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Five years ago today (2019), ATLUS and Vanillaware released 13 Sentinels: Aegis Rim for PlayStation 4 in Japan

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
Happy 5th anniversary to one of my favorite games from the past 5+ years! 🎉🥳

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I've recently double dipped on an imported Switch copy from NA and it finally arrived yesterday, so I'm currently debating whether it's time for a replay. :messenger_grinning_sweat:
 

zokie

Member
i am a greedy fat piggy . this the content of the game on my local psn
the price is still $60 after a 50% digital sale off
i shall continue to wait for a good price

"
Premium Edition Set Details
1) 13 Sentinels: Aegis Rim Digital Secret File
A digital booklet that includes 1980's-style magazine articles, designs and content not included in the final game and more! Clocking in at 132 pages of content to better immerse you in the world of 13 Sentinels: Aegis Rim!
*13 Sentinels: Aegis Rim Digital Secret File includes content that can only be viewed on a PlayStation®4.

2) 13 Sentinels: Aegis Rim Original Theme & Avatar Set
Only available with the Premium Edition. Includes an Original Theme and avatars of all main characters, such as Tsukasa Okino, Chihiro, Kyuuta Shiba, Miwako Sawatari, Tamao Kurabe and BJ. 20 in all!

"
 

Little Mac

Gold Member
This is one of those games that’s been on my wishlist for a while and I never buy it because I’d rather have it for the Switch 2 than the PS5. Same with Unicorn Overlord.
 
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Five fucking years already? Jaysus

Great game, it was like a less psychotic Bokurano. The strategy segments were meh but the visual novelish segments were aces... though a bit too twisted for its own good.
 

Magister

Member
The game was 7/10 for me which is weird because I usually like visual novels.

I found the story nonsensical and way too confusing and the ending twist was just ok.

The combat sections sucked because everything was a dot (your units and enemies). There were no 2D mech/enemy sprites or 3D mech/enemy models.

However, its graphics/style/music were all top-notch.

I'm sorry, but for me it was not the Holy Grail of JRPGs like some of you consider it to be.
 
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NanaMiku

Member
I still remember the Yoko Taro interview

Can you share a message to the fans that are looking forward to the release of 13 Sentinels: Aegis Rim?


Yoko Taro: “I think you must buy this game! The reason for that is—in order to keep the existence of this Japanese national treasure of a company known as Vanillaware, they must sell as many copies possible. I don’t care whether games of other companies sell, and I really wouldn’t care at all if Atlus were to go under! However, Vanillaware games are the one thing we can’t lose in Japan, so let’s all buy 13 Sentinels: Aegis Rim!”


I'm kind of worried that the current generation of 4K textures will make it harder for Vanillaware to produce their games.
 

Mayar

Member
I still remember the Yoko Taro interview




I'm kind of worried that the current generation of 4K textures will make it harder for Vanillaware to produce their games.
They don't necessarily have to strive for 4K textures, they can easily stick to their style and everything will be fine, many games use pixel graphics, 2D graphics and don't chase 4K. There was already one case when the developers chased "Technology" and as a result the game only lost from it, I used to be a fan of the Disgaea series, and exactly at that moment when they abandoned their style and switched from 2D to 3D I stopped playing games of this series =)
 

kunonabi

Member
The game was 7/10 for me which is weird because I usually like visual novels.

I found the story nonsensical and way too confusing and the ending twist was just ok.

The combat sections sucked because everything was a dot (your units and enemies). There were no 2D mech/enemy sprites or 3D mech/enemy models.

However, its graphics/style/music were all top-notch.

I'm sorry, but for me it was not the Holy Grail of JRPGs like some of you consider it to be.
I didn't like it much. The beginning is great when the plot is still a mystery but once you know whats going on it becomes a lot less interesting. Then it just completely falls off a cliff when you get to the guy's storylines which are all mostly blah to awful.
 

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
They are one of my all time favourite devs out there. I’m currently fucking obsessed with Unicorn overlord, currently put over 300 + hours in to the game.

I also want to replay 13 Sentinels again….to this day I still think about that game.
Since you're a big Vanillaware fan, by any chance do you have the Vanillaware Official Art Book - Vanilla Mania?

It contains a bunch of dope illustrations and concept art from most Vanillware games including 13 Sentinels.

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71T+x7HlAlL._SL1500_.jpg
 
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Yaki…soba…pan….

2/3 through the plot begins to meander a bit too wildly for me. Also there were probably 3-4 too many characters by the end, but it still is now a positive memory.
 

A.Romero

Member
I got this in digital format for Switch but I haven't finished it. I did enjoy what I have played so far and I think I have like 1/3 or less left but there was a section that was kind of confusing and it kind of drained me a bit after.

Also, I got Octopath Traveler II and started playing that.
 
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Corian33

Member
Very unique and memorable game! Like others mentioned, the combat sections were meh but the visual novel part was great. I think the story was about 20% longer than it needed to be, but it kept me interested all the way to end.
 

bender

What time is it?
It's the first Vanillaware game that I love and they followed it up with another game I love. Their output is like Studio Ghibli as even if I don't like the end product, I still buy them for the lush and wonderful art.
 

Branded

Member
Is this just a visual novel? I always see it get praised but if it's a animated book then I'm not really interested. I read enough books outside of gaming as it is lol.
 
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