nowhat
Gold Member
I've heard it's massive, and growing.MS can pound sand with their ‘momentum’.
I've heard it's massive, and growing.MS can pound sand with their ‘momentum’.
Example of how a third party focused MS company (the Azure side in MS where Nadella comes from) will not put the needs of their gaming division above the possibility to sell more capacity to other customers.Damned if you do, dammed if you don't.
Spin up a bunch of servers to accommodate a surge in traffic that you're only going to get once, or pay for the extra capacity and not need it after launch.
1982.In FS defense, since when is it a game?
It's like calling a dolphin a fish because it lives in the water.1982.
Server issues in 2024 is still a thing.
Need to sort this ASAP. I had planned to give it a go and fly over my house. I bet that's all most people want to do
Damned if you do, dammed if you don't.
Spin up a bunch of servers to accommodate a surge in traffic that you're only going to get once, or pay for the extra capacity and not need it after launch.
What makes it not a game?It's like calling a dolphin a fish because it lives in the water.
What makes it a game?
It's a simulator.
You say that like it means anything? The game has progression, goals, missions, a career mode, various activities, leaderboards/rankings, etc...What makes it a game?
It's a simulator.
I stand correctedThere's racing, a career mode and other stuff. How is that not a game?
With regard to the topic at hand, who gives a shit about Steam user reviews?
It's got to be, People trying to max everything out and the cloud choking.
Get those settings down to Series S levels and everything is hunky dory.
I expect STALKER 2 to be the same experience given the no-preload no-early reviews policies… Yet I’ll still try to run it today. Just a shame to see such a shitshow, I bought Flight Sim for the first time in 2020 and I loved it, the game worked just fine.
That is called scaling. And it should be MS's bread and butter. They might have hired an intern for the backend. I imagine the better engineers get paid more working on non-game related products.I thought the whole point of the cloud was that businesses could quickly and dynamically allocate resources as needed depending how much demand there was for something
Xbros…
Damned if you do, dammed if you don't.
Spin up a bunch of servers to accommodate a surge in traffic that you're only going to get once, or pay for the extra capacity and not need it after launch.
This is a bit of a lie to be fair, they all say that and likely in several cases they write bigger checks than their butts can cash. Does not mean it cannot be done but just because you have VMs in the cloud does not mean scaling is trivial or cheap… as soon as your cloud vm needs to scale in memory then you will have some fun as scaling horizontally if the problem is RAM is expensive and problematic too.I thought the whole point of the cloud was that businesses could quickly and dynamically allocate resources as needed depending how much demand there was for something
I agree… review bombing and a really nasty bitter press coverage destroyed DriveClub’s launch for similar reasons (server performance at launch… to be fair you could still play the game locally just fine).Review bombing is pitiful. It's like when a journalist gives a game a made-up score because he couldn't get past the first boss.
Only technically correct and not… at best the MS Gaming division is paying the Azure division for capacity (so using their own budget that MS Gaming cannot spend in other things), but worse for the Azure division they do not get to sell the same capacity to third party customers.ITs Microsoft, they dont pay anyone for their own Azure Servers.
DriveClub, eventually, turned out pretty great. But you can't deny the launch was a disaster. It was supposed to be a launch title. It released a year later. And the servers were a mess, and also, the PS+ version was severely gimped (from what was promised).I agree… review bombing and a really nasty bitter press coverage destroyed DriveClub’s launch for similar reasons (server performance at launch… to be fair you could still play the game locally just fine).
The unwashed degenerates of Steam strike again
There's racing, a career mode and other stuff. How is that not a game?
With regard to the topic at hand, who gives a shit about Steam user reviews?
Oh so now what, steam and xbox not friends no more? Or do you guys only praise steam when it fits the narrative?Steam.
ITs Microsoft, they dont pay anyone for their own Azure Servers.
Maybe they didnt think there would be that much demand for Flight Simulator 2024?
i could do it and post pics if you wantServer issues in 2024 is still a thing.
Need to sort this ASAP. I had planned to give it a go and fly over my house. I bet that's all most people want to do
Makes sense. I don’t know why this trend of minimise the size of an install. You don’t have enough storage? Buy more.Terrible planning by the tech team is causing their server cache to die under load. They only tested it for 200k users and in real life the server cache is not able to handle the real load.
The PS+ version was a bit missold but it was also entitled gamers kicking up a storm and helping to kill the game series. Great job… :/.DriveClub, eventually, turned out pretty great. But you can't deny the launch was a disaster. It was supposed to be a launch title. It released a year later. And the servers were a mess, and also, the PS+ version was severely gimped (from what was promised).
Oh so now what, steam and xbox not friends no more? Or do you guys only praise steam when it fits the narrative?
theres essentially a career mode nowIn FS defense, since when is it a game?
Have you seen Ass of Ca... oh here he is, Hi Ass of can whoopingI vow to make sure it stays that way
Pls check the ingame settings first before you do any symlink shenangians. I think you can tell the game where it can save the rolling cache.Even after I've got past servers there's still fundamental issues with the current build.
Make sure to mklink your game directory. It downloads everything to your system drive without asking.
I have a feeling that Gamepassing such a niche game was a fundamental mistake. 1 or 2 million bored normies will download it, crash the servers for a week, look at their home, delete the game and will forget about it. And this all actually crashes the party for the remaining paying customers, and boy MSFS hobby is not cheap in the slightest.The game reached the runway but couldn't take off...
Frankly speaking, very bad results for Microsoft (one of the richest companies in the world for a second), unable to provide servers for 25,000 people, this is a shame, forgive me. This is not a Diablo or POE or WOW, where 300,000 - 500,000 players from all over the world are trying to log into the server at the same time. This game for a second uses the server infrastructure - Microsoft Azure, which is used by millions of people in the world at the same time, and you want to say that it could not handle 25,000 players?
As it seems to me, the game was simply released much earlier than it should have been, as usual, the deadlines were tight, and it was released in a very raw state with a bunch of bugs and shortcomings. Which has already become the norm, and this is sad.
mklink is not shenanigans, it's just a smart shortcut. The base data package is still 20 odd gb garbage on your system drive that you can happily move elsewhere.Pls check the ingame settings first before you do any symlink shenangians. I think you can tell the game where it can save the rolling cache.
Just saying...there are options ingame. If you want everything on another drive.....yeah do the symlink stuff. Its annoying that still in 2024 so many games just put everything by default on your windows partition.mklink is not shenanigans, it's just a smart shortcut. The base data package is still 20 odd gb garbage on your system drive that you can happily move elsewhere.
It’s going down, boss. Congrats.I vow to make sure it stays that way
Example of how a third party focused MS company (the Azure side in MS where Nadella comes from) will not put the needs of their gaming division above the possibility to sell more capacity to other customers.
It is reserving capacity (that can be quickly redirected, this is all VMs somewhere in the cloud, but you are not selling it to paying customers if you reserve it for internal ones… sure sure each division charges the other in very big corps, but that is kind of just moving the overall budget around lol).