Myths
Member
The game might give "MMO vibes" because the director and people from FFXIV worked on it.
Negatives/Lack:
- Stagger mechanic
-Barebone rotation, no environmental strategy or field objects (disappointing for an action game with movement)
- Status Effects/Element
- Character progression (Sphere Grid/Crystarium/Points Distribution/Redistribution isn't actually a balancing act of constraints
- "Instanced" areas/level design, lacking useful optional paths, content, or worthwhile replayability
- On-rails MSQ, nothing stimulating, puzzling or engaging to level design and progression
That said, they aren't going backward. Some of ya'll want every damn game out of JP devs to be strictly another DQ/prototypical "JRPG" from the 90s. That's what their side games are for.
Negatives/Lack:
- Stagger mechanic
-Barebone rotation, no environmental strategy or field objects (disappointing for an action game with movement)
- Status Effects/Element
- Character progression (Sphere Grid/Crystarium/Points Distribution/Redistribution isn't actually a balancing act of constraints
- "Instanced" areas/level design, lacking useful optional paths, content, or worthwhile replayability
- On-rails MSQ, nothing stimulating, puzzling or engaging to level design and progression
That said, they aren't going backward. Some of ya'll want every damn game out of JP devs to be strictly another DQ/prototypical "JRPG" from the 90s. That's what their side games are for.