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Fighting Games Weekly | June 30 - July 6 | Judge, Juri & EGsecutioner

i think that gaf, as a collective, should start petitioning Old Spice or Dove to sponsor EVO with those mini deodorants.

have like those huge gallon containers with a free sample for all attendants at all entrances and exits!

stickdeoW.jpg


EMP_BodyOdor
 
I don't know why but the avatar switch made him seem funnier to me.



I wish I could be excited for it but I'm not. Anyone can tell me why I should be hyped for it?

Because it's French Bread's next game after Melty Blood. If you didn't like/weren't interested in Melty Blood than I'm not sure how much appeal this game would have for you even though it's quite different.
 

Silky

Banned
i think that gaf, as a collective, should start petitioning Old Spice or Dove to sponsor EVO with those mini deodorants.

have like those huge gallon containers with a free sample for all attendants at all entrances and exits!

stickdeoW.jpg


EMP_BodyOdor

lmaoooooo
 
Have they announced what the channel for Evo will be this year? A professor I had the last two quarters is interested in checking Evo out after I had talked about fighting games a bunch and I want to send him some info for it.
 

El Sloth

Banned
Ggs, Karst! I appreciate the Blanka experience for my Hugo. It took me a while to figure out how to handle the blanka balls.

One thing, you trained me to expect grabs after hitting me with a crouching light, but then you never changed it up. I don't remember you comboing into his horizontal ball once off a cr.lp or lk.

By the way, then analogy I used before was bad. Choosing the right Ultra for the matchup is part of the metagame. Referring to it as "counter picking" just doesn't feel right to me. If you're playing a character with a good fireball game it makes sense to go with a projectile invincible ultra, if you're playing against a character with a a lot of health it makes sense to go with an ultra you can combo into, etc and so forth.
 
GGs Beef and Sloth.

Beef, thank you for abusing that Vega wall jump against me. It took a while to get used to. I am still adjusting to a lot of matchups because I have matchup experience against a total of like 10 characters. You are really good at poking the command dashes on reaction.

Sloth, I couldn't figure out whether Hugo could punish Blanka ball M without his ultra. It seemed like you punished it once or twice, but then it whiffed a lot. Is it tight? I was surprised to find that Rose can't punish Blanka balls. Wow, that matchup just got easier! Is there something else I can do once her orbs go up?

I think WU is best for Blanka. The versatility far outweighs 25% more damage. You jumped into U1 a lot because you thought I was doing U2, and I never used it unless chip would kill anyway. I understand you might think counterpicking is necessary, but that is just not how I fly in any fighting game. I will just work harder if the matchup is bad, and try to win through superior play. Besides, U2 killed Hugo several times where U1 couldn't.

On the note of ambiguous animations, is there a way to tell whether Hugo is going to lunch or grab during that EX run move?

Edit: it definitely is counterpicking, just like swapping assists. Anyway, I like having both on hand for all matchups. The lighting ball has 29f invincibility or so, so it comes in handy against characters like Ryu who are trying to DP chip me up close and such.

Re: No Blanka links. You are right, I did none. I linked c.MK into itself a few times, and that plus pianoing the right electricity at different times is what I am focusing on right now.

I am working on more stuff outside of grab setups, and I am still working on new grab setups. The hop into c.HK and hop into focus attack into backdash are both new for me. It is only my third day or so playing him, so it will take time for me to incorporate all of his setups. I am very slow at this stuff, unfortunately. It took me like 2 weeks to link Oni's c.LP into b.MP consistently. I blame my parents for not thinking I was worthwhile enough to buy an instrument for.
 

El Sloth

Banned
Sloth, I couldn't figure out whether Hugo could punish Blanka ball M without his ultra. It seemed like you punished it once or twice, but then it whiffed a lot. Is it tight? I was surprised to find that Rose can't punish Blanka balls. Wow, that matchup just got easier! Is there something else I can do once her orbs go up?
Hugo definitely can, I'm just really bad at doing it for some reason. Look at all those ex backbreakers I got instead! It whiffed because I did it way too late. I'm pretty sure he's able to punish all of them except maybe EX never mind, he definitely can.

I think there's one blanka ball she can punish with her forward.hk, but I don't remember which. Also, U1 will hit all of them off block (except maybe, again, EX).

You can try hitting me with a quick move in between the rotation of the orbs, go for a low hitting move if I'm walking forward and there isn't a an orb in your way (remember you got me with slide once), or use a projectile invincible or fully invincible move if you think I'm about to press a button to get past the orbs and hit me.

I think WU is best for Blanka. The versatility far outweighs 25% more damage. You jumped into U1 a lot because you thought I was doing U2, and I never used it unless chip would kill anyway. I understand you might think counterpicking is necessary, but that is just not how I fly in any fighting game. I will just work harder if the matchup is bad, and try to win through superior play.
I was jumping into it a lot because I had already jumped as you activated lol :(

I still think the extra chip damage would have won you more games against Hugo!

On the note of ambiguous animations, is there a way to tell whether Hugo is going to lunch or grab during that EX run move?
I haven't payed attention to any animation differences, although lariat might be a bit faster than running grab, but he actually says "LARIAT!" out loud during his running lariat versus just growling during his running grab.
Re: No Blanka links. You are right, I did none. I linked c.MK into itself a few times, and that plus pianoing the right electricity at different times is what I am focusing on right now.
Oh, cr.lp and cr.lk can be cancelled into ball. You don't have to link it. It might be a bit hard to hit confirm, but it shouldn't be too hard to combo.

And yeah, I know you're still new to the character which is why I'm not criticizing you for not doing his max damage punishes or cross up blanka ball shenanigans and the like. I think you learn this stuff pretty quickly actually! It took me, like, two years to get to the point that I am and I still drop Rose's bnb. All. The. Time. I am just not good at this stuff. I don't know why I love fighting games so much despite being pretty bad at them.
 

Beats

Member
Good games TWILT. I should probably set one of my taunts to say "last game" or something. > . <

Your Link was giving me trouble in a lot of those matches. I couldn't do much with Samus either.
 
Hugo definitely can, I'm just really bad at doing it for some reason. Look at all those ex backbreakers I got instead! It whiffed because I did it way too late. I'm pretty sure he's able to punish all of them except maybe EX never mind, he definitely can.

I think there's one blanka ball she can punish with her forward.hk, but I don't remember which. Also, U1 will hit all of them off block (except maybe, again, EX).
EX Rolling Attack is not safer than other versions. It's -22 on block like all of them. The only thing that changes with the EX version is projectile invulnerability and its movement is significantly faster. It doesn't even do more damage, now that I'm looking at the frame data (so I should stop going for chip kills with it...). The safety of the balls goes in this order, I think:

Most Safe
L
M
H = EX
Least Safe

Pretty much everyone can punish the H version (even Hugo, with his c.HK I think), only some characters can punish M, and few seem to be able to punish L outside of Ultras. M goes almost as far as H, and their big difference is the safety and that H causes a knockdown. Amusingly enough, the EX version doesn't cause a knockdown; I consider this an oversight, personally.

You can try hitting me with a quick move in between the rotation of the orbs, go for a low hitting move if I'm walking forward and there isn't a an orb in your way (remember you got me with slide once), or use a projectile invincible or fully invincible move if you think I'm about to press a button to get past the orbs and hit me.
Gotcha.

I was jumping into it a lot because I had already jumped as you activated lol :(
Oh, haha!

I still think the extra chip damage would have won you more games against Hugo!
No way!

I haven't payed attention to any animation differences, although lariat might be a bit faster than running grab, but he actually says "LARIAT!" out loud during his running lariat versus just growling during his running grab.
Oh! I will have to look for that. I kept doing the wrong thing. -_-

Oh, cr.lp and cr.lk can be cancelled into ball. You don't have to link it. It might be a bit hard to hit confirm, but it shouldn't be too hard to combo.
Oh, I thought you meant this combo: c.LK, c.LK, s.LP, ball H. Lots of links, and I'm just no good at links. It's especially bad in SFIV, because the duration between the linked hits seems so long that I feel like it will drop if I don't press the button sooner.

And yeah, I know you're still new to the character which is why I'm not criticizing you for not doing his max damage punishes or cross up blanka ball shenanigans and the like. I think you learn this stuff pretty quickly actually! It took me, like, two years to get to the point that I am and I still drop Rose's bnb. All. The. Time. I am just not good at this stuff. I don't know why I love fighting games so much despite being pretty bad at them.
I'm right there with you!

I did some cross up Blanka ball stuff. Somehow you always blocked it in the right direction, though, so I stopped. And Hugo...lol! - he's too big for it to work! Or do you mean the <-, -> ball that hits in the middle of you on oki? That feels so unsafe to me. >_< I've never seen a top Blanka player do it. The risk is just so huge. I only go for the cross-up ball when I'm either desperate for a last hit against an opponent or I'm so far ahead that I feel like I can risk getting hit if it fails.

Edit: Oh yeah, and those Hugo matches made me start to be more mindful about my space. In Marvel, screen position isn't too important to me since Firebrand zips around back and forth and Dormammu teleports. Having to manage ground is a new experience, and after a while I said "Wait, why am I letting Hugo back me into a wall so easily?" Then I started to stand my ground more and deal with your presence instead of backing up and baiting attacks when I could.
Im dissapointed in you FGC Gaf. And here I had stuff set aside just for side bets & yet, nothing.
What happened with that bet you had going against UltraDavid, anyway?
 

TWILT

Banned
Good games TWILT. I should probably set one of my taunts to say "last game" or something. > . <

Your Link was giving me trouble in a lot of those matches. I couldn't do much with Samus either.

Good games. My Ike performance was disappointing. He's my main too. >: I also need to stop SDing like an idiot with Pikachu...

Your Ganondorf and Samus were really good. I thought you did a lot of good reads with the choke grab, and you made good use of Samus' missiles.
 
If everyone wants to keep using the "UltraDavid" excuse cause they don't have any actual balls, that's fine by me. I dunno why I expected anything else from a bunch of kids.
 

Thores

Member
If everyone wants to keep using the "UltraDavid" excuse cause they don't have any actual balls, that's fine by me. I dunno why I expected anything else from a bunch of kids.

I was under the impression that proper adults settled previous debts before taking on potential new ones.
 

Exr

Member
People in topanga chat are overrunning the japanese and being really obnoxious, it's killing me.
 

El Sloth

Banned
EX Rolling Attack is not safer than other versions. It's -22 on block like all of them. The only thing that changes with the EX version is projectile invulnerability and its movement is significantly faster. It doesn't even do more damage, now that I'm looking at the frame data (so I should stop going for chip kills with it...). The safety of the balls goes in this order, I think:

Most Safe
L
M
H = EX
Least Safe

Pretty much everyone can punish the H version (even Hugo, with his c.HK I think), only some characters can punish M, and few seem to be able to punish L outside of Ultras. M goes almost as far as H, and their big difference is the safety and that H causes a knockdown. Amusingly enough, the EX version doesn't cause a knockdown; I consider this an oversight, personally.
Yeah, you're right. I checked myself after making the post. I really need to practice my execution because I was letting way too many of those go.

The truth cares not for your principles!

Oh! I will have to look for that. I kept doing the wrong thing. -_-
I believe his arms may not be outstretched as far during running lariat as they are during running grab. Turned the game off so I'm a bit too lazy to check to make sure, sorry lol
Oh, I thought you meant this combo: c.LK, c.LK, s.LP, ball H. Lots of links, and I'm just no good at links. It's especially bad in SFIV, because the duration between the linked hits seems so long that I feel like it will drop if I don't press the button sooner.

I'm right there with you!
Ah, I see. Yeah, I see a lot of Blankas hit me with that. You can also combo into super that way I believe.
I did some cross up Blanka ball stuff. Somehow you always blocked it in the right direction, though, so I stopped. And Hugo...lol! - he's too big for it to work! Or do you mean the <-, -> ball that hits in the middle of you on oki? That feels so unsafe to me. >_< I've never seen a top Blanka player do it. The risk is just so huge. I only go for the cross-up ball when I'm either desperate for a last hit against an opponent or I'm so far ahead that I feel like I can risk getting hit if it fails.
Yeah, I meant that one and the one where after a hard knockdown Blanka does one of his vertical balls to get close to the opponents body then does U1 for an ambiguous crossup on the opponent's wakeup.
Edit: Oh yeah, and those Hugo matches made me start to be more mindful about my space. In Marvel, screen position isn't too important to me since Firebrand zips around back and forth and Dormammu teleports. Having to manage ground is a new experience, and after a while I said "Wait, why am I letting Hugo back me into a wall so easily?" Then I started to stand my ground more and deal with your presence instead of backing up and baiting attacks when I could.
I noticed! Yeah, you were letting me pressure you into the corner way too often with Hugo and the corner is where he's at his strongest (although I let you get away with ex rainbow ball way too often). Cr. hp seems like a really great button against him. You should also try out his standing mp.
 
Yeah, I meant that one and the one where after a hard knockdown Blanka does one of his vertical balls to get close to the opponents body then does U1 for an ambiguous crossup on the opponent's wakeup.

I noticed! Yeah, you were letting me pressure you into the corner way too often with Hugo and the corner is where he's at his strongest (although I let you get away with ex rainbow ball way too often). Cr. hp seems like a really great button against him. You should also try out his standing mp.
Do you have a video link to the U1 setup?

Hugo is a special case. Normally, I don't care about going into the corner because Blanka gets out of it so easily. But Hugo is so tall that EX Rainbow Ball hits him. -_-

I should use s.MP more. It's a great poke.
 

Riposte

Member
Shit I couldn't make up:

"Powerstone isn't a fighting game either. Smash is simply a less complicated Powerstone, streamlined down to a two player game."


In other news, I want a JoJo game that plays less like a traditional fighting game and it is more about setting up unique win conditions and landing debilitating strikes. I've been on a JoJo manga binge and it's all I've been thinking about. Personally, I don't like how ASB translated several stands into play, but that may be because a standard health-bar game isn't right for it.
 
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