About that.
You get 20 seals for an elite mark, 2 seals for a regular mark.
Prices: 200 seals for an Alexandrite, 500 for an Oil, 750 for a Sand.
Doesn't seem so bad especially if elite marks sound like they're essentially fate boss zergs. Could see players getting a sand a week from this without much fuss.
Don't you only get one elite mark a week, and a normal daily? The rest give less seals afaik.
they removed double flare
From what I understand you can just kill elite marks without a hunt for them since they just exist in the open world, and be rewarded with 20 seals. The weekly elite hunt just gives a bonus seals on top of the normal payout (think roulettes) plus a specific target.
Could be wrong though.
That's correct.
Elite marks have a large HP pool, so you wanna get lots of people on it, like a full party, and they drop 20 allied seals, 80 myth and 20 soldiery to everyone.
That's correct.
Elite marks have a large HP pool, so you wanna get lots of people on it, like a full party, and they drop 20 allied seals, 80 myth and 20 soldiery to everyone.
New dungeons are all really well made and a blast to figure out.
Probably no speedrunning venues like Bray anymore, but man, are they great.
Tamtara is probably the most interesting dungeon in the game.
What I quoted from the patchnotes before:What do you mean?
If you timed it correctly you could cast a Flare right as the mana tick from Umbral Ice filled up your MP bar. Then you could cast another Flare straight away.An issue wherein thaumaturges and black mages were able to cast multiple fire-based spells under the effect of Umbral Ice I or II.
I thought that too when I sawMan, my eyes lit up as soon aspopped up for the Magiteknical Difficulties quest. It's about time an FF acknowledges the most important member of the trio!Jessie
So I take it Ramuh Hard is piss easy right. I see people battling the EX version already on streams
New shirt is nice.![]()
Where do you get it from?
I was so nervous that I then proceeded to fuck up the <pos> three times in a row.
But man, this thing has like no health. I flashed him all the while the rest of my party made it to him, and their auto attacks were enough to get him to half health before someone else shouted his location. Bunch of people gathered just in time to watch his corpse lie on the snow.
Ugh, this. While I was getting ready for work I idled waiting for the FATE that has my daily mark. ~40 minutes later, I get 2 lousy seals. Also "just missed" Naul about 3 times this morning D:Did a few elite hunts including Naul, which I didn't get to in time to make any real effort (ended getting one seal). Daily hunts aren't worth it (three sets of enemies, two enemies from FATEs). You'll only get 7 seals from completing all tasks in the bill (although the gil is nice)
The new gathering tools need 99 NQ of a new item. At 408 gathering, you get 81% chance and it is NQ-only. You can use the ability to increase yield per hit, but you also want to use GP to up that %. The Botanist item is Redolent Log at Central Shroud, Greentear, 6AM, slot 6. The Botanist item is Antumbral Rock at Eastern Thanalan, 2AM, slot 7.
Judgment Rings:
Fending: VIT+18, Acc.+12, Crit.+17
Slaying: STR+16, Crit.+17, Det.+9
Aiming: DEX+16, Crit.+17, Sk.Spd.+12
Casting: INT+16, Crit.+17, Det.+9
Healing: MND+16, Acc.+3, Crit.+12, Det.+12
Weapons:
Thunderstrike (GLA/PLD): STR+26, VIT+30, Parry+20, Ltng.Res.+14, Det.+21
Thunderhead (GLA/PLD): STR+11, VIT+12, Ltng.Res.+5, Det.+6, Sk.Spd.+12
Thundercrack (PGL/MNK): STR+37, VIT+42, Ltng.Res.+19, Det.+29, Sk.Spd.+28
Thunderstorm (MRD/WAR): STR+37, VIT+42, Parry+40, Ltng.Res.+19, Det.+20
Thunderbolt (LNC/DRG): STR+37, VIT+42, Acc.+40, Ltng.Res.+19, Sk.Spd.+28
Thunderdart (ARC/BRD): DEX+27, VIT+42, Crit.+40, Ltng.Res.+19, Det.+20
Adjudicator's Gavel (CNJ/WHM): VIT+38, MND+37, Acc.+8, Ltng.Res.+19, Det.+20, Sp.Spd.+40
Adjudicator's Staff (THM/BLM): VIT+38, INT+37, Acc.+28, Ltng.Res.+19, Det.+29
Ona Ramuhda (ACN/SMN): VIT+38, INT+37, Acc.+40, Ltng.Res.+19, Sp.Spd.+28
The Law of Levin (SCH): VIT+38, MND+37, Acc.+8, Crit.+40, Ltng.Res.+19, Sp.Spd.+28
Boss 1: Scylla
Coffer: Tank Hands, Tank Belt, Healing Hands, Healing Belt, MNK Hands, MNK Belt, DRG Feet, BRD Feet, Casting Feet
Boss 2: Glasya Labolas
Coffer: DRG Hands, DRG Belt, BRD Hands, BRD Belt, BLM Hands, BLM Belt, Tank Feet, MNK Feet, Healing Feet
Boss 3: Amon
Coffer: DRG Head, DRG Legs, MNK Head, MNK Legs, Casting Head, Casting Legs, Tank Body, BRD Body, Healing Body
Boss 4: Xande
Coffer 1: Tank Head, Tank Legs, BRD Head, BRD Legs, Healing Head, Healing Legs, DRG Body, MNK Body, Casting Body, Oil of Time, UAT
Coffer 2: Throne Gem, Wind-up Onion Knight
Tam-Tara HM, the "victory" CSwas pretty messed up, not sure what to say about it besides that. First boss mechanics were pretty clever.and the final CS of the completion quest