Double Fine is not a random fly-by-night indie dev and we are not going to silently pull the plug on Spacebase or any other in-development project. Doing so would be disastrous for our reputation and it would kill us emotionally ;____;
What has happened lately on Spacebase is that were trying something different with regard to communication. Our hypothesis is that short, regular, relatively low-value updates (things like in-progress screenshots of new UI) dont really serve much more purpose than telling people were not dead! The time cost of doing those is pretty small, but our team has been 3-4 people since Alpha 1s release and I wanted to see what the impact would be - both on our side and on the player side.
I knew there would be threads like this when we undertook this direction, and weve been watching the various forums closely. I completely understand how one can read a lack of response as a lack of concern, but nothing could be further from the truth. We come to Double Fine every day and work hard to make Spacebase better. Its our baby and we love working on it. Some player criticism just isnt very easy to respond to - we know exactly whats happening with the project, and we could either give an extended brain dump of all that, or we could try to sum it up and risk misleading through brevity or making some specific promise we cant keep.
Valves talk from Steam Dev Days about communication with fans and Team Fortress 2 got us thinking along this current line. There are some points in it that make a strong kind of counter-intuitive sense: who wouldnt want constant communication? Well, maybe constant communication helps people care less and less about something over time. We needed to shake things up a bit.
This isnt some master plan; were learning as we go - for example, I recently started updating the in-game Transmission from Team Spacebase to hint at the games backstory (aka the Spacebase Lore Minute)... but not many people have commented on it, because (we suspect) most people are paying closer attention to out-of-game communication like the website than launching the game regularly. Which is fine; everything like this we try helps us learn to do better. Ill probably still keep doing those messages because taking a short break from coding to write weird/funny stuff is just fun, and we know some folks will appreciate it.
Regarding Alpha 6 specifically
hmm, what should I say? When we DO have something to say, youll know it! We dont have Valves resources so dont expect lush animated shorts for each update, but we do have a surprise waiting in the wings for Alpha 6, and youll hear about it pretty soon now. We want to tell you a story, we want to make you curious about things. Please be patient for a little while longer. Thanks so much for your continued passion and support.