I too share this sentiment entirely.
My favorite Pro games don't use PSSR in fact, and are almost all Capcom games simply benefiting immensely from going from 45-50fps of base consoles to solid 60fps on Pro at highest settings and RT.
Heck, I can't physically stop playing and replaying RE4 and DLC and I'm already past the 300 hours mark.
Also true, there it genuinely look better than native 4K, resolves foliage better, solves dithering and is even more stable than TAA while depicting genuine detail
considerably better on top:
While stability in motion isn't impacted at all:
I do think it's extremely important to highlight issues, as the more it's done the quicker improvements will come.
But yeah, it's a bit sad the way they handle it.. I mean, they unironically failed to mention this extremely noticeable DLSS ghosting in their own video..
But did mention PSSR being
slightly sharper in motion.
Still, the tech has clear issues with RT and especially AO, and should NEVER be forced on users at the current state.
Imagine if Devs forced DLSS on Steam users from the beginning with
no other choice.
Especially when it's not a Sony requirement nor mandate, and if their own games like Horizon look insane on Pro while not using PSSR, and even in presence of mostly flawless PSSR implementations like TLOU or GoW Ragnarok developers
still gave the option of not use it, third party Devs forcing it on people is simply unacceptable.