I really like both companies' CG works, style, art, everything, but I'd definitely have to go with Square Enix here.
In addition to having some of the most technically impressive CG pieces (The Spirits Within, Final Flight of the Osiris, Advent Children, Deep Dive, etc), they also have such a wide variety of styles, settings, etc to tap into as well. Just between Final Fantasy, Unlimited Saga, Front Mission, Chrono Cross, Kingdom Hearts, etc... the artstyles are just so diverse. That alone makes it an easy choice for me to go with them.
akascream said:
If you guys want to compare in-game MMO graphics, why not keep it on topic and debate FFXI vs WoW. FFXI has some nice ingame models, but the environments are the very definition of bland, and there are like 3 kinds of monsters. New Zone, more gobly's, wasps and worms, yes!
I just have to ask: didn't enjoy Gustaberg much, eh?
While I'll agree that mob variety
is a problem in the game, it's not nearly as bad as you're making it out to be. 3 kinds of monsters? Come on now.
Let's say, for example, that you start in Bastok. Now, within the first 10~ levels, you'll have been to the Zeruhn Mines, South Gustaberg, North Gustaberg, and Dangruf Wadi. In these areas there's 13 mob types, give or take, all encountered within the first 1-2 days of play. Let's move forward to the trip to Jeuno at around Level 20; this will have you visit (in addition to the areas above) Konschtat Highlands, Valkurm Dunes, La Thiene Plateau, Jugner Forest, and Batallia Downs. This will shoot the number of mob types encountered to around 2 dozen. All of this is within the first two weeks of play.
Now, with that said, I do agree that it's somewhat of a problem. You will still be encounting Gobs 200 hours into the game, and you'll be facing a lot of Notorious Monsters which are nothing but pallete-swapped normal mobs. It's a bit of a drag, definitely, but it's still loads better than what you're giving it credit for... I mean, 3 monsters? Maybe if you multiply that by 25-30, you'll be a bit closer.
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