1. Super Mario Maker ; The game to end all games. Endless new experiences, endless ways to play, and endless fun. Creating a perfectly balanced level is just as fun and challenging as trying to beat your friends levels. It's the game that most made me lament the weak Wii U support within my inner circle.
2. Metal Gear Solid V ; The weak story is the only thing that kept this game from the #1 spot. But in every other department, the pinnacle video game series reached its pinnacle entry and left on (nearly) the highest possible note. It's one of the few games I can keep replaying over and over and get a new experience each time.
3. Splatoon ; The shooter to end all shooters. Like Rocket League makes it impossible to go back to EA Sports, Splatoon makes it impossible to go back to Call of Duty. Balanced with incredible precision, loads of weapons and different ways to play, and multiple objectives. It's the first shooter that doesn't punish you for being bad at shooters. Can't complete with seasoned trigger fingers? Just shoot the floor and walls to get points while you learn the ropes and get better. Or change your weapon and your role. Accessible to anyone, challenging for everyone, and fun for all.
4. Rocket League ; The sports game to end all sports games. I wish I could have had a tie between this and Splatoon because they both accomplish in their own genres something that's been badly needed. Rocket League finally hits that sweet spot that arcade sports games have been trying to hit for decades. Fun that can be either mindless or precise, a game where you don't have to be good at scoring goals to be successful and still have fun.
5. Yoshi's Woolly World ; I'm a big fan of the Nintendo platformer formula where the game is as challenging as you want it to be. A six-year-old kid would have little trouble blowing through the same game that a grown-ass man would be sweating anxiously trying to get 100%. Woolly World does all that better than any game since 3D World. It flew under my radar, especially after the ill-timed delay, so I expected a phoned-in effort, but what I got was the best Yoshi game since SMW2. It's also easily the most beautiful game on this list.
6. Xenoblade Chronicles 3D ; I expected a muddied 15fps mess when I read that Xenoblade Chronicles was coming to 3DS, New or not, and what I got blew me away. The best JRPG of last gen is more accessible than ever with a highly faithful port. The 3D can be troublesome during heated battles, but the performance is reliable and the graphics pop on the tiny screen. Top it off with a deep and engrossing experience and you have the best handheld game of the year.
7. Affordable Space Adventures ; A wonderfully polished, highly challenging experience brought together with engaging puzzles and one of the most brilliant uses of the game pad on the Wii U. The difficulty gets a bit out of control later on, but it's all doable if you put your mind to it. The best puzzle game of the year and best indie game as well.
8. Code Name: S.T.E.A.M. ; Valkyria Chronicles on the 3DS! Need I say more? The art style can be off-putting at times but the stylish comic book presentation more than makes up for it. Tight gameplay and exciting battles make the experience wholly engrossing.
9. Batman: Arkham Knight ; By the time I finished Arkham Knight I was very disappointed, left with the bitter taste of forced batmobile battles lingering in the back of my palette. But taking some time away and re-evaluating the game as a whole provided some much-needed perspective. Taking out the aforementioned blemish, the game was nearly perfect. Rocksteady somehow found away to make the same combat we've seen in the 3 prior games feel fresh and satisfying again. The open world provided dozens of hours of additional content, and the story was one of the best in the series. Not to mention the beautiful graphics and art that brought the whole package together wonderfully. To their credit, the batmobile battles did start out a very fun and unique experience, but they over-stayed their welcome in the worst way, which kept the game from landing higher up on this list.
10. Final Fantasy Type-0 HD ; Type-0 doesn't translate to the big screen very well, which kept it from being fully appreciated. But playing it in the mindset that this is a game built for a nearly-11-year-old hand held gives you a much better perspective on the feat that was accomplished here. Maybe that's giving it too much credit, but in any case Type 0 was a fun and engaging take on the ages-old Final Fantasy formula. Yeah, the story is nonsensical, the characters are the same vapid archetypes we've seen a million times, but the raw game experience there is something special that makes trudging through the muddier bits more than worthwhile.
2. Metal Gear Solid V ; The weak story is the only thing that kept this game from the #1 spot. But in every other department, the pinnacle video game series reached its pinnacle entry and left on (nearly) the highest possible note. It's one of the few games I can keep replaying over and over and get a new experience each time.
3. Splatoon ; The shooter to end all shooters. Like Rocket League makes it impossible to go back to EA Sports, Splatoon makes it impossible to go back to Call of Duty. Balanced with incredible precision, loads of weapons and different ways to play, and multiple objectives. It's the first shooter that doesn't punish you for being bad at shooters. Can't complete with seasoned trigger fingers? Just shoot the floor and walls to get points while you learn the ropes and get better. Or change your weapon and your role. Accessible to anyone, challenging for everyone, and fun for all.
4. Rocket League ; The sports game to end all sports games. I wish I could have had a tie between this and Splatoon because they both accomplish in their own genres something that's been badly needed. Rocket League finally hits that sweet spot that arcade sports games have been trying to hit for decades. Fun that can be either mindless or precise, a game where you don't have to be good at scoring goals to be successful and still have fun.
5. Yoshi's Woolly World ; I'm a big fan of the Nintendo platformer formula where the game is as challenging as you want it to be. A six-year-old kid would have little trouble blowing through the same game that a grown-ass man would be sweating anxiously trying to get 100%. Woolly World does all that better than any game since 3D World. It flew under my radar, especially after the ill-timed delay, so I expected a phoned-in effort, but what I got was the best Yoshi game since SMW2. It's also easily the most beautiful game on this list.
6. Xenoblade Chronicles 3D ; I expected a muddied 15fps mess when I read that Xenoblade Chronicles was coming to 3DS, New or not, and what I got blew me away. The best JRPG of last gen is more accessible than ever with a highly faithful port. The 3D can be troublesome during heated battles, but the performance is reliable and the graphics pop on the tiny screen. Top it off with a deep and engrossing experience and you have the best handheld game of the year.
7. Affordable Space Adventures ; A wonderfully polished, highly challenging experience brought together with engaging puzzles and one of the most brilliant uses of the game pad on the Wii U. The difficulty gets a bit out of control later on, but it's all doable if you put your mind to it. The best puzzle game of the year and best indie game as well.
8. Code Name: S.T.E.A.M. ; Valkyria Chronicles on the 3DS! Need I say more? The art style can be off-putting at times but the stylish comic book presentation more than makes up for it. Tight gameplay and exciting battles make the experience wholly engrossing.
9. Batman: Arkham Knight ; By the time I finished Arkham Knight I was very disappointed, left with the bitter taste of forced batmobile battles lingering in the back of my palette. But taking some time away and re-evaluating the game as a whole provided some much-needed perspective. Taking out the aforementioned blemish, the game was nearly perfect. Rocksteady somehow found away to make the same combat we've seen in the 3 prior games feel fresh and satisfying again. The open world provided dozens of hours of additional content, and the story was one of the best in the series. Not to mention the beautiful graphics and art that brought the whole package together wonderfully. To their credit, the batmobile battles did start out a very fun and unique experience, but they over-stayed their welcome in the worst way, which kept the game from landing higher up on this list.
10. Final Fantasy Type-0 HD ; Type-0 doesn't translate to the big screen very well, which kept it from being fully appreciated. But playing it in the mindset that this is a game built for a nearly-11-year-old hand held gives you a much better perspective on the feat that was accomplished here. Maybe that's giving it too much credit, but in any case Type 0 was a fun and engaging take on the ages-old Final Fantasy formula. Yeah, the story is nonsensical, the characters are the same vapid archetypes we've seen a million times, but the raw game experience there is something special that makes trudging through the muddier bits more than worthwhile.