• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Dragon's Dogma 2: PS5 Pro Tech Review - Big FPS Boosts But PSSR Issues Need Fixing

BennyBlanco

aka IMurRIVAL69
Has Sony even acknowledged this.
I mean I get it, PSSR shouldn't be used in all games and a good Dev will make that decision accordingly like Striking Distance did & Epic.
The best you can hope for is a lazy PSSR60fps patch and even that's doesn't guarantee results.
It's a sad state of affairs and I can't really blame the Devs either, Sony should have told them that PSSR isn't the answer to everything and they might have to use the additional hardware power at hand.

DD2 is very CPU intensive.
 

James Sawyer Ford

Gold Member
So what you are saying is that you are okay with all these issues that we have seen with PSSR including this game right? Are your standards that low man? The console is really expensive and companies are releasing implementations that look worse than the base ps5. How is this acceptable man?

Seriously I dont get your comment although you are a fan of Sawyer so hostility coming from you makes sense I suppose

DD2 is still a great improvement over the base PS5.

PSSR has some growing pains for certain games, but that doesn't mean it's a "shit upscaler". It still depends on dev involvement, using the latest version, or property testing and applying PSSR in their games.

There are countless examples of great use of PSSR to know it's not a shit upscaler.
 

Topher

Identifies as young
Good guy topher strike again!!!


Season 11 Showtime GIF by Shameless


:messenger_tongue:
 
Last edited:

Zathalus

Member
The overhighlighting of upscaling artifacts in their videos is just sad. They didn't do this with DLSS 3 at all.
They did. The most recent video highlighting issues with frame generation was as recent as four months ago. They were also one of the very first to have a full coverage video of the switch over to DLSS 1.9/2 in Control, and highlighted the issues it had in that game.

That all aside, no version of DLSS since then has had anywhere near the severity of issues that PSSR has in a wide variety of games.
 
Last edited:

Topher

Identifies as young
They did. The most recent video highlighting issues with frame generation was as recent as four months ago. They were also one of the very first to have a full coverage video of the switch over to DLSS 1.9/2 in Control, and highlighted the issues it had in that game.

That all aside, no version of DLSS since then has had anywhere near the severity of issues that PSSR has in a wide variety of games.

Stands to reason. DLSS is a much more mature upscaler. Fairly obvious that DLSS isn't going to be surpassed by an competing tech for a while.

I wonder what happens to PSSR if FSR4 turns out to be better and is hardware agnostic

Won't FSR4 be reliant on ML hardware like PSSR and DLSS? Or do we know? If that is the case, it will won't be hardware agnostic, will it?
 
Last edited:

BennyBlanco

aka IMurRIVAL69
Stands to reason. DLSS is a much more mature upscaler. Fairly obvious that DLSS isn't going to be surpassed by an competing tech for a while.



Won't FSR4 be reliant on ML hardware like PSSR and DLSS? Or do we know? If that is the case, it will won't be hardware agnostic, will it?

I don’t think they have said one way or the other. XeSS is hardware agnostic and uses ML.
 

Vick

Member
DD2 is still a great improvement over the base PS5.

PSSR has some growing pains for certain games, but that doesn't mean it's a "shit upscaler". It still depends on dev involvement, using the latest version, or property testing and applying PSSR in their games.

There are countless examples of great use of PSSR to know it's not a shit upscaler.
Yes, but we also shouldn't expect developers to avoid implementing certain kinds of AO or RT features simply to accommodate PSSR shortcomings. This should never happen.

PSSR issues need to be solved as quickly as possible. But I'm positive it will happen relatively soon because I can't imagine people at Sony being satisfied with this kind of coverage.

Remember Forbidden West 60fps IQ at launch, everyone complained vocally about it, Guerrilla worked on it for months, solved the issue, and they now two years later have developed what DF considers the very best IQ ever seen on a console.

And when we've had countless native 4K games on consoles ever since Xbox One X launched seven years ago, that's a pretty heavy statement.
 
The way they talked about Dragon Age on the Pro, i almost waited with it, but having played 60 hours already it looks gorgeous on the Pro in performance mode with very little to no issues
Yep They had to show this game with the worst perspective possible, alread in the direct they were talking only about RTAO problems, without showing them. Most people thing this is the most impressive Pro games and PSSR a huge improvement over shitty FSR
 

James Sawyer Ford

Gold Member
Yes, but we also shouldn't expect developers to avoid implementing certain kinds of AO or RT features simply to accommodate PSSR shortcomings. This should never happen.

PSSR issues need to be solved as quickly as possible. But I'm positive it will happen relatively soon because I can't imagine people at Sony being satisfied with this kind of coverage.

Remember Forbidden West 60fps IQ at launch, everyone complained vocally about it, Guerrilla worked on it for months, solved the issue, and they now two years later have developed what DF considers the very best IQ ever seen on a console.

And when we've had countless native 4K games on consoles ever since Xbox One X launched seven years ago, that's a pretty heavy statement.

We don't know if it's the fault of the devs or the current implementation of PSSR, or an older version of PSSR they may be using.
 

Gaiff

SBI’s Resident Gaslighter
>Despite PSSR rendering internally at 1440p vs 1728p on the base machine, PSSR still produces a crisper image
>Gets ignored
>But PSSR has some issues
>ZOMG! He's shitting on PSSR!! DF is so biased!! They weren't like that with DLSS!

Sure, if you ignore the myriad of videos they did about it and the glaring issues they highlighted such as the ghosting in earlier versions due to the lack of motion vectors, the disocclusion artifacts, frame generation failing to render the UI properly, and more.

This is after the usual round of posters implied DF were intentionally sabotaging Pro coverage by only focusing on bad games such as Jedi Survivor or Alan Wake 2 and conveniently forgetting about Stellar Blade, F1 24, TLOU, Spider-Man 2, Rift Apart, and more. Hilariously, said poster were also saying DF was avoiding DD2 as part of their smear campaign because it was a good implementation, but now that they covered it (and were mostly positive), they focused too much on PSSR problems apparently.

Lol.

This patch has a lot more good than bad. Way higher fps, cleaner and crisper image, and finally possible to play this game without major dips in the cities. It's by a wide margin the best console version (and better than most PCs), but let's ignore the rest of the video because they were mean to PSSR.
 
Last edited:

Vick

Member
We don't know if it's the fault of the devs
Surely not.

Only devs fault is releasing broken PSSR modes as the only option for PS5 Pro users.

or the current implementation of PSSR, or an older version of PSSR they may be using.
This could be somewhat plausible. But if true it should be Sony's duty to intervene immediately and prevent devs from further using outdated PSSR versions resulting in literally broken games for their paying customers.
 

Venom Snake

Member
Off-topic, but do you think Sony should have waited till summer to release the ps5 pro?

It depends. As for me, there are many games that i still haven't played that received a decent update.
Even with DA2, the pros seem to outweigh the cons, since framerate was the biggest issue for me personally.

Besides, i need pro mainly for MH:Wilds, because the base ps5 version is terrible. And since it comes out at the end of February, i really wouldn't want to wait until summer.
 
Last edited:

Vick

Member
Sure, if you ignore the myriad of videos they did about it and the glaring issues they highlighted such as the ghosting in earlier versions due to the lack of motion vectors, the disocclusion artifacts, frame generation failing to render the UI properly, and more.
I do remember Alex being brutal at times with DLSS in the past, and wouldn't be surprised if some improvements were directly influenced by DF coverage.

And in that case, unlike the reality of closed system leaving users at the mercy of devs, DLSS was entirely optional.. here PSSR is literally being forced on people by some developers, it just needs to be as close to perfect as possible, and quickly.
 

Three

Member
I too share this sentiment entirely.
My favorite Pro games don't use PSSR in fact, and are almost all Capcom games simply benefiting immensely from going from 45-50fps of base consoles to solid 60fps on Pro at highest settings and RT.
Heck, I can't physically stop playing and replaying RE4 and DLC and I'm already past the 300 hours mark.


Also true, there it genuinely look better than native 4K, resolves foliage better, solves dithering and is even more stable than TAA while depicting genuine detail considerably better on top:

MoWAHco.gif


While stability in motion isn't impacted at all:




I do think it's extremely important to highlight issues, as the more it's done the quicker improvements will come.

But yeah, it's a bit sad the way they handle it.. I mean, they unironically failed to mention this extremely noticeable DLSS ghosting in their own video..

LOU-8.gif


But did mention PSSR being slightly sharper in motion.

LOU-3.gif


Still, the tech has clear issues with RT and especially AO, and should NEVER be forced on users at the current state.
Imagine if Devs forced DLSS on Steam users from the beginning with no other choice.

Especially when it's not a Sony requirement nor mandate, and if their own games like Horizon look insane on Pro while not using PSSR, and even in presence of mostly flawless PSSR implementations like TLOU or GoW Ragnarok developers still gave the option of not use it, third party Devs forcing it on people is simply unacceptable.

Highlighting an issue is fine but it's how they're overhighlighting it in the title and over emphasise it that's sad since overall this game gained significant performance with very minor artifacts.
Dlss didn't introduce issues like that to ssao and ray tracing.

This needs to be talked about to be fixed. Why not talk about it? To make console "look" better?
Let's not do this silly song and dance about DLSS again. I'm not saying not to mention artifacts. DLSS did and does introduce artifacts to AO and RT. You can even see one in a DF video on jedi survivor where they say "in fairness DLSS has the same artifact"

I'm not saying not to mention them. I'm saying the fact that they are over emphasising a minor artifact over the much better performance is sad. DLSS had/has artifacts just like PSSR and they did not over-emphasised with "DLSS problems" in a title. In fact you can go and visit past DF videos of it were they keep mentioning it looking impressively similar to traditional 60fps and see some of the artifacts that are getting overblown today. For example

UG70ln32_o.jpg



These are DF's own vids. There are others with edge ghosting and other edge artifacts. The point is that these don't get over emphasised in a similar fashion giving the impression that DLSS is somehow broken.
 
Last edited:
Highlighting an issue is fine but it's how they're overhighlighting it in the title and over emphasise it that's sad since overall this game gained significant performance with very minor artifacts.

Let's not do this silly song and dance about DLSS again. I'm not saying not to mention artifacts. DLSS did and does introduce artifacts to AO and RT. You can even see one in a DF video on jedi survivor where they say "in fairness DLSS has the same artifact"

I'm not saying not to mention them. I'm saying the fact that they are over emphasising a minore artifact over the much better performance is sad. DLSS had/has artifacts just like PSSR and they did not over-emphasised with "DLSS problems" in a title. In fact you can go and visit past DF videos of it were they keep mentioning it looking impressively similar to traditional 60fps and see some of the artifacts that are getting overblown today. For example

UG70ln32_o.jpg



These are DF's own vids. There are others with edge ghosting and other edge artifacts. The point is that these don't get over emphasised in a similar fashion giving the impression that DLSS is somehow broken.
When they took their time on this game, I knew they were going to be the most biased possible against PSSR. I never expected less than this. And yes DLSS has some problems too but those never get noted in the title of their article or put forward in the same way.

For instance how blurry DLSS can be in motion, how aliased too in stills, it seems we are suddenly discovering the problem, us not them obviously because they still don't talk about it as it doesn't seem to be a big problem. but when the same thing occur with PSSR, suddenly it's a big problem (when most people don't notice it like they didn't notice it with DLSS for years).

They are so transparent.
 

sachos

Member
That 120hz Quality mode will be pretty good once we get the PS6 haha, hope they can solve the PSSR flickering issues though.
Im surprised how sharp the Perf mode looks here being that it is upscaling from just 720p (flickering issues aside). What was the original Perf mode resolution again? Can't quite understand what he says there.
Up to 50% perf boost at some points, thats quite the jump, if only PSSR did not have those issues it would be amazing.
 

Vick

Member
Highlighting an issue is fine but it's how they're overhighlighting it in the title and over emphasise it
But this because they're fully aware of what draws in the most views.
Has been clear since the reveal that negative coverage completely overshadows the positive one when it comes to this console. Just look at the "positive" DF Pro covered games here on GAF having just a tiny fraction of the comments, pages, and views of the negative ones.

Having "PSSR issues needs fixing" (which is an absolutely true statement by the way) in the title just guarantees many additional views. It is what it is, but as long as this all put pressure on Sony, Pro users will directly benefit from the outcomes of these types of videos.
 

Zathalus

Member
Anyone who thinks the issues DLSS have are in the same ballpark as the rather severe issues PSSR has with temporal stability and RT are being either deliberately dishonest or are blind. Nobody claims DLSS is perfect, it is obviously not, but PSSR have far more severe issue with image quality than DLSS right now, or have ever had. DF points out when the game implementations are good and rightfully point it out when they are bad. Factually they have had more positive videos than negative ones so far and the usual crowd in this thread are somehow nowhere to be seen when they put that positive coverage out.
 

sachos

Member
explains why it looked so amazing on ps5 on release. I played 30fps locked. I played some on pro and it looks better than on release to my eye and runs better
some of my shots:

I0VUFn2.jpeg

msCc4fB.jpeg

FwNmjTG.jpeg

JmXmSg8.jpeg
RTGI is a must for next gen games and too big to give up imo. Looks so good.
 

Radical_3d

Member
When they took their time on this game, I knew they were going to be the most biased possible against PSSR. I never expected less than this. And yes DLSS has some problems too but those never get noted in the title of their article or put forward in the same way.

For instance how blurry DLSS can be in motion, how aliased too in stills, it seems we are suddenly discovering the problem, us not them obviously because they still don't talk about it as it doesn't seem to be a big problem. but when the same thing occur with PSSR, suddenly it's a big problem (when most people don't notice it like they didn't notice it with DLSS for years).

They are so transparent.
Their analysis are accurate. Their conclusions are hold my beer.
 
Last edited:

Gaiff

SBI’s Resident Gaslighter
But this because they're fully aware of what draws in the most views.
Has been clear since the reveal that negative coverage completely overshadows the positive one when it comes to this console. Just look at the "positive" DF Pro covered games here on GAF having just a tiny fraction of the comments, pages, and views of the negative ones.

Having "PSSR issues needs fixing" (which is an absolutely true statement by the way) in the title just guarantees many additional views. It is what it is, but as long as this all put pressure on Sony, Pro users will directly benefit from the outcomes of these types of videos.
I don't think it draws more views.

Alan Wake 2, arguably the worst PSSR implementation but doesn't mention it in the title has 178K views.
Jedi Survivor in its title has "severe PSSR issues" and has 178K views.
Stellar Blade "one of the best upgrades we've seen" has 171K views.
Silent Hill 2 "Mixed and PSSR has issues" has 114K views.
Spider-Man 2 "Insomniac pushes RT and PSSR upscaling" has 164K views.
Gran Turismo has nothing negative in hits headline has 246K views after just 3 days.
Fortnite only a day old and has more views than the negative Silent Hill 2 video with 119K.

It doesn't look like mentioning that PSSR has issues significantly affects the view count.

Highlighting an issue is fine but it's how they're overhighlighting it in the title and over emphasise it that's sad since overall this game gained significant performance with very minor artifacts.
When they took their time on this game, I knew they were going to be the most biased possible against PSSR. I never expected less than this. And yes DLSS has some problems too but those never get noted in the title of their article or put forward in the same way.

For instance how blurry DLSS can be in motion, how aliased too in stills, it seems we are suddenly discovering the problem, us not them obviously because they still don't talk about it as it doesn't seem to be a big problem. but when the same thing occur with PSSR, suddenly it's a big problem (when most people don't notice it like they didn't notice it with DLSS for years).

They are so transparent.
So, you guys want them to talk less about PSSR's problems? Because Tom spends an ample amount of time talking about the performance boost and it's also in the title. Did you want him to talk less about PSSR and more about the performance improvements?
 
Last edited:

Kangx

Member from Brazile
The performance mode is 720p on the pro? it looks substantially sharper than the ps5 in this game. What is the ps5 resolution?
 

Vick

Member
I don't think it draws more views.

Alan Wake 2, arguably the worst PSSR implementation has 178K views.
Jedi Survivor in its title has "severe PSSR issues" and has 178K views.
Stellar Blade "one of the best upgrades we've seen" has 171K views.
Silent Hill 2 "Mixed and PSSR has issues" has 114K views.
Spider-Man 2 "Insomniac pushes RT and PSSR upscaling" has 164K views.
Gran Turismo has nothing negative in hits headline has 246K views after just 3 days.
Fortnite only a day old and has more views than the negative Silent Hill 2 video with 119K.

It doesn't look like mentioning that PSSR has issues significantly affects the view count.
Well, Gran Turismo is the highest selling Sony franchise ever by a mile, and the other game is Fortnite vs a niche survival horror.
Alan Wake 2 more views than Spider-Man 2..

I believe it does. It unquestionably happens on GAF, and we've seen it it happening with all those YT channels covering Pro since reveal.
 

TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
Has been clear since the reveal that negative coverage completely overshadows the positive one when it comes to this console.
Honestly I'd say this goes for everything in life. People just like the drama.
 

Kangx

Member from Brazile
I think it is a win for the pro here. Look substantially sharper on all modes and run significantly faster which is important.

Of course there are some draw back with PSSR, but it's kinda minor in this game, otherwise alot of people would have complaints like AW2, outlaws, jedi-survivor and some more.
 
Last edited:

IntentionalPun

Ask me about my wife's perfect butthole
I can't stand DLSS in anything but quality settings either. Balanced and performance or whatever they call it are eye cancer to me.

Just really need options on PS5 Pro and it seems most games do have it. Play in quality mode.
 

Three

Member
more severe issue with image quality than DLSS right now, or have ever had. DF points out when the game implementations are good and rightfully point it out when they are bad. Factually they have had more positive videos than negative ones so far and the usual crowd in this thread are somehow nowhere to be seen when they put that positive coverage out.
Be more specific. DLSS has had the same issue with glints and hallucinations with lower level RT up until DLSS 3.5. So DLSS 1-3. It's had and continues to have edge ghosting and trails in 3.5 onwards and AO flicker still exists. These are mitigated on higher end hardware like the 4090 since you're talking about higher res and fps but on lower settings on lower end cards it's not amazingly different in terms of artifacts or tradeoffs to boost performance.
So, you guys want them to talk less about PSSR's problems? Because Tom spends an ample amount of time talking about the performance boost and it's also in the title. Did you want him to talk less about PSSR and more about the performance improvements?
No of course not. I want them to talk about it but obviously it's about how you frame things when talking about it. For example when nvidia did framegen it was "up to 3x performance" (something like that IIRC) in the headline when amd did framegen it was "this is not actual performance" or something similar in the headline. It's about how you frame things that get people talking in a certain way despite there being little difference in the subject.
 
Last edited:

Kangx

Member from Brazile
Just realized something. So there is no DRS when using PSSR? Seem like it.

55-105fps on performance mode at 720p. Are you kidding me? Anybody not seeing the issue here?
 
Last edited:

Gaiff

SBI’s Resident Gaslighter
Well, Gran Turismo is the highest selling Sony franchise ever by a mile, and the other game is Fortnite vs a niche survival horror.
Alan Wake 2 more views than Spider-Man 2..
Stellar Blade also has more views than Spider-Man...
Gran Turismo might be the best selling franchise, but Spider-Man is far, far more popular, yet it only got 164K views. It has fewer views than F1 24, which got 174K.
I believe it does.
Negative coverage does garner more attention, but this doesn't seem that mentioning PSSR problems in the title makes a difference. The view count varies a lot and there really is no correlation there.

Be more specific. DLSS has had the same issue with glints and hallucinations with lower level RT up until DLSS 3.5. So DLSS 1-3. It's had and continues to have edge ghosting and trails in 3.5 onwards and AO flicker still exists. These are mitigated on higher end hardware like the 4090 since you're talking about higher res and fps but on lower settings on lower end cards it's not amazingly different in terms of artifacts or tradeoffs to boost performance.

No of course not. I want them to talk about it but obviously it's about how you frame things when talking about it. For example when nvidia did framegen it was "up to 3x performance" (something like that IIRC) in the headline when amd did framegen it was "this is not actual performance" or something similar in the headline. It's about how you frame things that get people talking in a certain way despite there being little difference in the subject.
I think you're confusing what Rich said in the video vs the headline. In the AMD frame generation video, he mentioned that AMD frame generation isn't technically a performance boost, but they still had another headline for FSR3 on consoles stating, "A frame-rate free lunch on consoles?"

I don't recall a title stating FSR3 isn't a performance boost, but I don't recall all of their titles by heart either, so maybe you're right.
 

Senua

Gold Member
Anyone who thinks the issues DLSS have are in the same ballpark as the rather severe issues PSSR has with temporal stability and RT are being either deliberately dishonest or are blind. Nobody claims DLSS is perfect, it is obviously not, but PSSR have far more severe issue with image quality than DLSS right now, or have ever had. DF points out when the game implementations are good and rightfully point it out when they are bad. Factually they have had more positive videos than negative ones so far and the usual crowd in this thread are somehow nowhere to be seen when they put that positive coverage out.
It's just warriors as per. They should just accept the growing pains PSSR has and hope for improvement. Instead it's just damage control in every thread
 

Three

Member
Stellar Blade also has more views than Spider-Man...
Gran Turismo might be the best selling franchise, but Spider-Man is far, far more popular, yet it only got 164K views. It has fewer views than F1 24, which got 174K.

Negative coverage does garner more attention, but this doesn't seem that mentioning PSSR problems in the title makes a difference. The view count varies a lot and there really is no correlation there.


I think you're confusing what Rich said in the video vs the headline. In the AMD frame generation video, he mentioned that AMD frame generation isn't technically a performance boost, but they still had another headline for FSR3 on consoles stating, "A frame-rate free lunch on consoles?"

I don't recall a title stating FSR3 isn't a performance boost, but I don't recall all of their titles by heart either, so maybe you're right.
I've posted a screenshot of the two youtube videos with the stark contrast in the headline/thumbnail in the past. It's in the headline. I'll try and dig it up if I can find it. It's hard searching for images though, not sure what to search 😅.
 

Gaiff

SBI’s Resident Gaslighter
I've posted a screenshot of the two youtube videos with the stark contrast in the headline/thumbnail in the past. It's in the headline. I'll try and dig it up if I can find it. It's hard searching for images though, not sure what to search 😅.
The DLSS3 video does say "4K120fps and beyond" compared to AMD where it states that frame generation has problems. Maybe that?

Also, I think people should form their own opinions instead of listening to DF's conclusion. Watch their analysis, but the final answer belongs to you. From what I've seen in this video, the PSSR issues are relatively minor and not too distracting, so I take it as a huge win even though Tom's opinion is more mixed. Same way I consider PSSR better than DLSS in their other TLOU video and you need to manually add a newer version to make the ghosting disappear and make DLSS better.
 
Last edited:

SKYF@ll

Member
Even with the PSSR issues with this game, the PS5 Pro version runs smoother and looks better than the PS5 version.
It's interesting to compare the clarity from CBR 4K (4.14M pixels) and PSSR 1440p to 4K (3.68M pixels).
If DF was going to highlight and point out the shortcomings of the PSSR, it should have also refocused on its strengths.
When playing games while sitting on the couch, the image quality on the PS5 OG is blurry and the frame rate is more stuttering.
n3zq8ey.jpg
 

Mister Wolf

Member
RTGI is a must for next gen games and too big to give up imo. Looks so good.

And the people who say baked lighting can look just as good are lying. Especially large sandbox or open world games. My case in point:



Does anyone think the lighting of this in motion looks anywhere close to the games with RTGI.
 

Zathalus

Member
Be more specific. DLSS has had the same issue with glints and hallucinations with lower level RT up until DLSS 3.5. So DLSS 1-3. It's had and continues to have edge ghosting and trails in 3.5 onwards and AO flicker still exists. These are mitigated on higher end hardware like the 4090 since you're talking about higher res and fps but on lower settings on lower end cards it's not amazingly different in terms of artifacts or tradeoffs to boost performance.
I have played a ton of games with DLSS, and almost a dozen now with PSSR. (Jedi Survivor, Avatar, GT7, Stellar Blade, Spider-Man 2, Last of Us Part 2, Ratchet & Clank, Veilguard, Ragnarok, Dragon's Dogma 2) DLSS never had the flickering and stability issues to the extent that PSSR has with RT. GT7 in RT+PSSR mode is quite bad, but almost every single game with PSSR and RT present flickering and temporal instability far in excess of what DLSS ever did. The flickering and instability gets diminished with less noise and/or higher resolutions, but that requires 1440p or higher, and with anything lower becoming a mess. DLSS has none of the instability and flickering is far less severe, even with lower resolutions.

DLSS did still suffer from more ghosting before 3.7, but that was not nearly as distracting as the visual issues we are seeing with PSSR. It's not just my, or DF's opinion on this matter, just look at the general reaction to both. DLSS 1.0 was widely considering the laughingstock of upscaling, but DLSS 2 (and especially since 2.5) onwards has been extremely well-received, whereas PSSR has not been, because the visual distractions are extremely obvious and doesn't require 4x zoom to notice.
 
Top Bottom