drotahorror
Member
This game sucks when you’re drunk.
Btw I’ve never equipped a shield. I’ve only 2hnd shit like a big boy.
Btw I’ve never equipped a shield. I’ve only 2hnd shit like a big boy.
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Torrent, dash toward, hit a couple times, dash away. Super easy.So what's the secret with tree sentinel? I keep going back to him and getting rekt.
Same here, was escaping from one of the bosses and I noticed a canyon, boom, dungeon.I deviated from the road to the castle, went to some trees on the right side. A place where in any other game there would be an item, and thats it. But there was a passage, and it went on and on, then I ended up in an entire other region with different enemies and etc.
Personally game looks great graphically, no complaints there. It has mostly really designed environments instead of some cookie cutter copy and paste. I somewhat agree on controls. Switching between 2h and 1h is cumbersome, and I wish ER had Sekiros instant dodge and then run, instead of typical souls roll after release of button.Soooo I just finished horizon 2 and started this, played for for a few hours and I have an unpopular opinion. Probably more because coming from a game like horizon that looks amazing, has exceptionally solid controls and combat.and a good story.
Elden ring looks like an early ps4 game, not so great performance on PS5 and God those controls... I found the game to be really clunky.
And I do completely understand this is how all souls game have been all along. I am a huge fan of sekiro, to a point that I platinumed it. Difficulty is not the reason I am not enjoying this. I had a blast mastering sifu but this game just isn't working for me.
Definitely not my cup of tea but the only thing that bothers me is that how does it get a free pass on performance, controls and below average graphics? Because it is hard and people will come off weak if they point out flaws in the game? How is this a 10/10 game is beyond me.
I'll end my rant here. No disrespect to people enjoying the game. I will continue to give it some more time, maybe it will click at some point.
And at close range he just spins around and homes in on you. Its honestly the case with almost every enemy in the game. They just track you. You can't do any true sidesteps. Just the typical circling around them infinitely until someone is able to hit them in the back. Its weird enemy AI. His attacks are really not that complicated. Or his aerial hammer attack where he just hangs in the air and then magnets right to you. Its just the same on every enemy in the game.That mergit dude kinda tough since baiting his jump attack works about half the time and he counters wirh that damn golden daggers close range. Got to about half his health in 10 attempts so will probably go to that roundtable for a breather.
I think that's fair. But I still am torn on it. Theres just wonky enemy shit going on thats not particularly great no matter the genre. Enemies doing a large windup that literally get flanked and have so much homing on their attacks they do animationless 180s and other annoying features of the rpg stat boosts they get making poise break stupidly easy for some enemies. Or the horrible base dodge in this game that hasn't improved at all.
Im still liking it because its fun to explore and fight sometimes. But the gameplay feels a bit dated to me. It really does. Compared to rpgs only, sure it is still light years better than Skyrim or something.
The game has a lot going for it but the gsmeplay should have improved more than this since DS3.
I get out of the tutorial cave... Within 5 secs I am rekted by some rando on horseback. From game are really not for me.
PS: Amazing OT Black Chamber
And sorry but the invasions suck ass at this point. Been invaded 3x by people with giant heavy weapons, clearly far above my level. They don't even play well. I think I end up hitting them and dodging everything for literally 3 min then they hit me once and I'm dead and I lose like 5k runes right after a boss. They're not outplaying me.
How do I turn off invasions? I set it to offline in settings and its still happening.
Thanks.
Enjoying the game overall but def not my favorite Souls game so far. Like a 7/10. Maybe 10 hrs in. It’s really weird the open-world is just slapped on top of the exact same mechanics from DkSIII.
I went out into the open world and painfully explored some high-level areas. Wasn’t really fun and there was a lot of trial and error. I made it to some red sky areas that I thought may even be the final areas of the game. Was I facing a great challenge, or just wasting my time banging my head against the wall fighting things I was never meant to at my level?
Started back on the main path and reached the first real boss Margit, whose combos I cannot block. Or well I can block them at first, but holy attacks go through my shield and he has very long combos that deplete my stamina.
I guess I could go and explore more to level, but to me that really takes the challenge and genius out of the Souls formula if I have to go do that to beat the boss. I just don’t see a way to progress through his second phase without using summons (which I never use on my first playthrough of any Souls game).
In short, I don’t really think the open-world makes the Souls formula any better, and the realtively difficulty of different areas sort makes the openness more of an illusion than it should be.
Lol you only get invaded if you already have summons on your side.And sorry but the invasions suck ass at this point. Been invaded 3x by people with giant heavy weapons, clearly far above my level. They don't even play well. I think I end up hitting them and dodging everything for literally 3 min then they hit me once and I'm dead and I lose like 5k runes right after a boss. They're not outplaying me.
How do I turn off invasions? I set it to offline in settings and its still happening.
totally the game's fault and not yoursEnjoying the game overall but def not my favorite Souls game so far. Like a 7/10. Maybe 10 hrs in. It’s really weird the open-world is just slapped on top of the exact same mechanics from DkSIII.
I went out into the open world and painfully explored some high-level areas. Wasn’t really fun and there was a lot of trial and error. I made it to some red sky areas that I thought may even be the final areas of the game. Was I facing a great challenge, or just wasting my time banging my head against the wall fighting things I was never meant to at my level?
Started back on the main path and reached the first real boss Margit, whose combos I cannot block. Or well I can block them at first, but holy attacks go through my shield and he has very long combos that deplete my stamina.
I guess I could go and explore more to level, but to me that really takes the challenge and genius out of the Souls formula if I have to go do that to beat the boss. I just don’t see a way to progress through his second phase without using summons (which I never use on my first playthrough of any Souls game).
In short, I don’t really think the open-world makes the Souls formula any better, and the realtively difficulty of different areas sort makes the openness more of an illusion than it should be.
totally the game's fault and not yours
The problem is you got to a new area and should have carried on. Instead you self filtered back to Limgrave.Enjoying the game overall but def not my favorite Souls game so far. Like a 7/10. Maybe 10 hrs in. It’s really weird the open-world is just slapped on top of the exact same mechanics from DkSIII.
I went out into the open world and painfully explored some high-level areas. Wasn’t really fun and there was a lot of trial and error. I made it to some red sky areas that I thought may even be the final areas of the game. Was I facing a great challenge, or just wasting my time banging my head against the wall fighting things I was never meant to at my level?
Started back on the main path and reached the first real boss Margit, whose combos I cannot block. Or well I can block them at first, but holy attacks go through my shield and he has very long combos that deplete my stamina.
I guess I could go and explore more to level, but to me that really takes the challenge and genius out of the Souls formula if I have to go do that to beat the boss. I just don’t see a way to progress through his second phase without using summons (which I never use on my first playthrough of any Souls game).
In short, I don’t really think the open-world makes the Souls formula any better, and the realtively difficulty of different areas sort makes the openness more of an illusion than it should be.
totally the game's fault and not yours
Will I at some point be able to buy an infinite amount of somber smithing stones from an NPC? Upgraded a weapon but not a huge fan of the weapon, hoping I didn’t waste a limited resource
ppl will keep saying it looks great. But they 're not understanding. Yes artstyle. Art direction....AMAZING. maybe some of the best i've ever seen tbh.Soooo I just finished horizon 2 and started this, played for for a few hours and I have an unpopular opinion. Probably more because coming from a game like horizon that looks amazing, has exceptionally solid controls and combat.and a good story.
Elden ring looks like an early ps4 game, not so great performance on PS5 and God those controls... I found the game to be really clunky.
And I do completely understand this is how all souls game have been all along. I am a huge fan of sekiro, to a point that I platinumed it. Difficulty is not the reason I am not enjoying this. I had a blast mastering sifu but this game just isn't working for me.
Definitely not my cup of tea but the only thing that bothers me is that how does it get a free pass on performance, controls and below average graphics? Because it is hard and people will come off weak if they point out flaws in the game? How is this a 10/10 game is beyond me.
I'll end my rant here. No disrespect to people enjoying the game. I will continue to give it some more time, maybe it will click at some point.
This game sucks when you’re drunk.
Btw I’ve never equipped a shield. I’ve only 2hnd shit like a big boy.
I'm trying to figure out the best way to get to the bridge...Be sure to read the description on the first Great Rune you get. There’s more to do!
Yup, right now the servers are down for EU anyway. Got invaded twice by NPCs, good fun. Best thing is it turns off Torrent so if you cannot use it in the open world you know what’s coming.Lol you only get invaded if you already have summons on your side.
It sounds like a npc black phantom is filtering you.
You’re in the extended tutorial, basically. Don’t judge the game by the beginner catacombs. That’s not how it plays out.5 Margit kills in a row. Helping people down bosses is still my favorite part of the Souls games. My progress is mostly being done in co-op with a buddy of mine. While I'm loving the game, I'm a little conflicted on the open world. I think I'm up to four of five optional "dungeons" and I can't say they are very interesting nor are the bosses found within. I'd say they most feel rushed or half implemented as to this point, they've all been extremely short and have the boss door that needs to be opened towards the beginning of the dungeon. After beating them you have a warp point in the boss room to warp to the beginning of the dungeon but that is usually across the hall. That just feels rather pointless or like something more substation was planned. I do like the random chest found in the world. That feels a lot more natural and rewards exploration. The day and night cycle altering what is roaming in the open world is a nice touch. I guess my larger concern would be repeat playthroughs. Do I want to tackle this giant world again? I'm a little doubtful. There are sections very reminiscent of traditional Souls level designs and those are wonderful. It almost feels like they designed a Souls sequel, broke it into chunks and then filled in the gaps with an open world.
And while there have been some awesome moments, a lot of the tropes found in these games are starting to feel really long in the tooth.Stage coach robbery
You’re in the extended tutorial, basically. Don’t judge the game by the beginner catacombs. That’s not how it plays out.
I’ve played every Soulsbourne game + DLC and honestly some of these bosses seem really difficult.
I didn’t beat Margit until I was level 28 and had jellyfish summon. That’s one of the hardest boss fights I’ve come across in a souls game.That mergit dude kinda tough since baiting his jump attack works about half the time and he counters wirh that damn golden daggers close range. Got to about half his health in 10 attempts so will probably go to that roundtable for a breather.
Way too many bosses have 1 shot to kill moves. Makes the fights really frustrating.
Does armor make difference? I havent found any good armor that's better than starting gear.
Not sure if this has been answered yet but I'm pretty sure those are the sad sacks of meat hanging off from those crosses which are scattered about.What is the screaming in Limgrave? Is it the bat enemies? I was just casually strolling around earlier and heard a male voice crying out in pain but couldn't find the source.
This gives you some decent stuff very early, very useful for people new to this style of game. Helped me immensely.