toddhunter
Member
Valle still using Hugo. I don't like this matchup
Yeah looks pretty bad for Sagat.
Valle still using Hugo. I don't like this matchup
Hart's taking notes on HugoYeah looks pretty bad for Sagat.
I can understand that it looks retarded as hell, but people complaining that it's a bad hitbox is mind boggling.We need a gif of Tiger Shot going through Hugo's face.
IMO, hitboxes should be as close to animations as possible. If they didn't want Hugo to get hit by it while crouching, he should crouch lower to the ground.I can understand that it looks retarded as hell, but people complaining that it's a bad hitbox is mind boggling.
Yeah, it's a state-based thing, the high tiger specifically doesn't hit crouchers. Has nothing to do with the visual hitbox.I can understand that it looks retarded as hell, but people complaining that it's a bad hitbox is mind boggling.
I'll wear a Q mask if someone can make my eye spark thing coming out of it.
He's gigantic. I don't think there's anything they could've done. A lower crouch would've messed up other things.IMO, hitboxes should be as close to animations as possible. If they didn't want Hugo to get hit by it while crouching, he should crouch lower to the ground.
But do they look that dumb?He's gigantic. I don't think there's anything they could've done. A lower crouch would've messed up other things.
Plus there's other moves in the game that function similar to high tiger shot, as in they only hit characters in a specific state. They also look dumb when they miss.
But do they look that dumb?
I really do wish I could play the early build of SF4 where the model interaction actually determined when an attack connects.IMO, hitboxes should be as close to animations as possible. If they didn't want Hugo to get hit by it while crouching, he should crouch lower to the ground.
I really do wish I could play the early build of SF4 where the model interaction actually determined when an attack connects.
Has any game actually done that? Where the hit boxes are the animations?
Ehhh they look pretty stupid. High tiger shot dumb? I dunno. I believe Guy's HK hurricane kick doesn't hit opponents on the ground, so he will kick right through their face.But do they look that dumb?
Hunch him over a bit more.hugo is the extreme. There is no way to make him crouch lower. What did you want? Give hugo chris' crouch and have him pull out a gun?
Skullgirls matches everything pretty well. And you know it since the game lets you view hitboxes!I really do wish I could play the early build of SF4 where the model interaction actually determined when an attack connects.
Has any game actually done that? Where the hit boxes are the animations?
I can see how it could be a problem in situations like DP vs. Slide. Is that what you are talking about?I played that, you really don't want to try it
yo smug
Smug time!!!
It isn't a big deal, he is just saving it forNLBC
The Frenchie knows a thing or two about food. They are really underrated since everyone loves to suck on the Italian sausage.
It isn't a big deal, he is just saving it forNLBC
It isn't a big deal, he is just saving it forNLBC
Looks like EVO starting earlyif smug wins his next match, he plays chris g.![]()
NLBC without Sanford is pretty much "whatever" time already.
WNF: http://levelup.challonge.com/wnfae_2014_evo_usf4
Snake Eyez
Chris G
veloc1raptor
ngl brentt
nuckledu
kbrad
gootecks
NGL Chris
pie smug
mcz marq teddy
mike ross
filipinoman
pie zeus
that moment you realize aquasilk is ass
Do they? As a French I find this really strange to hear: I love italian food just as much as the next guy, but it's pretty limited in its scope. They only do a few things, but they do it really well.The Frenchie knows a thing or two about food. They are really underrated since everyone loves to suck on the Italian sausage.
they havent played yetwho won between smug and chris g?