Seems like most years I never finish much more than ten games that released that year, so my lists are really more of a ranking of the games I played rather than a showcase of 'ten great games'. In any case, here are some thoughts.
1.
Oreshika: Tainted Bloodlines ; Oreshika is an incredible game. But not only that, it's also incredibly unique in what it offers. Many of the games foundational structures are quite nonstandard to what is typically found in the genre. In fact, many of the game's systems are not initially intuitive, even for RPG veterans. While it takes a little bit getting used to, the experience Oreshika offers is considerably fresh. The most surface-level description of Oreshika: Tainted Bloodlines is that it is a 'Turn-Based JRPG'. Well, that's true, but there are many other crucial elements to the game architecture that make it more unique and interesting than such a description implies. In fact, the direct battle system is probably least interesting part of the game.
Members of your clan have been cursed to have a lifespan of only two years and cannot have children. The task is to lift that curse and enlist the help of gods inspired by Japanese mythology to procreate a new generation of the clan that is more powerful than the last. You have to balance your characters, their trades, and their abilities in order to overcome foes. There are many subsystems in place, and keeping track of all the possible things you can do is admittedly a little overwhelming. You can travel into dungeons to fight oni and onigami to strengthen your characters or to find new skills and equipment. You can invest in your town to improve its shops and shrines. You can take part in festivals and you can travel to other lands to challenge other clans. You can have your older clan members train the younger ones, and of course you can perform the Rite of Union to give birth to more clan members. Oreshika is a multifaceted, dense game.
Oreshika is definitely the type of game you have to spend some time with to understand it. Its difficult to compare to other Japanese RPGs because its very different in many regards. Dungeons are a good example of this - most JRPGs have dungeon progression done in sequence. You enter and complete the first one, and then you head to the second, and so on. Oreshika switches this up a bit. There are about eight or so main dungeons in the game, but the order in which they become available to you changes from player to player. Not only that, but each dungeon has 4 slightly different possible layouts, and these can change mid game depending on when you enter it. While they are not really randomly generated, this can make traversing them a little confusing as paths can change up on you from one visit to the next. The game does not give you a map either. You have to keep things straight in your head, or do as I did, draw your own maps (as in, literally draw them with pen and paper).
-actual handdrawn map by me
However, any individual character can only power up so much before they reach old age and loss of life. This is where Unions come into play, and those characters can pass on their traits to the next generation. Additionally, as the player progresses, they are given access to stronger gods, which in turns results in stronger clan members.
While there are certainly parts of the game that could be handled better, such as some confusing dungeon design and lack of in-game maps, the overall experience is memorable and refreshing in its uniqueness. The passing of time is an element that I grew accustomed to, and I feel it suits the game quite well, although sometimes annoyances with it do come into play when you have to manage it. It's all part of the package.
It almost goes without saying that the visuals for the title are simply gorgeous, and a fantastic traditional Japanese soundtrack works perfectly for the musical accompaniment. For fans of the genre or fans of the platform, Oreshika: Tainted Bloodlines is very certainly a title worth looking into, as long as they are willing to take the time to become familiar with the oddities that come with it.
2.
The Legend of Zelda: Majora's Mask 3D ; Without a doubt the strangest entry in the franchise. Within the opening minutes you encounter a creepy looking mask, eerie music, a frightening transformation sequence, and you soon learn that the world is coming to an end in 3 short days. Nothing else in the series comes close to the unusual tone and tense nature that Majora nails right from the onset. It's always been my favorite 3D game in the series, and the 3DS remake (mostly) makes it even better and certainly more playable.
With the repeating three day cycle, Majora welcomes an exploration of a different kind. Most games have some sort of extra sidequest, or hidden objectives that usually come about by wandering the nooks and crannies of the map. This time a temporal element adds a new dimension to exploring the world. The game is very open ended from the beginning. While direction is given in order to progress through the primary tasks, most of the rest has to be figured out from the player. Certain events happen at specific times and some only if other events at other times have been completed. Learning how the schedules of NPCs, actions made by Link, and how it affects Termina ends up as an addicting undertaking in addition to more typical Zelda gameplay. This is done by exploring, talking to NPCs, and manipulating time to continually understand the world and characters.
The dungeons found are largely stellar. While few in number, each offers an interesting structure and behavior. Having various control types with Deku, Goron, and Zora Masks allow for a bit of ingenuity in puzzle design and layout outside of pushing blocks and small keys. The sense of progression from dungeon to dungeon is well paced too, culminating in the Stone Tower Temple, one of the best dungeons in the 3D series due to interesting mechanics and challenging but appropriate level of complexity.
In addition to usability improvements thanks to the 3DS system, a number of other changes have also been introduced to suit a handheld experience. Some are very sensible when considering the new platform, some are mostly negligible with no significant impact, and only a few add some new issues. Saving is now detached from the time cycle and can be done at both Owl Statues and Feather Statues littered around the world, the latter of which being added in the 3DS version. Other tweaks include an improved Bombers Notebook which keeps track of quests in addition to NPC schedules. While the quest tracker is a little bit intrusive in how it updates each time progress is made in any subquest, I found it very useful to stay on top of things considering the sheer number of them found throughout the game. Changes made to Zora swimming creates more problems than they solve, but its nothing that ruins an otherwise fantastic remake.
Delightfully bizarre, and with a structure not found often, Majoras Mask easily stands the test of time. Theres simply nothing else quite like it. The improvements made to game performance and usability dramatically outweigh any new issues, and this version is the best way to experience this one-of-a-kind game.
3.
Shin Megami Tensei Devil Survivor 2: Record Breaker ; Devil Survivor is the strategy RPG subseries of the Shin Megami Tensei franchise, but it's a bit different than something like Final Fantasy Tactics or Fire Emblem. Instead of simply controlling individual units on a grid, the player forms several teams comprised of a human leader and two supporting demons. It's a hybrid of strategic structure and turn-based battles that allows for a significant level of player agency when it comes to how you can approach combat. Battle movesets, elemental affinities, supporting skills, and of course positioning are all factors to finding success in enemy engagements. The Devil Survivor games are great strategy titles, and offer a gratifying tactical-style game using SMT rules and style.
Where Record Breaker differs from its predecessor is its style and tone. The basic premise of the game is familiar: Japan has seven days left until annihilation, and its up to an unlikely group to solve the mystery of the crisis and put an end to it. However, the narrative plays out very similarly to (popular anime series) Neon Genesis Evangelion more than anything else. The main story beats of the game revolve around plans to defeat mysterious extraterrestrial invaders, whereas Overclocked was structured more like a continually unraveling mystery about the fate of the world.
While there are underpinnings of SMT-style themes and motifs, they are secondary to the main story here. In a nutshell, Record Breaker doesn't really feel much like an SMT game, narratively speaking. This is a little disappointing, but the plot moves with good pace to keep things fresh throughout. The game is a bit more character focused than its predecessor as well, despite having more characters in general. The FATE system (think "Social-Link" lite) is a decent addition, which can unlock new demons and add elemental resistances in battle and make acquiring skills easier. Unfortunately, most of the characters are some of the weakest the series has seen, although a few were amusing enough.
Another big plus for Record Breaker is its musical score. Composed largely by Kenji Ito, the tracks are more musically diverse than those in Overclocked. Melodic and somber menu themes, catchy map tracks, and rocking battle music - the OST is not only varied but very appropriately selected when it comes to their context in the game.
The player is given full control both over how they coordinate their parties and how they decide to tackle the various maps of the game. When challenges arise, it's up to the player to decide how they can tweak their set up and cover for any deficiencies their squad has.
More than a full game with robust gameplay, replay value, and good presentation, it's definitely a solid title.
4.
The Legend of Heroes: Trails in the Sky Second Chapter ; Not many JRPGs get it so right when it comes to writing, world-building, and character interaction. Trails in the Sky stands apart its genre-peers in creating a fascinating world with creative and captivating characters. The games are certainly pretty talky - you kinda have to allow yourself to get absorbed in the game world - but it's pretty incredible how well thought out everything is.
Sometimes when I'm reading through the plentiful dialogue, I find myself wishing there was a little bit more 'game' to Trails in the Sky, but at the same time, seeing how the narrative continues to escalate and how characters grow over the course of the game is pretty darn compelling in its own right. The writing and localization by XSEED is well done and well worth the wait.
I'm actually going to truncate this description short because I'm not actually quite done with the game yet, but Second Chapter has been a satisfying continuation all throughout. It's easy to see why the games in this series is well-loved by many who have played them.
5.
Undertale ; Like most people, I decided to try out Undertale after hearing about it, well, everywhere. I was a bit hesistant because I hadn't played its inspirational games like Earthbound (yet), but everyone was telling me I needed to play this ... so I did.
Undertale packs emotion & wit into a retro-styled RPG about about a human who finds themselves in the world of monsters. Touching on themes of loneliness, empathy, compassion, and aided by a stellar soundtrack, very few titles can connect with the player the way Undertale does, while at the same time delivering humor both clever and wacky. Not only that, Undertale isnt shy to challenge some of the typical conventions found in the RPG genre, from how exposition is delivered to how monsters are engaged.
Its somewhat difficult to describe what Undertale offers without spoiling too much of the experience, but its easy to say theres not much else like it. The game is incredibly responsive in how it reacts to the players actions both in and out of combat, and how character behavior largely depends on player choice - not to mention the game is loaded with secrets to discover. Undertale is also especially cohesive in how all facets of the game work in harmony to deliver one of the most heartfelt experiences of the year.
With a memorable narrative, fantastic music, charming characters, and less than ten total playtime hours, anyone should set some time aside for this gem of a game.
6.
Brandish: The Dark Revenant ; At its core, Brandish: The Dark Revenant is an extremely straightforward dungeon crawler. The fundamental mechanics can be grasped within minutes of the start screen.
The main goal is to navigate numerous maze-like floors to reach to top of a tower to escape this labyrinth. Rather than a first person viewpoint like many in the genre, instead the camera is settled on an aerial viewpoint behind your character as he traverses the grid-like environment. This allows the player to see more of the immediate surroundings as well as enemies and puzzles littering the floors.
Some might find Brandish to be a little bare. There are only a couple of optional quests, and otherwise the player is generally performing the same task throughout the entirety of the game. You enter a floor, navigate rooms and puzzles while defeating enemies in the way, go for 100% map completion if youd like, and you go to the next floor and do the same. Nothing is too complex or difficult here. Enemies are not going to harshly challenge you and survivability is easy to come by. Healing potions are abundant and there is also a rest mechanic that allows you to regain health at any time by standing still, but vulnerable, for a moment. You can also save at any time, which makes reloading painless if need be. Puzzles are also largely uncomplicated.
Thats not to say the game isnt enjoyable to work through. It simply relishes in its simplicity as you spelunk through the mazes. Filling out maps on its own is somewhat of an addicting task. Its pretty clear that Brandish isnt trying to be a deep and complex RPG. Instead it tries to find its niche as a charming and pleasant dungeon romp with solid fundamental gameplay (as well as some great background music).
While the game only had a few moments of challenge in the main game (like rooms with invisible pitfalls >_____<), after the main story a second mode becomes available. This is called Dela Mode, where you play as the bounty hunter sorceress instead. Besides some slight differences in attack speed, the game plays identically to the normal game. However, puzzle complexity is ratcheted up
significantly, with many more dangerous and tricky traps to maneuver. I think this is where the game really shined, mechanically.
Brandish: The Dark Revenant is short enough to avoid overstaying its welcome. It works quite well as a portable title due to the simple objectives and the ability to start and stop at any point. Real-time action elements also give Brandish a dash of unique flair. While not especially deep, it has its appeal in its directness.
7.
The Legend of Legacy ; This game had often been touted as a SaGa title in all but name, with that core team behind the scenes. Unfortunately, I have little familiarity with that series of games directly (I do plan on rectifying that eventually!), although I have played other SaGa-inspired titles. With a few key developer names and an appealing art style, I found myself curious about what The Legend of Legacy may offer.
The Legend of Legacy is in many ways a traditional turn-based JRPG. However, it places a slight twist on the usual experience and stat mechanics. Rather than straight experience-based Levels, instead, characters become more powerful through stronger skills and through stance levels. These slight alterations to typical turn-based design were intriguing enough for a while. Interestingly, using stance and skill levels to determine my characters effective battle strength was kind of refreshing. Although character strength was obscured slightly because there arent really any straight stats (aside from HP), it wasnt hidden enough to be frustrating and at the same time sensible enough to wrap ones head around.
While the opening scenes will provide a basic motivation for character you pick, for the most part the narrative takes a back seat to other gameplay elements. Most of the game is spent exploring Avalon, fighting monsters, & finding treasures with dialogue scarce and cutscenes even scarcer. Some people immediately labeled the game as poor because of its minimalistic take on a narrative. Personally, I don't care too much about that, as long as there some gameplay hook that can keep me interested in the combat or progression systems.
Outside of battle, the main objective is to chart the island. Really your characters are given blank canvas on which you must wander around one of the several separated explorable zones, tracing borders in attempt to fill out each map to 100%. Once youve done this, you can sell the map for cash, and get new ones to repeat the process in new zones.
This is the general gameplay loop in a nutshell: fill out maps by wandering zones, fight battles to improve skills, rinse and repeat. This is where The Legend of Legacy runs into some real issues. Unfortunately, most locations are structured in near identical fashion, with only a slight aesthetic difference to spice things up. Battles, too, also ultimately become somewhat stale, as the system largely gears itself to routine strategy and patterns.
While the overall presentation and SaGa-inspired skill systems bring a little bit of flair - and there's an appropriate level of challenge throughout - battles alone arent quite compelling enough.
8.
Ys: The Ark of Napishtim ; I actually ended up playing most of the main titles in the Ys series this year, which now has me quite looking forward to Ys VIII. Ys games are energetic and the music is always great. And these 'solo-Adol' style games are the best of the bunch. Somewhat similar to Brandish (which is by the same developer), Ys is easy to grasp mechanically.
Ys VI is probably one of the weaker entries in the series, but I can give it some concessions knowing it's the first of its style. I wasn't too fond of the three sword system, and it probably has the most tedious platforming, bosses weren't too interesting, and the enemy balance felt 'off'. Still not a bad game, but certainly outclassed by the titles that came later. Still, all the foundations that make Ys great are here, and it's worth playing.
9.
Operation Abyss: New Tokyo Legacy ; I've been getting into these first-person dungeon crawler type games recently. They aren't very exciting to look at, but the combination of full party control, navigation of labyrinthine maps, and moderate difficulty are all things that I tend to appreciate.
As with many dungeon crawlers, the heart of the gameplay lies in a class system, and the player has full control in how they coordinate their team of six. Your party can be arranged into a front and back row, and each class has different equipment types they are allowed to wield, as well as special abilities that can be used to deal damage or bolster your squad. The basic set up is satisfactory and allows for a fair bit of customization in how you pick classes and roles to build your team.
While a couple of the very basics are explained, most of the rest is left in an in-game manual things like what various stats do and a glossary to explain specific terms. The game is not one to ease the player into it, and it might take some time to get comfortable. Oddly enough, I think the game still works as a decent introduction to the genre, despite a bumpy introduction. The battle system, dungeon designs, mission structure never become too overwrought, and the flow of the game remains relatively simple the whole way through. Because Operation Abyss is a remake of an older title, it carries more traditional mechanics than something like Demon Gaze, which introduced a few of its own things.
Overall, Operation Abyss is a solid dungeon crawler with a stylish aesthetic and satisfying core systems. The narrative isn't very compelling, but works well enough as a vehicle to drive the game forward behind the plentiful dungeon crawling. It's a surprisingly cohesive game.
10.
Summon Night 5 ; Summon Night 5 is a strategy RPG with several of the usual elements you'd expect for the genre. The game is divided into missions, and battles consist of individual units on a tactical grid. Pretty straightforward.
The variety in characters is passable. Some are more suited to magic-type abilities, and some more suited to positions up front as a sort of tank. To be truly effective in battle, you have to be aware of character strengths and weaknesses, but usually basic strategies are enough to overcome the challenge the game has to offer. The translation by Gaijinworks is effective and colorful in the right ways, giving personality to each of the characters. The dialogue is sometimes clever, sometimes amusing, and sometimes just plain wacky, but it manages to work well.
Summon Night 5 is a middle-of-the-road SRPG. It keeps things manageable without going overboard on gameplay systems, and the localization effort is well done. The lack of variety in missions, and the increasingly commonplace narrative don't do the game any favors however, and once I started to lose interest, it never truly managed to grab me back with gameplay or story.