So for one unfinished game they get another? :V
Well at least that episode feels fully finished. So they get half a story or whatever. But I was thinking more like a voucher for a Doublefine game of their choice under $20.
So for one unfinished game they get another? :V
Seriously? Makes no sense. Early access is exactly that: early access to a game in process. You didn't get early access to a completed product.
If the game could not meet its design goals, feature list got to big, cost more to make than originally thought, etc. what would you do?
If anyone purchased the early access build and got something they could mess about with, they they got what they paid for. But to say that you would never purchase a game remotely related to them, finished, because they made a decision regarding a game they felt they could not complete? I don't understand this logic at all.
Really surprised they would do this.
Then again this company had multiple kickstarters before the first KS game was even out so maybe they were never on the up and up.
If that was true you wouldn't be getting the finished the game when it launches on general Steam Store. But you do. You buy the game based on the notion it will be finished one day and work properly. There's a relationship based on trust formed between gamer and developer.Seriously? Makes no sense. Early access is exactly that: early access to a game in process. You didn't get early access to a completed product.
If the game could not meet its design goals, feature list got to big, cost more to make than originally thought, etc. what would you do?
If anyone purchased the early access build and got something they could mess about with, they they got what they paid for. But to say that you would never purchase a game remotely related to them, finished, because they made a decision regarding a game they felt they could not complete? I don't understand this logic at all.
Seriously? Makes no sense. Early access is exactly that: early access to a game in process. You didn't get early access to a completed product.
If the game could not meet its design goals, feature list got to big, cost more to make than originally thought, etc. what would you do?
If anyone purchased the early access build and got something they could mess about with, they they got what they paid for. But to say that you would never purchase a game remotely related to them, finished, because they made a decision regarding a game they felt they could not complete? I don't understand this logic at all.
Probably already played it but I loved Anno 1404 (not played the latest one that was future). Just a really nice, relaxed game with islands and ship trading and town building.
I've yet to pick up Banished for some weird reason. There was a reason but I can't remember what it was. I want to say I was waiting for a sale but I'm sure it's been on sale or something at least once?
With this news and DF's recent output being on the extremely shady side I think I might just be done buying their games. Which is a shame given that I found Costume Quest to be very charming and fun and was going to buy the sequel. Time to remove Spacebase DF-9 from my wishlist.
Seriously? Makes no sense. Early access is exactly that: early access to a game in process. You didn't get early access to a completed product.
If the game could not meet its design goals, feature list got to big, cost more to make than originally thought, etc. what would you do?
If anyone purchased the early access build and got something they could mess about with, they they got what they paid for. But to say that you would never purchase a game remotely related to them, finished, because they made a decision regarding a game they felt they could not complete? I don't understand this logic at all.
They likely ran out of money and couldn't secure more funds via other means. I fail to see how this is a reflection of Double Fine as a developer.If they are the kind of developers that will stop making a game midways just because "they felt they could not complete", then that's one more reason for me to further ignore them completely.
So does Double Fine even have project management?
This seems to be a recurring theme with their game development.
Double Fine are notoriously bad with money/time so this isn't a shock.
People think that because it's one of very few studios that we have any insight in.
I however should get access to a product that will get finished, not ended like this will be.
Expectation:
"We are a stable developer aiming to release a stable fully featured game but instead of developing it behind closed doors and releasing it when it's done, we're opening up access to the game early and letting customers shape the game and help us test it."
Reality:
"We got little to no money but we're hoping the early access income allows us to keep developing our game that without early access wouldn't exists. If we run out of money, we're bailing out regardless how the game ends up. Won't you please take a chance on us?"
Then people should stop supporting Double Fine when it comes to kickstarters and early access deals because of shit like this, otherwise the vicious cycle will simply continue, make them put out complete products on their own dime.That's absolutely what I'm saying.
Blame the developer, blame the team, not the process because many other games and manty dedicated developers either
1) passed through Early Access and been finished and released
2) or have consistent updates, consistent progress, and regular dev communication.
yep. same for me.And I thought this would be safe because of Double Fine. Lesson learned, never buy another game even remotely related to them.
You know how many levels and vehicles and features were added to Turbo Dismount due to the community feedback and suggestions? To Broforce, XenoRaptor, Door Kickers?
And those are only the ones I know personally because I've seen my suggestions implemented into the games
You really don't think that the community has an influence on how a game develops and expands during an Early Access period?
You can't throw out a blanket statement like that. DF has proven time and time again to have lousy time/budget management skills.
Tim even made a joke about in the last DFA episode.
Oh laudy. That's just awful but I cannot say that I am surprised. DoubleFine gonna DoubleFine.
I think that the interpretation of many is that they're lying scumbags. In reality, they're likely just more hopeful than their pocketbook.Oh laudy. That's just awful but I cannot say that I am surprised. DoubleFine gonna DoubleFine.
Not that it's not shitty, but I would guess that the decision to suspend development came from above this guy.
I think that the interpretation of many is that they're lying scumbags. In reality, they're likely just more hopeful than their pocketbook.
Par for the course for DoubleFine. There is a reason publishers stopped publishing their games, and after DF's first Kickstarter and the subsequent debacle, I threw them into the trash. Charlatans.
Nope. You can't have all the benefits of secrecy of normal development AND early access. It doesn't work that way. If you're going to be asking people to give you money on a promise of something you are obligated morally to deliver.
If they werent sure they were going to be able to finish it they shouldn't have started to sell it.
Customers understand this just fine. What the devs don't understand, or do not care to, is that when you commit to selling a game to the public before it is complete, you are also committing to support that incomplete game until it is complete. Otherwise you are not selling an early version of a game, you are selling a mockup. You are not selling an incomplete version of the game. You are selling an incomplete game. These two things are very different, and rightly so, because no one on this planet is going to buy a game that is not complete and never will be.
If you cannot commit to the customers that have committed to you, then you do not sell your game before it is made. These devs are not green, they have a vast amount of experience, and so this drop out is worse than a no name that made an error with funding or whatever. It is just bogus, lazy, and above all, greedy at the expense of fans.
My brain said:FOOD
A lot of this got done.
CARRYABLE OBJECTS
Some of this got done.
POWER SYSTEM
Almost all of this got done.
MINIMAP
This didn't get done.
BASE HISTORY SCREEN
Not certain about this one, don't think it got done.
BASE STATS SCREEN
Don't think this got done.
MULTI-LEVEL BASE CONSTRUCTION
This didn't get done.
TAG SYSTEM FOR LOGS
No idea about this one.
ASSIGN PEOPLE TO ROOMS
This kinda got done, though only with beds.
"LEARN TO PLAY"
Scheduled for 1.0.
TELEPORTERS
This didn't get done.
METEOR STRIKES
This got done, though without deflector shields.
MISC UI
Bits and pieces got done.
EMERGENCY DISTRESS SIGNAL
This didn't get done.
BASE NAMING
This didn't get done.
STEAM WORKSHOP
I believe parts of this got done, with more coming in 1.0 I think.
BARTENDERS
Most of this got done.
CITIZEN FIGHTING
Most of this got done.
SPACE MADNESS
Most of this got done.
DOCTORS
Most of this got done as Tantrums.
CONSTRUCTION TOOLS
This didn't get done.
MISC LIFE SIM
Don't think any of this got done.
SOCIALIZATION / AFFINITY AI
Bits and pieces got done.
PERSONALITY TRAITS
Not sure if any of these got done.
AFFINITY/CONVERSATION TOPICS
I think this got done.
TECHNOLOGY
Most of this got done.
"VISIT A FRIEND'S BASE"
This didn't get done.
BASE DEFENSE
Most of this got done.
FUNERALS
This didn't get done.
ROBOTS
This didn't get done.
LAWS
This didn't get done.
COMPUTER TERMINALS
This didn't get done.
PLANETFALL
This didn't get done.
HOLODECKS
This didn't get done.
"HISTORICAL SCENARIO" ADDON PACKS
This didn't get done.
TIME TRAVEL
This didn't get done.
Thanks for doing this. I asked for it earlier because it appeared no one in the discussion had actually played the game enough to comment on the infamous list.In the interest of being calm and rational (I know, crazy right?), here's an attempt at noting which of the features from the OP made it into the game. This is based on my experience and memory, so feel free to correct me:
Wanted to colour-code these, but no idea how to do coloured text on Gaf.
Not actually that bad IMO, especially considering the last eight or so are clearly best-case-scenario pie-in-the-sky type deals that were never realistically going to happen.
Wait this game really costs 25 dollars?
That seems like a lot.
Do the people who bought it feel like it was worth it?