I need to see some Bristleback pro games before I believe this bristlin' and slammin' business from milkman.
Just been picked in TITAN vs MSKI
I need to see some Bristleback pro games before I believe this bristlin' and slammin' business from milkman.
Mineski deadski
How exactly does the Earth Spirit ulti work? If I use my ult and put down a Stone Remnant, the duration of the damage they take will refresh and they will take another round of damage ?
Is this guy just trolling, or is orchid and dagon after midas a legit brood build? I've downloaded a few of his replays and he seems to be really good with her.
I have played with and against so many Ember Spirits, I don't think I've seen a single one of them carry. Even when farmed, he's not as intimidating or as big a threat as an Anti-Mage, Faceless Void, Phantom Assassin, Morphling, Legion Commander or any of the more common hard/agi carries. Although I don't think I've seen a single Ember Spirit snowball. He's kind of like Carry Shaker, a gimmick build based around improving a single ability but I think a Carry Shaker can start to be more effective with just a Shadow Blade. Enchant Totem, Stealth, right click your target, Fissure, Enchant Totem, right click and ult if needed. It's kind of a stupid and very specific item build/skill use but it can burst someone down. Get a Crystalis and then Daedelus and you can really start to burst people down. You're better off playing as an actual support and getting more standard items but it can be done.
Ember just seems like he needs something. His ult is good for escape or chase but I've mostly only seen remnants used for escape, or plunging headlong into a fight he shouldn't be in. Once he loses that castable radiance, he just sort of melts.
He's a weird super late game glass cannon, but if your team has nothing to pressure against initiation then it gets real bad. Ember's mid game is very good with either 2 of his abilities maxed since he can chase and burst down so well and he's safer than most with his Ult and Chains.Ember needs some sort of buff, very badly. He requires way too much farm to effectively do his job relative to other farm-dependent heroes in the game. Every match I've ever played with him on my team has always resulted in him dying first and, even though we still get wins at times, I'd rather have a carry with more survivability. He spends too much time either being dead or running away after he's exhausted most of his attack options when we actually need him to stand and fight. The guy just can't stand up to late game right clicks.
I have played with and against so many Ember Spirits, I don't think I've seen a single one of them carry. Even when farmed, he's not as intimidating or as big a threat as an Anti-Mage, Faceless Void, Phantom Assassin, Morphling, Legion Commander or any of the more common hard/agi carries. Although I don't think I've seen a single Ember Spirit snowball.
Ember just seems like he needs something. His ult is good for escape or chase but I've mostly only seen remnants used for escape, or plunging headlong into a fight he shouldn't be in. Once he loses that castable radiance, he just sort of melts.
And then you go mid after. That's the best.I wish there was something that kept track of how many times I end up having to buy and upgrade courier, regardless of what hero I'm playing, when solo queuing.
I probably should check out some announcers and a HUD while there is a sale. Someone has a recommendation? Was looking at the Defense Grid one as an announcer. I like the one of Pyrion Flax, but it would probably become kind of annoying and is more expensive. The GlaDOS and Trine ones I have not tried too many times, but they don't seem too good. Bastion seems nice too.
And probably a separate one for Mega kills, maybe Axe or something.
The Lina pack is the best one by far, IMO.
FYI you can get almost every announcer pack for less than $1.50 and every Megakills for $1 or less on the community market. So if you want Pflax announcer but Axe megakills you can buy them separately
Thanks for the input, sadly since it is new it is not in the ssale.
would you like it
for free
I bought courier and wards as CM not too long ago then went mid against a shadow fiend. Went 8-0, we crushed, it was a weird game.And then you go mid after. That's the best.
Just finished my first solo ranked game. I thought I'd pick CM because I was the first to pick and a support should be safe to pick without getting countered too hard. Two guys finally picked 30 seconds into the game and I had to play solo offlane as crystal maiden.
Don't play -ap
AP is fine if you instalock Earth Spirit every gameDon't play -ap
Solo AP is fine if you are willing to pick last to fill the gaps in the team you end up in. That is what I have been doing in my ranked games and it's worked out well. Surprisingly, I don't need to pick hard support that often.
Solo AP is fine if you are willing to pick last to fill the gaps in the team you end up in. That is what I have been doing in my ranked games and it's worked out well. Surprisingly, I don't need to pick hard support that often.
nothing has changed('Doom is useless especially with a fuckin Hand of Midas', etc)
Eh, my experience with Solo AP is that the enemy team still likes to instalock wombo comobs or crazy synergy picks that make the entire match an uphill slog and I just find that exhausting over and over.
Bottle on Nightstalker, yay or nay? Also is Agh's worth it on him?
Bottle on Nightstalker, yay or nay? Also is Agh's worth it on him?
Just been picked in TITAN vs MSKI
yay and i dont know about aghs
also can somebody give me tips to speed up my farming? ive been trying to start playing phantom assassin a bunch and it takes me 20+ minutes to get a battlefury, and i know thats not even close to ideal
yay and i dont know about aghs
also can somebody give me tips to speed up my farming? ive been trying to start playing phantom assassin a bunch and it takes me 20+ minutes to get a battlefury, and i know thats not even close to ideal
Is this guy just trolling, or is orchid and dagon after midas a legit brood build? I've downloaded a few of his replays and he seems to be really good with her.
It seems like he goes soul rings, poor mans, treads, midas, orchid, dagon level 5.
I'm not sure I understand this MMR thing.
I have had 4 ranked matches since I got my party MMR. Of those 4 matches, I won 3 and lost 1 with my MMR changing by +28, +27, +26 and -25. If the theoratical underpinnings of the Elo system would mean that most people end up with a 50% win-rate, wouldn't this mean that I would only gain a net 2 MMR for every 2 games played? So to raise my MMR by 200 points, I would need to play 200 games?
There are some people on my friends list who I am generally equivalent to in terms of skill (perhaps there is overconfidence bias on my part here) in the game and I notice they have MMRs that are a few hundred points higher than mine. For all of these people, they generally have at least 400-600 more games played than me.
Prior to ranked MM coming into picture, I had approximately 300 games played with a 50% win-rate. My MMR after my first calibration game was about 2900 and my MMR after the calibration games was 3100.
EDIT: For the game that I won and got +28 to my MMR, I was queueing with guys with MMRs of 4.1k, 4k, 3.6k and 3.2k. I was clearly the lowest ranked player on the team by quite a margin and yet I only got a very small bump in my MMR. Why is that?
+28 is a small bump? That's a big one.
It probably doesn't matter if you're the lowest, it matters which team has the lower average. If their team has a higher average, you'll get more than 25 from a win. If their team has the lower average, you'll get less.
To get the biggest jump in MMR you have to beat people higher ranked than you, at least as far as I understand. Maybe performance is taken into account, I'm not sure.
So assuming that I then lost the next game with the same party against the same enemy team, my MMR would fall by -22? That is just a net gain of +6 when I was clearly playing against people with substantially higher average MMR. So to chase my MMR up from 3100 to 3400, I would need 100 of such games played, assuming a 50% win rate? That seems like an exceptionally flawed system to me.
And based on my reading of the dev forums, it seems like you will always lose MMR for losing and gain when winning.
So assuming that I then lost the next game with the same party against the same enemy team, my MMR would fall by -22? That is just a net gain of +6 when I was clearly playing against people with substantially higher average MMR. So to chase my MMR up from 3100 to 3400, I would need 100 of such games played, assuming a 50% win rate? That seems like an exceptionally flawed system to me.
And based on my reading of the dev forums, it seems like you will always lose MMR for losing and gain when winning.