"npc_dota_phantomassassin_gravestone" "Paradox Memorial"
"DOTA_PhantomAssassin_Gravestone_Epitaph_1" "\"Who turned out the lights?\""
"DOTA_PhantomAssassin_Gravestone_Epitaph_2" "\"It's dark down here.\""
"DOTA_PhantomAssassin_Gravestone_Epitaph_3" "\"I was too slow.\""
"DOTA_PhantomAssassin_Gravestone_Epitaph_4" "\"Rest for the wicked.\""
"DOTA_PhantomAssassin_Gravestone_Epitaph_5" "\"Don't leave me here!\""
"DOTA_PhantomAssassin_Gravestone_Epitaph_6" "\"Dig me up. I dare you.\""
"DOTA_PhantomAssassin_Gravestone_Epitaph_7" "\"Should have practiced more.\""
"DOTA_PhantomAssassin_Gravestone_Epitaph_8" "\"Never saw it coming.\""
"DOTA_PhantomAssassin_Gravestone_Epitaph_9" "\"Should have bought more armor.\""
"DOTA_PhantomAssassin_Gravestone_Epitaph_10" "\"Shhh. Taking a dirt nap.\""
"DOTA_PhantomAssassin_Gravestone_Epitaph_11" "\"On the wrong side of the grass.\""
"DOTA_PhantomAssassin_Gravestone_Epitaph_12" "\"What were the chances?\""
"DOTA_PhantomAssassin_Gravestone_Epitaph_13" "\"Ouch.\""
"DOTA_Chat_AssassinAnnounce" "%s1 has been given a contract to kill %s2"
"DOTA_Chat_AssassinSuccess" "%s1 has fulfilled the contract! %s2 has fallen!"
"DOTA_Chat_AssassinFailed" "%s1 failed to complete the contract and fell to %s2"
"DOTA_Chat_AssassinMSG01" "PHANTOM ASSASSIN HAS A"
"DOTA_Chat_AssassinMSG02" "CONTRACT TO KILL"
"DOTA_Chat_AssassinTeammate01" "If Phantom Assassin slays her target before the target slays her, the contract will be Fulfilled. All teammates of Phantom Assassin will be rewarded for Fulfilling the contract."
"DOTA_Chat_AssassinOpponents01" "... but if %s1 kills Phantom Assassin first, the contract will be Denied. All teammates of %s1 will be rewarded for Denying the contract."
"DOTA_Chat_AssassinDeny01" "PHANTOM ASSASSIN"
"DOTA_Chat_AssassinDeny02" "Has been killed by %s1"
"DOTA_Chat_AssassinDeny03" "The Contract has been denied!"
"DOTA_Chat_AssassinFulfill01" "PHANTOM ASSASSIN"
"DOTA_Chat_AssassinFulfill02" "Has killed %s1"
"DOTA_Chat_AssassinFulfill03" "The Contract has been fulfilled!"
"DOTA_GameEnd_AssassinSuccess_0Player" "Yet nobody on her team owns the Manifold Paradox, leaving the reward unclaimed."
"DOTA_GameEnd_AssassinSuccess_5Player" "%s1, %s2, %s3, %s4 and %s5 will be rewarded with:"
"DOTA_GameEnd_AssassinFailedRadiantWins" "The Radiant have denied the contract"
"DOTA_GameEnd_AssassinFailedDireWins" "The Dire have denied the contract"
"DOTA_Prediction_CharmPurchase01" "Purchase a Charm of the Defender’s Vision"
"DOTA_Prediction_CharmPurchase02" "Use the charm to make 3 correct predictions of your victory in All Pick matches to earn a Treasure of the Defender’s Vision. Make 2 incorrect predictions and receive a Charming Celebration action item. Available through November 30th. This item does not need to be equipped to be used."
"DOTA_Prediction_CharmPurchase03" "BUY NOW - %s1"
"DOTA_Prediction_CharmPurchase04" "NO THANKS!"
"DOTA_Prediction_CharmPredict01" "Your Charm Beckons!"
"DOTA_Prediction_CharmPredict02" "Correctly predict 3 All Pick victories to earn a Treasure of the Defender’s Vision. Make 2 incorrect predictions and receive a Charming Celebration action item. Available through November 30th."
"DOTA_Prediction_CharmPredict03" "PREDICT YOUR VICTORY!"
"DOTA_Prediction_CharmPredict04" "NOT THIS GAME"
"DOTA_Prediction_CharmPredict_Predicted" "YOU HAVE PREDICTED VICTORY"
"DOTA_Prediction_CharmPredict_Dismiss" "Continue"
"DOTA_Prediction_CharmPredict_Correct" "CORRECT PREDICTIONS:"
"DOTA_Prediction_CharmPredict_Incorrect" "INCORRECT PREDICTIONS:"
"DOTA_Prediction_CharmResult_Correct" "You have Forseen Your Victory!"
"DOTA_Prediction_CharmResult_Incorrect" "You’ll do better next time."
"DOTA_Prediction_CharmResult_Continue" "CONTINUE"
"DOTA_Prediction_Tooltip01" "NEW!"
"DOTA_Prediction_Tooltip02" "Predict your future and be rewarded."
"DOTA_Prediction_Button" "PREDICTIONS"
"DOTA_Chat_PredictionCharmComplete_Success" "%s1 has the skill of foresight, and has been rewarded with a %s2" // %s2 is the name of the reward item
"DOTA_Chat_PredictionCharmComplete_Fail" "%s1 has made 2 incorrect victory predictions, and earned a %s2 action item." // %s2 is the name of the action item
"DOTA_AssassinGame_Title" "FORESEER'S CONTRACT"
"DOTA_AssassinGame_Learn" "LEARN MORE"
"DOTA_AssassinGame_Learn2" "LEARN MORE ABOUT"
"DOTA_AssassinGame_ContractAvailable" "Contract in Progress"
"DOTA_AssassinGame_ContractFilled" "Fulfilled the Contract"
"DOTA_AssassinGame_ContractDenied" "Contract was Denied"
"DOTA_AssassinGame_TargetAvailable" "Marked for Death"
"DOTA_AssassinGame_TargetFilled" "Assassinated"
"DOTA_AssassinGame_TargetDenied" "Denied the Contract"
"DOTA_AssassinGame_ALSO" "ALSO"
"DOTA_AssassinGame_RadiantFulfilling" "EACH RADIANT PLAYER HAS EARNED AN ITEM FOR FULFILLING THE CONTRACT"
"DOTA_AssassinGame_RadiantDenying" "EACH RADIANT PLAYER HAS EARNED AN ITEM FOR DENYING THE CONTRACT"
"DOTA_AssassinGame_DireFulfilling" "EACH DIRE PLAYER HAS EARNED AN ITEM FOR FULFILLING THE CONTRACT"
"DOTA_AssassinGame_DireDenying" "EACH DIRE PLAYER HAS EARNED AN ITEM FOR DENYING THE CONTRACT"