SteveWinwood
Member
The age of "pa picker" begins.
Heh, now lich needs to sacrifice outside of the enemy range to deny full exp. And he gets exp for doing that to counter the fact that he will leave the exp range area fow a little while. With good timing, he should still do the same while getting roughly the same exp
Cool, the hero is not too nerfed then.![]()
Isn't that just stolen from hon?Poison sting plague wards
omg, I can't breath
Poison sting plague wards
omg, I can't breath
Yeah, on creeps. Only 405 on heroes!I think you're all missing the biggest buff of this patch:
INCOMING 810 TRUE DAMAGE CRITS NP.
GENERAL
* Roshan will respawn at a random time between 8 and 11 minutes after death
* Starting gold increased from 603 to 625
* Your gold income is now 1 per 0.6 seconds, up from 1 per 0.8 seconds
* Can no longer orb-attack while attack restricted (such as Ethereal or Frostbite)
HEROES
Broodmother
- Spin Web AoE increased from 650 to 900
- Spin Web cast range increased from 600 to 1000
- Spin Web cast point nerfed from 0.2 to 0.4
- Spin Web no longer destroys trees
- Broodmother now has completely unobstructed movement when under the web (can walk over cliffs, trees, etc)
- Removed buffer time when leaving Spin Web (you now immediately lose your regen/movement/pathing/invis bonuses)
Crystal Maiden
- Freezing Field AS/MS AoE slow increased from -20/-30 to -30/-30
- Freezing Field Scepter AS/MS AoE slow increased from -50/-30 to -50/-50
Disruptor
- Kinetic Field AoE increased from 300 to 325
- Glimpse cooldown reduced from 60/50/40/30 to 65/50/35/20
- Static Storm AoE increased from 375 to 450
- Static Storm max damage increased from 170/220/270 to 200/250/300
- Added Aghanim's upgrade: Static Storm silences items, and lasts an extra 2 seconds
Earthshaker
- Enchant Totem damage increased from 75/150/225/300% to 100/200/300/400%
- Fissure range increased by 100
Enigma
- Midnight Pulse dps increased from 3/4/5/6% to 4/5/6/7%
- Added Aghanim's upgrade: Adds Midnight Pulse damage to your Black Hole. This damage stacks with Midnight Pulse.
Jakiro
- Liquid Fire is now a castable Attack Orb (same cooldown, no mana cost)
Riki
- Smoke Screen cast range increased from 425 to 550
- Riki is no longer revealed out of Permanent Invisibility when he casts spells or uses items
Spoiler:
Skeleton King
- Base Intelligence increased by 5
- Removed Mortal Strike active
- Vampiric Aura now provides full effectiveness on ranged units
- Reincarnation slow increased from 30% to 50%
- Reincarnation slow AoE increased from 700 to 900
Sniper
- Take Aim attack range bonus increased from 75/150/225/300 to 80/160/240/320
Venomancer
- Poison Nova no longer ignores invis/fogged units
- Venomous Gale no longer ignores invis units
- Venomous Gale damage over time rebalanced from 15/30/45/60 to 0/30/60/90
- Poison Sting duration increased from 6/8/10/12 to 6/9/12/15
- Poison Sting dps no longer dispels healing or disables dagger
- Plague Wards now have Poison Sting for 50% of the damage at the current skilled level (When both Venomancer and a Plague Ward affect a target, only the highest dps is applied)
- Plague Wards XP bounty increased from 12/12/25/25 to 20/25/30/35
Viper
- Poison Attack cooldown reduced from 4/3/0/0 to 0
- Corrosive Skin no longer works while doomed
ITEMS
Rod of Atos
- Cripple cooldown reduced from 16 to 12
Tranquil Boots
Active Boots:
+ 85 Movement speed
+ 4 Armor
+ 10 HP Regeneration
Broken Boots:
+ 60 Movement speed
+ 4 Armor
Restores when you haven't attacked or been attacked in the last 13 seconds.
Cannot be disassembled
Enigma
- Added Aghanim's upgrade: Adds Midnight Pulse damage to your Black Hole. This damage stacks with Midnight Pulse.
I can't tell if Nightstalker came out buffed or nerfed from this. Everyone is saying that the new day/night changes are a buff to him, but I don't think he's strong enough in the first 4 minutes to go ganking on the first night. Then by the time the second night rolls around at 12 minutes, people will be able to handle him.
I like it all.
Interesting buffs all around. I'm interest in how the jungle changes effect juggling in general. Weaker camps, but less gold.
Aghs Rubick is broken. Aghs Enigma is broken.
I like it all.
Interesting buffs all around. I'm interest in how the jungle changes effect juggling in general. Weaker camps, but less gold.
Aghs Rubick is broken. Aghs Enigma is broken.
I like it all.
Interesting buffs all around. I'm interest in how the jungle changes effect juggling in general. Weaker camps, but less gold.
Aghs Rubick is broken. Aghs Enigma is broken.
From what I understand, the camps were swapped, so the neutral camp is now in the old small camp spot. So the creeps arent exactly weaker (still less exp due to changes)
Same thing was said about Doom and Necro.
You still have to farm 4200 gold.
I wonder if the night stalker/night changes are enough to shake up his build. Maybe get an early point in the passive.
so what you're saying is EGM rubick is now god
He looks buffed to me. Bonus damage? No movement speed cap? Now you get to go real fast. Global thirst? The "nerfs" are there to offset the new buffs a tad. I'm glad my favorite hero is getting buffed
Oh and now with Abba shield and test of faith being dispellable, bloodseekers silence skill got a buff as well.
These changes are great. Any news when it will hit dota 2? I assume next week?
Anteo is saying this is not true.Tomorrow. No WC3 Dota anymore it seems, this went directly into Dota 2 Test. Some of these changes are not possible in the WC3 engine, so yea... a REAL Daed Gaem, just not the one everyone thought haha
And then ice frog shows off he it's programming God and makes them work in dota 1.Tomorrow. No WC3 Dota anymore it seems, this went directly into Dota 2 Test. Some of these changes are not possible in the WC3 engine, so yea... a REAL Daed Gaem, just not the one everyone thought haha
When would you get the Aghs? After or before the dagger.
I believe dagger and or force staff come first
Anteo is saying this is not true.
Stacking evasion and removing the movespeed cap.
IceFrog will need to be a WC3 map editor god to figure it out.
I wonder if the night stalker/night changes are enough to shake up his build. Maybe get an early point in the passive.
I wonder if theyll patch this in tomorrow or announce a major patch for Monday, the First Blood patch came out on Sept 23rd so
No way will you be able to pull the ancient camp into lane. That would be nuts. It definitely destroys that medusa afk ancient farming thankfully.
No way will you be able to pull the ancient camp into lane. That would be nuts. It definitely destroys that medusa afk ancient farming thankfully.
You can pull Dire's dragons to the offlane with Beastmaster or Windrunner.
Also: http://www.youtube.com/watch?v=rdNeRruH1lQ&