James Sawyer Ford
Member
Were that the case, Square wouldn't be feverishly making public declarations of making their future projects multi-platform.
Were that the case FF16 wouldn’t have bombed on PC but sold well on PlayStation
Were that the case, Square wouldn't be feverishly making public declarations of making their future projects multi-platform.
Were that the case FF16 wouldn’t have bombed on PC but sold well on PlayStation
Nah.
1. The game (and Rebirth) under-performed on their base platform per reporting(s)
2. A year and a half late port which itself launched in a buggy state doesn't didn't help either
To emphasize point 2, look at Death Stranding's recent Xbox release, it's even more late, but it launched in an excellent state and with a very good launch bundle offer, and it's been sitting on the top of the Top Paid charts, only behind CoD. It matters the state something launches in.
That's what you get for excluding people. If Squeenix was day 1 multiplatform for two decades like e.g. Capcom is now, they would be reaping the benefits of having huge fanbase on both PS and PC.I think most fans of final fantasy have a PlayStation and after accounting for them there isn’t a huge audience left straggling on pc
1. And FF16 sold less than 1/10th on PlayStation, a massive bomb
2. Later releases shouldn’t matter if there’s some untapped audience - it doesn’t for GTA or RDR
That's kinda what MS did, to not much success, but I get your point. Still, it's not like turn-based FF games wouldn't have a sizeable, if aging, demographic to play to. They certainly aren't hitting the zoomers like they had hoped to be with the last few entries.Because dragon quest is basically a national institution in japan. There are plenty of turn based games that don't have a built in audience that dragon quest does. It's like pointing to call of duty and saying that halo should become that.
This isn't "huge" support. Until Suicide Sales and Concord messed up the perception of player count numbers, this is flop territory for AAA games.See Square Enix, see this is what happen when you support PC day one. Huge support for you unlike FF7 Rebirth and FF16
I'd argue that final fantasy doesn't really have a core audience like that. For example FF5 comes up in a lot of "best ff" surveys in japan and it's barely acknowledged in the West outside a cult following. We could have a turn based FF for FF17 and I'd welcome that but it would still only be a fraction of the people who have played FF games that would be interested. We have lots of competing camps that all hate it when they aren't specifically catered to. "FF7 was the best FF, FF8 sucked". "No, FFX is the best".That's kinda what MS did, to not much success, but I get your point. Still, it's not like turn-based FF games wouldn't have a sizeable, if aging, demographic to play to. They certainly aren't hitting the zoomers like they had hoped to be with the last few entries.
The increasing Japanese support for Steam made me switch.Were that the case, Square wouldn't be feverishly making public declarations of making their future projects multi-platform.
Final Fantasy 17 confirmed on Switch 2!Funny how this game is going to outsell both FFXVI and FF7 Rebirth despite budget differences between those games.
My sales estimation
Switch - 3.5m
PS5 - 1.5m
PC and XSS - 1m
Total - 6m
FFXVI
PS5 - 3.5m
PC - 0.5m
Total - 4m
FF7 Rebirth
PS5 - 2.5m
PC - 0.5m
Total - 3m
If they played their card right, the next mainline Dragon Quest game is going to be bigger than ever with Switch version alone could potentially sell over 5m units.
I'd argue that final fantasy doesn't really have a core audience like that. For example FF5 comes up in a lot of "best ff" surveys in japan and it's barely acknowledged in the West outside a cult following. We could have a turn based FF for FF17 and I'd welcome that but it would still only be a fraction of the people who have played FF games that would be interested. We have lots of competing camps that all hate it when they aren't specifically catered to. "FF7 was the best FF, FF8 sucked". "No, FFX is the best".
Even FF16 could have been successful had it simply been less underbaked as an RPG. It sucks that FF7R2 came out after FF16 because I feel the reaction to FF16 put a big damper on the enthusiasm for FF7R, which is a far far superior game and probably has the best gameplay Square has ever made.
FF rebirth is almost 100% above 2.5 million already. Someone apparently in "the know" at install base said it was over 4 million already.Funny how this game is going to outsell both FFXVI and FF7 Rebirth despite budget differences between those games.
My sales estimation
Switch - 3.5m
PS5 - 1.5m
PC and XSS - 1m
Total - 6m
FFXVI
PS5 - 3.5m
PC - 0.5m
Total - 4m
FF7 Rebirth
PS5 - 2.5m
PC - 0.5m
Total - 3m
If they played their card right, the next mainline Dragon Quest game is going to be bigger than ever with Switch version alone could potentially sell over 5m units.
That was from resetera, and it was bs anyway as you can see on this year NPD and GSD chart where DD2 that sold 3m is sitting comfortably above Rebirth.FF rebirth is almost 100% above 2.5 million already. Someone apparently in "the know" at install base said it was over 4 million already.
That was from resetera, and it was bs anyway as you can see on this year NPD and GSD chart where DD2 that sold 3m is sitting comfortably above Rebirth.
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In Japan without including steam sales only 250k difference between Rebirth and DD2.
Square Enix didn't announce 3m milestone like previous FF game for Rebirth and that was further confirmed by Square Enix themselves during FY report.
2.5m is definitely a logical estimation for Rebirth.
That was from resetera, and it was bs anyway as you can see on this year NPD and GSD chart where DD2 that sold 3m is sitting comfortably above Rebirth.
![]()
In Japan without including steam sales only 250k difference between Rebirth and DD2.
Square Enix didn't announce 3m milestone like previous FF game for Rebirth and that was further confirmed by Square Enix themselves during FY report.
2.5m is definitely a logical estimation for Rebirth.
Multiplatforms strategy has increased the sales of 3rd party series like soul and monhun.Markets outside of America & Japan exist, you know. Like China, South Korea, parts of MENA, Brazil, etc.
Also have to consider that SE may not want to give a 3 million sales update for Rebirth, just because they did for XVI. In any case, the situation with mainline FF games is busted and them being timed exclusive to PlayStation is actually the least of the factors into that.
The IP has a problem with brand image consistency and a way-too-segmented core fanbase, and it's been this way since at least XIII way back on PS3 & 360.
Until SE amend those issues and get the budgets back under control accordingly, multiplatform releases won't do much to increase sales, especially considering one of those platforms (Xbox) is a collapsing market for B2P sales outside of a narrow selection of games, JRPGs not among them.
Platform | Sales | Share |
---|---|---|
PS5 | 3,64M | 22% |
PS4 | 2,67M | 16% |
XB1/XBS | 3,04M | 18% |
PC | 7,49M | 44% |
Total | 16,84M | 100% |
It's a simpler more loveable gameSeeing this do better than FF16 is WILD
Turn based bros, we winning
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and? Would that have increased the sales?
Or just shifted them? The latter doesn’t matter for Square
I think most fans of final fantasy have a PlayStation and after accounting for them there isn’t a huge audience left straggling on pc
Markets outside of America & Japan exist, you know. Like China, South Korea, parts of MENA, Brazil, etc.
Also have to consider that SE may not want to give a 3 million sales update for Rebirth, just because they did for XVI. In any case, the situation with mainline FF games is busted and them being timed exclusive to PlayStation is actually the least of the factors into that.
The IP has a problem with brand image consistency and a way-too-segmented core fanbase, and it's been this way since at least XIII way back on PS3 & 360.
Until SE amend those issues and get the budgets back under control accordingly, multiplatform releases won't do much to increase sales, especially considering one of those platforms (Xbox) is a collapsing market for B2P sales outside of a narrow selection of games, JRPGs not among them.
Well Dragon Quest 1, 2 and 3 are connected which is know as Erdrick Trilogy and 3rd game is takes before 1&2.I assume Dragon Quest games, like Final Fantasy, do not require knowledge of past games to be able to enjoy them?
That was from resetera, and it was bs anyway as you can see on this year NPD and GSD chart where DD2 that sold 3m is sitting comfortably above Rebirth.
![]()
In Japan without including steam sales only 250k difference between Rebirth and DD2.
Square Enix didn't announce 3m milestone like previous FF game for Rebirth and that was further confirmed by Square Enix themselves during FY report.
2.5m is definitely a logical estimation for Rebirth.
Some of them take place in the same world but you don’t need to play them in any certain order. And anyway 3 takes place before 1 and 2I assume Dragon Quest games, like Final Fantasy, do not require knowledge of past games to be able to enjoy them?
EG. They are their own narrative.