimiles of these same concepts in the 'real world' (less than). except what would you think of this 'real world' if you were only able to interact with it through a screen and an input device? what would a game character feel about their 'virtual world' if the only thing they knew was it's reality? does Kratos ever question why he can't jump off any ledge any time he pleases? do you question why you're not able to walk through walls or travel through time at will? would a fourth-dimensional being in higher plane of 'reality' look at your inability to time-travel at will and think, "well that's stupid, whoever designed this is an idiot."?
The problem with using this as a dismissive argument is that there actually are historical examples of those other mediums having a negative influence on society.
Quote, Rinse, Repeat.It's a medium. Absolute neutral force.
It's a medium. Absolute neutral force.
Everyone has been saying this, so perhaps I worded my question poorly. A medium is neutral, yes, but I mean, given the current factors, the current ways in which it is used, is the impact negative or positive? A gun can be neutral, but if a bunch of idiots own guns and want to go to war with one another and in turn effect innocent lives, given that circumstance, the gun is no longer neutral. But even this analogy is flawed, because a gun doesn't take up thousands of hours a year of potential time spent learning, exploring, traveling, communicating, engaging, questioning - at least no where near on the level that these things occur in 'real life.'
When was the last successful social or political revolution? I mean a real revolution? Where are the individual inventors and philosophers outside of academic channels, which are preordained in their concrete "truths." Why do people settle for making 80% less money on average than 50 years ago? Why do people accept any kind of standard less than ideal? Why are we not working together to change things. To cure death and disease? To allow the means for every human being to play a crucial role in the future of man? Because the paradigm was designed for the profit and control of a few over the rest, and even though they are the majority, they are numbed by distraction. It's like a dog who remains kenneled for the prospect of its daily meal. Sure, there are other forms of distraction, but video games require complete attention and require it for much longer periods of time than most other mediums, therefore i feel they are more of a central concern than TV, internet, porn, movies, books, comics, etc. etc. etc.