My picks for Neogaf GOTY 2015:
1. The Witcher III: Wild Hunt ; This is the first 3d open world RPG I have played that felt truly expansive, without sacrificing the depth of the quests. Where Dragon Age: Inquisition sent you on MMORPG-esque errands to fill quotas and boxes, the corresponding minor quests in Witcher 3 had fully voiced dialogue, environmental storytelling, plot twits, and surprisingly often interesting combat encounters. I also really liked that difficult quests were accessible from the beginning of the game and beatable despite being far under the recommended level, if you used your signs and alchemy buffs wisely.
The world design is the true star of Witcher 3, though. Reaching Novigrad for the first time was unlike anything I had seen in a game before. One of the most massive cities ever built for a role-playing game, full of citizens and homes, but still expertly designed with fun height differences and points of interest. Seeing the landscape change with all those red banners everywhere on the road to Novigrad was also epic. In fact, the game was full of epic moments related to exploration. I was stunned by the early quest when you entered a massive underground dungeon that existed as a part of the open world environment and had realistic entry and exit points based on how far you traversed inside it. And by the dirty and ugly world that Baron lived in, as a contrast to the grandeur in Novigrad. And by the realization that the large open world area that you started in was only the tutorial section of the game.
Add to all of this one of the most interesting mini-games ever to occur in an RPG: the card game Gwent. Collecting all the cards, playing the simpletons as well as high stakes players and doing the epic tournament quest added up to tens of hours of additional content, in an already massive RPG. The mini-game added an important non-combat flair to the experience of playing the game, ultimately making the settlements more than just shop areas to facilitate combat. It boggles my mind that they invested so much in the mini-game, but I suppose they were rightfully very confident about the base game and felt they had the room in production to provide such a luxury additional feature.
First place was easy this year in my opinion. Bloodborne is a strange offshoot that happens to be excellent, but Witcher 3 is a benchmark game that future open world RPG quest design will have to be judged against. It is also a benchmark game in open world exploration. The game is destined to be influential and is simply the game of the year.
2. Bloodborne ; As a fan of the souls series, I bought Bloodborne to get more of the same. It surprised me how different the game played. It forced me out of my cowardly turtling habits and turned me into a hopeful dodger and back stepper. As it turned out, the main risk-reward gameplay loop that defines souls games worked just fine at a more hectic pace, with less room for turtling and more for muscle memory. The level design in the starting area and the forbidden woods was masterful, especially the placement of shortcuts. The only aspect holding the game back from being a complete success was a slightly obtuse inventory system and the lack of meaningful item progression tied to exploration.
3. Ori and the Blind Forest ; One of the best metroidvania games ever. The game had a strong visual identity that made it feel different from the get-go and a capable story, but it started to excel after introducing brilliant methods of traversal that you have never experienced in a metroidvania game before. The connections between the areas were a bit of a weak point, unfortunately, and did not reach the same highs as Shadow Complex or the best Castlevania games, but the game found its own niche with the visuals and strong platforming segments.
4. Pillars of Eternity ; A massive CRPG that felt like a homage to high level adventures like Baldur’s Gate II, but with fresh character development and combat systems for my D&D damaged brain to obsess over. The visuals were really strong compared with other isometric CRPGs, especially with some downsampling. I enjoyed the modern flourishes like the hassle-free inventory system and the combat focused mega dungeon that would ease my reputation/consequence paranoia after conversing too much in the big city.
5. Rise of the Tomb Raider ; A continuation of the brilliant reboot of the Tomb Raider series. The game set out to improve the open world aspect compared with the previous game and did an admirable job with that. The threat from wildlife was greatly expanded with lethal enemies such as bears, cougars and sneaky packs of wolves roaming the levels, which added a nice flair to the exploration gameplay. The side quest system was a bit underdeveloped, but it was a nice additional feature in the already packed hub worlds. The meat of the optional content in the game came in the form of explorable caves and challenge tombs. While some tombs were quite similar the ones in the previous game, most of them had interesting puzzles and almost all of them were exciting to explore on a visceral level due to the fantastic animations of the main character traversing them and varied environmental design.
6. Fallout 4 ; I get that a lot of people were disappointed. Unlike the previous Fallout game, this was clearly not an Obsidian RPG. Tough stat choices, allegiances and complex speech checks were nowhere to be found. The game turned out to be a first person shooter in an open world environment with quests/loot, reminiscent of and clearly influenced by games such as Borderlands 1-2 and Far Cry 3-4. If that strikes you as something awful, or if you feel disappointed and betrayed that a former RPG developer is venturing into this territory, just skip the game.
But if you do like the aforementioned games, or if you are interested in open world games in general, the game is quite good. The game is greatly simplified compared with all previous Fallout games, but it did bring some of the complexity and possibility space of those games into a more streamlined first person shooter package. The new perk system is the most fun character development system that I have seen from Bethesda, although the elegance and simplicity may end up being a problem if they ever try to expand the system. Building and maintaining settlements is an acquired taste, but as a fan of base building in survival games I really enjoyed the system. A bit more simulation would have gone a long way to make the aspect of defending your settlements more exciting, but just building base defenses and envisioning their greatness was satisfying by itself.
7. TIS-100 ; This game is fantastic. It is a truly free-form puzzle game that will require you to think creatively. Looking at my abysmal cycle and instruction counts in the last few levels, it is obvious that you can solve levels in more efficient and elegant ways than I can even think of. I am still proud of my sequence feeder (for the index problem), which cycles the sequence between two memory stacks and sends out the sequence every half-rotation, though ... You get a real attachment to the computing units you come up with in this game, and I am only half-kidding when I say that ...
This is probably the game I have had most fun with this year, but it is obviously an acquired taste. I am interested in programming on a hobby basis, but have zero experience with low level programming, so maybe that is way the game struck a chord with me. I would guess that the game is slightly less satisfying if you are a computer scientist who has solved these kind of problems in assembly before, but for me the challenge level has been almost perfect. I strongly recommend this game for anyone who is interested in programming or just solving tough logical problems in general.
8. Assassin's Creed Syndicate ; One of the better games in the series, somewhat overshadowed in a strong year for video game releases. The game sidelined the main quest in favor of a ridiculous amount of Ubi outpost/tower challenges, which made it quite similar to Assassin's Creed Brotherhood. I was surprised how demanding some of these challenges were, especially if you aimed for the optional mission objectives. The traversal was improved compared with last year's Unity, and the charismatic pair of main characters were also a clear improvement compared with the pale main character in that game.
9. The Beginner's Guide ; The game is about the internal creative struggle when trying to make a game. I would not want to spoil any more than that. The game is very different from anything else you have played during the release year, or I guess in general as well. I am not easily swayed by narrative games, but this offered an interesting and original point of view and it did not overstay its welcome like The Stanley Parable did. In addition to being a great game, I also really liked that this game came out of nowhere with zero pre-release hype. This was an especially appropriate choice here considering the plot, but I wish more game developers had the confidence to do this.
10. The Order: 1886 ; As someone who rarely watches movies these days, and someone who usually has no patience with press button to win cinematic games, I am surprised how much I liked The Order in the end. A poster in the OT said that hardcore third-person shooter fans expecting an experience like Uncharted or Gears of War will probably be disappointed, while people expecting a cinematic experience like Beyond or Heavy Rain will probably get more out of the game. I tend to agree with that, but in my opinion the game has a broader appeal than those cinematic games.
The third-person shooter gameplay loop is very simplistic compared with other games in the genre due to restricted weapon choices, low enemy variety and level design emphasizing "shooting galleries" over "mini arenas". However, as a means to engage the player in a cinematic experience, the gameplay loop seems successful at doing just this. The game strikes a middle ground between third-person shooters and cinematic games, although heavily tilted towards the latter. If Beyond or Heavy Rain didn't engage you, The Order very well may.
The quality of the cinematic presentation is unlike anything I have seen before in a game. It is something about how the game obviously breaks new ground in real-time graphics and how this technical edge is used to showcase a visually striking and cohesive setting. Meanwhile, the main cast of characters is designed and voice acted distinctively and beautifully. The "plot" has some issues, especially when it is obviously cut short in the end, but the presentation, the characters and the setting keep you interested in the game.
From what I can see, the professional reviews have judged the game too harshly. It does not get credit as a cinematic game because the plot is too conventional and it does not get credit as a third-person shooter because the gameplay is too simplistic. However, a cinematic game does not need to have a complex plot to be a memorable experience. The Order does not have a plot of the same quality as say The Walking Dead (to name a cinematic game that was widely praised in professional reviews), but it was a better cinematic experience for me due to the superior cinematic presentation and the use of third person shooting gameplay to keep me engaged. It seems like the game may be a victim of an assembly line review process where a cinematic game with a conventional plot is discarded as "dysfunctional".
Not good enough:
x. Human Resource Machine ; This is a puzzle game that asks you to solve simple low level programming challenges. The game is quite similar to TIS-100. Human Resource Machine is a bit more fleshed out when it comes to graphics, music and the setting (all have a lot in common with World of Goo), but TIS-100 had a better user interface and more complex puzzles due its weird multi core architecture.
It is a lovely little game, but if I had to recommend one assembly-like programming game in 2015, it would probably be TIS-100. There is something ingenious about how TIS-100 encourages you to learn all important tools (except stack memory, I guess) and sets you free to use all of them from the very first puzzle. In comparison, Human Resource Machine feels more "gamey", with clearer restrictions and a gradual introductions of tools.
x. Dying Light ; I liked the game in theory, but paranoia about the survival horror night mode prevented me from really enjoying it.
x. Grow Home ; I do not get it in the least. What do you do in this game?
x. Dark Souls II: Scholar of the First Sin ; Admittedly, I only tried this game out for a couple of hours and read about the differences compared with DSII. It seems like a nice enough game, but this kind of re-release does not warrant serious GOTY consideration in my opinion.
x. Wolfenstein: The Old Blood ; A generous DLC package for Wolfenstein: The New Order. It does not really do anything new as far as I played. I enjoyed less stealth helicopter rides over the world, to focus on immersive first person action in one location, I guess.
x. Splatoon ; I hope this game is successful with its intended younger target audience. I bought it to support Nintendo and I appreciate that it does some things differently in the competitive multiplayer space, but the game does not transcend the genre like the best Nintendo games do. This is a game for fans of competitive multiplayer games, but not a game for everyone and sadly not a game for me.
x. Batman: Arkham Knight ; Another great open world Arkham game, sadly hampered by its subpar PC release. The criticism against the tank segments was vastly overblown in my opinion, but as a PC player it is difficult to separate the seismic level technical issues from the somewhat decent game that hides under them.
x. Until Dawn ; Watched youtube footage instead of playing the game. Decent graphics and some fun plot twists.
x. Mad Max ; Great graphics and an impressively designed open world environment. I was convinced that this would rate higher, and it is seriously just below the ten game limit, but the game fails to live up to expectations when you move from the first hub world after the tutorial. The outpost and convoy challenges were really fun, but the game needed a more tangible escalation of difficulty and of the main story as well.
x. Metal Gear Solid V: The Phantom Pain ; I played this for tens of hours, but it left me feeling empty in the end. Free-roaming open world gameplay should have been better supported in the game. It happened too many times that I scouted an area, were recalled to do a main quest there, were recalled to do a sidequest, to do an addition sidequest and so on … It starts to feel like a grind when you get to the end of the Afghanistan map and then, surprise!, they want you to do the grind once more on a second large map. NOPE.
x. Super Mario Maker ; Reviewers have to stop handing out these insane scores based on the promise of yet to be delivered user generated content. The praise may be deserved ten months down the line with some exceptional titles like Minecraft and Rust, but in most cases only trash will be delivered, like with Super Mario Maker and Little Big Planet.
x. Yoshi's Woolly World ; A cute platforming game.
x. Underrail ; I was incredibly excited for this game which was sold as some sort of unofficial sequel to the classic Fallout games. I think I had issues related to my 21:9 aspect ratio that made the game less fun that it could be. The text size was too small and the user interface looked weird. It was fun to spend hours coming up with a character build, but I did not really get going with the game.
Did not play enough or at all:
Her Story ; I did not have time to play, but sounds interesting.
Infinifactory ; This is right up my alley, but I did not have time to play it.
Soma ; This game seems great and I really wish that I had the guts to play it.
Prison Architect ; Did not play, but seems excellent.
The Legend of Zelda: Tri Force Heroes ; I need someone to play this game with.
Halo 5: Guardians ; Did not play enough.
Star Wars: Battlefront ; I played through the tutorial. It was pretty unremarkable, but I hear that the graphics are great.
Just Cause 3 ; Did not play enough, but based on only an hour or so the game seems incredibly similar to Just Cause 2.
Tom Clancy's Rainbow Six Siege ; Did not play.
Xenoblade Chronicles X ; Did not play, but bought.
SteamWorld Heist ; Waiting for PC version.