Senua
Member
I hate the cafe system, I still play GT4 over any of the new ones lol. Spec II mod is amazingjust in time for PS5 Pro and GT7 for an actual well supported console sim-style racer.
I hate the cafe system, I still play GT4 over any of the new ones lol. Spec II mod is amazingjust in time for PS5 Pro and GT7 for an actual well supported console sim-style racer.
Yes, they have promised to offer SOME timed feature events as permanent ones, but with no timeline when exactly that will happen. It's definitely too late for that imo.Haven't touched the game in a while. Are the new events they add still removed after a couple of weeks? I'm not touching the game again until everything stays available, RT or not.
I hate the cafe system, I still play GT4 over any of the new ones lol. Spec II mod is amazing
Which is a shame because some aspects are quite good, but the package they wrapped them in is worse than many free to play shit.I used to love Forza, this is the worst entry by quite some margin. I tried to love it but its awful.
Yup, the game has good physics, it's fun to play with a controller and features a huge garage of cars. Yet there are major issues and missing content preventing me to have fun with it. If this wasn't a Forza game I wouldn't keep hoping things will improve, but simply forget about it after the initial contact (which was horrible due to the progression bugs).Which is a shame because some aspects are quite good, but the package they wrapped them in is worse than many free to play shit.
Yup, thats the only thing im still mad at them for. The previous build you could activate it and it made the game look significantly better. But they made some impressive upgrades to the graphics, improved lighting, grass, trees, foliage, textures, draw distance, reflections, effects, RTAO and image quality. And all that while running smoother.Over a year later and still no RTGI that was promised by T10.
I used to love Forza, this is the worst entry by quite some margin. I tried to love it but its awful.
Yeah the controller does feel good to drive with i'll give it that.The handling feels great on a controller though ...my biggest isdue with the game has always been the downgraded visuals on console. Whereas PC kept getting upgrades to bring the graphics closer to the level of the initial trailer.
The bolded should be standard, not a feature.It has improved graphically with a newer patch. I find it to be quite a beautiful looking game. Hopefully they add some more tracks or cars as well. I like that you can play it offline and have access to all cars and tracks unlike GT7 which offers a paltry 13 tracks and less cars as well.
when it first launched it was embarrassing with random hard locks and performance drops but since then i never had any issues. 13900k / 4090The bolded should be standard, not a feature.
Also does it still run like dogshit on PC does any one know? The frame rates where all over the place depending on the track and conditions, and sometimes just all over the place for no reason at all.
Nah not my experience I'm on a similar desktop set up and the performance when in multiplayer was all over the shop last time i checked, around 3-4 months ago. Big drops for no reason, stutters etc. Even when it was locked to 60 for MP and getting over 100 maxed on the bench.when it first launched it was embarrassing with random hard locks and performance drops but since then i never had any issues. 13900k / 4090
no clue but i just keep it simple with an old 60hz monitor and run vsyncNah not my experience I'm on a similar desktop set up and the performance when in multiplayer was all over the shop last time i checked, around 3-4 months ago. Big drops for no reason, stutters etc. Even when it was locked to 60 for MP and getting over 100 maxed on the bench.
Same issues on the 2 laptops i have (3070ti & 4090).
It ran like shit and didn't even look that great. Racing games need to be silky smooth, this was anything but.
Edit: It is/was totally track dependant though, some run fine others did not. I lost patience with it in the end, shame because when it worked it's a pretty good drive.
Yeah I was really looking forward for this track since they announced it few months ago!FUCKING FINALLY RTGI
also Bathurst looking nice
This track looks soo much better than in any other racing game that features this track.FUCKING FINALLY RTGI
also Bathurst looking nice
I was wondering why they added FM to the new geforce driver post today, but there is it.
Keep doing the awesome comparisons and fuck what the fanboys say!
My new pc with Ryzen 7 9800X3D is ready, only thing left is the GPU which is coming in January (RTX5000). Also bought a PS5 Pro for GT7, so in the coming months im eating Goooooooddddd. And ofcourse i will make alot of comparisons.
You'd be correct. GT7 on the Pro doesn't even have RTGI.Assuming Series X can't handle this. But I'd definitely take rtgi over raytraced reflections any day of the week.
It's a lot better, better CPU usage. The game looks loads better too, they've fucked around with the tonemapping and more.How's this running these days? I've not checked in on it for at least 4-5 months.
Cool thanks. I have over 100 hours in the game but mostly on Le Mans because that track ran pretty good. The actual driving and racing was decent when it was working correctly.You'd be correct. GT7 on the Pro doesn't even have RTGI.
It's a lot better, better CPU usage. The game looks loads better too, they've fucked around with the tonemapping and more.
Monday December 9th.Gonna get my wheel out and race Bathurst tonight ... can't wait!
Edit: Wait, when does it come out?
Jealous .. now the game looks (on PC) the way it was advertised for Series X
But it does make it look more realistic, and it makes the materials look far more realistic and accurate.Looks different but not really more realistic or anything. It's mostly held back by crappy art direction rather than tech, been this way since the very first game, they just struggle with materials and lighting settings compared to PD.
Are they adding this track soon? I don’t believe I have seen it in the game as of yet.FUCKING FINALLY RTGI
also Bathurst looking nice
Monday.Are they adding this track soon? I don’t believe I have seen it in the game as of yet.
It just highlights the low poly models more than anything, the underlying assets and materials are still poor. Pixar cartoons use pathtracing but that doesn't make them realistic by default because the artstyle is aiming for a cartoon look. Same with forza.But it does make it look more realistic, and it makes the materials look far more realistic and accurate.
This is how it looked with the visual setting mod few months ago which was not 100% stable. Even than the difference was massive, especially in the cockpit.
In anticipation of the RTGI, I thought I'd jump in again after months to see what's changed. Jumped to my favourite Audi S4 for a few races and let's just say my expectations took a nosedive.
These are the stock wheels. Jesus Turn10.
Edit: Also, DLSS implementation is still terrible for me producing very pronounced ghosting on everything and very thin elelements often flicker in and out of existence even at close proximity. And that's on 1440 quality and DLAA. I don't want to imagine how much worse it'll be if I have to lower it to balance or performance for RTGI.
This issue is very apparent during motion, but here's a still picture where it's still quite obvious.
Look at all those poles in the distance and imagine them constantly flickering as you move. I've seen less issues in FSR performance, how did they fuck DLSS up so much?
Thank you.Monday.
There are more people playing Forza today on steam, 1 year after launch, with a gamepass version available, than Concords launch peak.MS shouldve killed it like Concord
Looking at this kind of QC I can't believe some people still shill for this game.In anticipation of the RTGI, I thought I'd jump in again after months to see what's changed. Jumped to my favourite Audi S4 for a few races and let's just say my expectations took a nosedive.
These are the stock wheels. Jesus Turn10.
Edit: Also, DLSS implementation is still terrible for me producing very pronounced ghosting on everything and very thin elelements often flicker in and out of existence even at close proximity. And that's on 1440 quality and DLAA. I don't want to imagine how much worse it'll be if I have to lower it to balance or performance for RTGI.
This issue is very apparent during motion, but here's a still picture where it's still quite obvious.
Look at all those poles in the distance and imagine them constantly flickering as you move. I've seen less issues in FSR performance, how did they fuck DLSS up so much?
Wheels are borderline unplayable? Ok!Looking at this kind of QC I can't believe some people still shill for this game.
RTGI will look good alright, but how could all this garbage happen? Those wheels are borderline unplayable, of course you can ignore them but wtf