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Flight Simulator 2024 is now the lowest-rated AAA game in Steam history

DenchDeckard

Moderated wildly
Server issues in 2024 is still a thing.

Need to sort this ASAP. I had planned to give it a go and fly over my house. I bet that's all most people want to do 😆
 

Inviusx

Member
Damned if you do, dammed if you don't.

Spin up a bunch of servers to accommodate a surge in traffic that you're only going to get once, or pay for the extra capacity and not need it after launch.
 
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Panajev2001a

GAF's Pleasant Genius
Damned if you do, dammed if you don't.

Spin up a bunch of servers to accommodate a surge in traffic that you're only going to get once, or pay for the extra capacity and not need it after launch.
Example of how a third party focused MS company (the Azure side in MS where Nadella comes from) will not put the needs of their gaming division above the possibility to sell more capacity to other customers.
It is reserving capacity (that can be quickly redirected, this is all VMs somewhere in the cloud, but you are not selling it to paying customers if you reserve it for internal ones… sure sure each division charges the other in very big corps, but that is kind of just moving the overall budget around lol).
 
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Loomy

Thinks Microaggressions are Real
Server issues in 2024 is still a thing.

Need to sort this ASAP. I had planned to give it a go and fly over my house. I bet that's all most people want to do 😆
Damned if you do, dammed if you don't.

Spin up a bunch of servers to accommodate a surge in traffic that you're only going to get once, or pay for the extra capacity and not need it after launch.

Microsoft out of all companies should not be having these issues.
 

Killjoy-NL

Gold Member
There's racing, a career mode and other stuff. How is that not a game?

With regard to the topic at hand, who gives a shit about Steam user reviews?
I stand corrected
Trying Not To Laugh Season 3 GIF by The Office
 
I have reliable fibre internet but I will not be buying any game that relies heavily on the cloud and a constant internet connection to play what is essentially a single player game. MS Flight Simulator 2020 still looks fantastic and runs great so I have no desire to buy this new game.

I would also suggest anyone interested in buying the game though to hold off for now until the issues are fixed otherwise you will just be paying to beta test the game. Probably best to wait a year, I think, at which point the game will be cheaper to buy anyway.
 

Gamezone

Gold Member
I expect STALKER 2 to be the same experience given the no-preload no-early reviews policies… Yet I’ll still try to run it today. Just a shame to see such a shitshow, I bought Flight Sim for the first time in 2020 and I loved it, the game worked just fine.

I believe there is a big difference. While Microsoft makes you download most of their games trough their launcher (even on Steam), Stalker 2 can be downloaded directly from Steam, and won't relie on online connectivity once downloaded. No wonder people are pissed when they see third party launcher requirements when downloading something trough Steam.
 

Codeblew

Member
I thought the whole point of the cloud was that businesses could quickly and dynamically allocate resources as needed depending how much demand there was for something
That is called scaling. And it should be MS's bread and butter. They might have hired an intern for the backend. I imagine the better engineers get paid more working on non-game related products.
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not

Steam.

Damned if you do, dammed if you don't.

Spin up a bunch of servers to accommodate a surge in traffic that you're only going to get once, or pay for the extra capacity and not need it after launch.

ITs Microsoft, they dont pay anyone for their own Azure Servers.
Maybe they didnt think there would be that much demand for Flight Simulator 2024?
 

Panajev2001a

GAF's Pleasant Genius
I thought the whole point of the cloud was that businesses could quickly and dynamically allocate resources as needed depending how much demand there was for something
This is a bit of a lie to be fair, they all say that and likely in several cases they write bigger checks than their butts can cash. Does not mean it cannot be done but just because you have VMs in the cloud does not mean scaling is trivial or cheap… as soon as your cloud vm needs to scale in memory then you will have some fun as scaling horizontally if the problem is RAM is expensive and problematic too.

In some cases you can still be bottlenecked by the one system that cannot scale in your pipeline no matter how much metal you provide, spinning new machines on demand outside of a pool you reserved may take more time (lag) behind demand peaks (so not being as useful as the CSM sold you ;)), and reserving a bigger pool means you cannot use it for other customers (this is MS’s case for internal resources so it is in the opportunity cost column).
 
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pudel

Member
The release was absolutely horrible. The reviews are correct. Pretty sure they will go up quite quickly once the server problems are fixed and they seem to be fixed already for me.
 

Panajev2001a

GAF's Pleasant Genius
Review bombing is pitiful. It's like when a journalist gives a game a made-up score because he couldn't get past the first boss.
I agree… review bombing and a really nasty bitter press coverage destroyed DriveClub’s launch for similar reasons (server performance at launch… to be fair you could still play the game locally just fine).
 

Panajev2001a

GAF's Pleasant Genius
ITs Microsoft, they dont pay anyone for their own Azure Servers.
Only technically correct and not… at best the MS Gaming division is paying the Azure division for capacity (so using their own budget that MS Gaming cannot spend in other things), but worse for the Azure division they do not get to sell the same capacity to third party customers.

Especially in a company like MS where divisions have historically always been fighting/competing against one another more often than not I do not expect huge favours and money waste (CEO being the ex-head of the Azure side of the business too).
g5cZT83.jpeg
 

nowhat

Gold Member
I agree… review bombing and a really nasty bitter press coverage destroyed DriveClub’s launch for similar reasons (server performance at launch… to be fair you could still play the game locally just fine).
DriveClub, eventually, turned out pretty great. But you can't deny the launch was a disaster. It was supposed to be a launch title. It released a year later. And the servers were a mess, and also, the PS+ version was severely gimped (from what was promised).
 

demigod

Member
The unwashed degenerates of Steam strike again :pie_eyeroll:

There's racing, a career mode and other stuff. How is that not a game?

With regard to the topic at hand, who gives a shit about Steam user reviews?

Steam.



ITs Microsoft, they dont pay anyone for their own Azure Servers.
Maybe they didnt think there would be that much demand for Flight Simulator 2024?
Oh so now what, steam and xbox not friends no more? Or do you guys only praise steam when it fits the narrative?
 

Spukc

always chasing the next thrill
Server issues in 2024 is still a thing.

Need to sort this ASAP. I had planned to give it a go and fly over my house. I bet that's all most people want to do 😆
i could do it and post pics if you want 👀

HAHAHAH THIS GAME

i am back to loading language again XD
holy shit i was able to play last night for a good 20 min before it crashed
 
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Radical_3d

Member
Terrible planning by the tech team is causing their server cache to die under load. They only tested it for 200k users and in real life the server cache is not able to handle the real load.
Makes sense. I don’t know why this trend of minimise the size of an install. You don’t have enough storage? Buy more.
il_1080xN.6011525299_i64x.jpg
 

ShaiKhulud1989

Gold Member
Even after I've got past servers there's still fundamental issues with the current build.

Make sure to mklink your game directory. It downloads everything to your system drive without asking.
 

Panajev2001a

GAF's Pleasant Genius
DriveClub, eventually, turned out pretty great. But you can't deny the launch was a disaster. It was supposed to be a launch title. It released a year later. And the servers were a mess, and also, the PS+ version was severely gimped (from what was promised).
The PS+ version was a bit missold but it was also entitled gamers kicking up a storm and helping to kill the game series. Great job… :/.
I remember the game at launch, it kicked ass for me, but then again I was not playing online much.

Internal envy from Polyphony Digital, whiny press and a good group of entitled whiny gamers helped kill that game.
 

TBiddy

Member
Oh so now what, steam and xbox not friends no more? Or do you guys only praise steam when it fits the narrative?

Do tell - when have I ever praised Steam User Reviews? Steam itself is a great platform. It's the only one I use.
 
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Mayar

Member
The game reached the runway but couldn't take off...

Frankly speaking, very bad results for Microsoft (one of the richest companies in the world for a second), unable to provide servers for 25,000 people, this is a shame, forgive me. This is not a Diablo or POE or WOW, where 300,000 - 500,000 players from all over the world are trying to log into the server at the same time. This game for a second uses the server infrastructure - Microsoft Azure, which is used by millions of people in the world at the same time, and you want to say that it could not handle 25,000 players?

As it seems to me, the game was simply released much earlier than it should have been, as usual, the deadlines were tight, and it was released in a very raw state with a bunch of bugs and shortcomings. Which has already become the norm, and this is sad.
 

pudel

Member
Even after I've got past servers there's still fundamental issues with the current build.

Make sure to mklink your game directory. It downloads everything to your system drive without asking.
Pls check the ingame settings first before you do any symlink shenangians. I think you can tell the game where it can save the rolling cache.
 

ShaiKhulud1989

Gold Member
The game reached the runway but couldn't take off...

Frankly speaking, very bad results for Microsoft (one of the richest companies in the world for a second), unable to provide servers for 25,000 people, this is a shame, forgive me. This is not a Diablo or POE or WOW, where 300,000 - 500,000 players from all over the world are trying to log into the server at the same time. This game for a second uses the server infrastructure - Microsoft Azure, which is used by millions of people in the world at the same time, and you want to say that it could not handle 25,000 players?

As it seems to me, the game was simply released much earlier than it should have been, as usual, the deadlines were tight, and it was released in a very raw state with a bunch of bugs and shortcomings. Which has already become the norm, and this is sad.
I have a feeling that Gamepassing such a niche game was a fundamental mistake. 1 or 2 million bored normies will download it, crash the servers for a week, look at their home, delete the game and will forget about it. And this all actually crashes the party for the remaining paying customers, and boy MSFS hobby is not cheap in the slightest.
 

ShaiKhulud1989

Gold Member
Pls check the ingame settings first before you do any symlink shenangians. I think you can tell the game where it can save the rolling cache.
mklink is not shenanigans, it's just a smart shortcut. The base data package is still 20 odd gb garbage on your system drive that you can happily move elsewhere.
 

pudel

Member
mklink is not shenanigans, it's just a smart shortcut. The base data package is still 20 odd gb garbage on your system drive that you can happily move elsewhere.
Just saying...there are options ingame. If you want everything on another drive.....yeah do the symlink stuff. Its annoying that still in 2024 so many games just put everything by default on your windows partition.
 

Mattyp

Gold Member
Example of how a third party focused MS company (the Azure side in MS where Nadella comes from) will not put the needs of their gaming division above the possibility to sell more capacity to other customers.
It is reserving capacity (that can be quickly redirected, this is all VMs somewhere in the cloud, but you are not selling it to paying customers if you reserve it for internal ones… sure sure each division charges the other in very big corps, but that is kind of just moving the overall budget around lol).

If they asked they would have received from Microsoft, they tested a ‘200,000’ hypothetical and that’s what’s happened more players than that at one time.

You think they went to Microsoft and was like we need 50x azure servers so the game doesn’t crash on launch from our estimates you think they would be like nah bro let it crash 😂😂
 
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