• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Forza Motorsport |OT| Step on the GaaS

Wheels are borderline unplayable? 😂😂 Ok!
So you garble up that kinda garbage? Show me one current-gen, or last gen, or even Forza title with such garbage quality control?

Forza Motorsport used to be one of the most polished game series up to 7 even, that has like 800 cars, I never saw this level of crap on there.

Also, it's not only that, some tracks have bizarre tree LOD's that make them look smeared at distance... I'm just unhappy with how some of this game's problems are simply ignored and we are a year after launch.

I think before RTGI, the asset quality should have been brought up to a consistent level, and I'm not talking about the car models, but stuff like that animation there
 

BigLee74

Member
So you garble up that kinda garbage? Show me one current-gen, or last gen, or even Forza title with such garbage quality control?

Forza Motorsport used to be one of the most polished game series up to 7 even, that has like 800 cars, I never saw this level of crap on there.

Also, it's not only that, some tracks have bizarre tree LOD's that make them look smeared at distance... I'm just unhappy with how some of this game's problems are simply ignored and we are a year after launch.

I think before RTGI, the asset quality should have been brought up to a consistent level, and I'm not talking about the car models, but stuff like that animation there
I think my point is, you don’t play the wheels 😂.

But yeah, I certainly wouldn’t get hung up on a shitty car model. It is common knowledge that their quality varies according to when they were built.

FWIW, I uninstalled Forza months ago as the career mode was the usual dry uninspired nonsense, and the MP doesn’t interest me.
 
I think my point is, you don’t play the wheels 😂.

But yeah, I certainly wouldn’t get hung up on a shitty car model. It is common knowledge that their quality varies according to when they were built.

FWIW, I uninstalled Forza months ago as the career mode was the usual dry uninspired nonsense, and the MP doesn’t interest me.
Yeah you can ignore it. It's been some time since I logged in and RTGI made me excited again, but seeing those pictures above just deflated it all
 

Skifi28

Member
ycc3pnP.png


g22ZBQm.png



RTGI maxed, but where is it? Interiors still look extremely dark to me. If there is no direct sunlight behind the car, it looks like Doom 3's stencil shadows like before with the RTAO that looked too dark. I see little to no difference after the update. Restarted the game, tried different tracks, looks bad. I tried with RT off and it looks so much better and more realistic to my eyes. Car interiors just aren't pitch black when it's broad daylight outside.
 
Last edited:

Outlier

Member
So...
I don't notice any difference, with RTGI enabled, except the needed to turn on FSR 2.0, at 4K.
I mean, seriously. I don't see a difference.
What's going on?
 

Turk1993

GAFs #1 source for car graphic comparisons
ycc3pnP.png


g22ZBQm.png



RTGI maxed, but where is it? Interiors still look extremely dark to me. If there is no direct sunlight behind the car, it looks like Doom 3's stencil shadows like before with the RTAO that looked too dark. I see little to no difference after the update. Restarted the game, tried different tracks, looks bad. I tried with RT off and it looks so much better and more realistic to my eyes. Car interiors just aren't pitch black when it's broad daylight outside.
I also had a quick look yesterday, but from what i saw the rtgi is not working in the cockpit. And the lack of rough material reflections make it stand out even more in the cockpit. The track and outside of the car do have rtgi and it looks great. But the cockpit looks too dark with zero light bounce, not even pre baked gi like FH5. I hope this is a bug and not the final version. The visual target mod had full rtgi and full rt reflections with rough materials and more track detail and still run better than this. It was less stable obv. But looked much much better.
 

Turk1993

GAFs #1 source for car graphic comparisons
Did a couple comparisons and i have to say the RTGI update is a little disappointed. Its bugged and doesn't work properly in the cockpit, it even disables RTAO and breaks the shaders. The cubemaps reflections and RT reflections don't work properly on some materials in the cockpit. The track and outside of the car do look fantastic and it really makes the lighting look even better. The visual target mod was light years ahead of this version. That version is still the best looking version sadly but we can't acces it anymore :(.

Some good examples
SJZ41.gif

SJZ4B.gif

SJZ4o.gif

SJZ4A.gif

SJZ4O.gif



And the biggest disappointment
SJZ6p.gif

SJZ6M.gif
 
From those shots, the trees look pretty good (excellent even) and some of the reflections, but most of the environment looks weirdly dark?
 
Last edited:

//DEVIL//

Member
Did a couple comparisons and i have to say the RTGI update is a little disappointed. Its bugged and doesn't work properly in the cockpit, it even disables RTAO and breaks the shaders. The cubemaps reflections and RT reflections don't work properly on some materials in the cockpit. The track and outside of the car do look fantastic and it really makes the lighting look even better. The visual target mod was light years ahead of this version. That version is still the best looking version sadly but we can't acces it anymore :(.

Some good examples
SJZ41.gif

SJZ4B.gif

SJZ4o.gif

SJZ4A.gif

SJZ4O.gif



And the biggest disappointment
SJZ6p.gif

SJZ6M.gif
did the game get downgraded visuals ? why it looks so bad ?
 

Turk1993

GAFs #1 source for car graphic comparisons
The track lighting looks better than in visual target mod but the interior lighting and reflections are so much better in the mod. The lack of rough surface reflection or even on some fully reflective material reflections and the complete absence of RTGI in the cockpit makes it look worse than the mod. The interiors in the mod looked soo good thanks to RTGI and full correct RT reflections that it made the materials and shaders look alot better.


Left is the mod and right is patch 15 maxed out with RTGI
comprrrr8.jpg

comprrrr7.jpg

comprrrr6.jpg

comprrrr5.jpg
 

M1chl

Currently Gif and Meme Champion
The track lighting looks better than in visual target mod but the interior lighting and reflections are so much better in the mod. The lack of rough surface reflection or even on some fully reflective material reflections and the complete absence of RTGI in the cockpit makes it look worse than the mod. The interiors in the mod looked soo good thanks to RTGI and full correct RT reflections that it made the materials and shaders look alot better.


Left is the mod and right is patch 15 maxed out with RTGI
comprrrr8.jpg

comprrrr7.jpg

comprrrr6.jpg

comprrrr5.jpg
That side mirror on the right looks weird
 

Rivdoric

Member
Did they add proper single player with all these updates or is it stll uninteresting af ?

This is the first Forza i didn't purchase day one nor at all since Forza Motorsport 4.
 

Outlier

Member
Sad the see the results.
I switched it back to RTAO.
The "improvements" just aren't worth the resolution and performance sacrifice.
 
Last edited:

Turk1993

GAFs #1 source for car graphic comparisons
We can finally activate the visual target mod again with the latest update. I made some comparisons between the standard game maxed out with RTGI and visual target mod.

The difference is pretty big in the cockpit view and there are still track side details missing like grass and trees.
SPzBv.gif

SPzBI.gif

SPzB7.gif

SPzBq.gif

SPzBm.gif
 
Top Bottom