A Black Falcon
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Yes, Game Opinion Summaries is back! 25% longer than any previous list in the series (I know...), I've been working on this one on and off for 3-4 months now. It's great to finally get this done. It's the first one since the Turbo CD one back last December. Sorry for the long delay. I don't know if people will care, since this kind of thing is surely more useful for older systems than newer ones like the circa-2001 Gamecube is, but I wanted to make this anyway. Maybe I should have done that Genesis list I keep putting off, or maybe TG16 HuCards, but... somehow I really wanted to do this instead. Oh, and my excuse for why this is so long is that newer games are more complex... yeah, I'm going with that. I have no good excuse for why the intro section in this post is almost a whole post long, though.
Other threads in this series: Odyssey 2, Atari 7800 (& 2600 games), Game Boy (B&W), Turbo CD, Super Nintendo, Sega CD, Sega Saturn, Playstation 1, Nintendo 64, and PC Racing Games.
Game Opinion Summaries: Gamecube
The Gamecube is the only TV console that I bought within the first weeks of its release, and it was the only 6th gen console I owned through that generation. I liked the Gamecube a lot, and it's definitely my favorite 6th gen console. It's also kind of the end of an era that for me started in about '99 -- after the GC I started playing a lot more classic games than modern ones, and I didn't end up getting a Wii until 2010. And even then, I haven't played the Wii anywhere remotely near as much as I did the Gamecube. The Wii really is just as good or better, but... I don't know, I like older games a lot, and there were so many I missed! Now I have a 360 too, but I play that infrequently as well. I did play plenty of DS games though, but that's a handheld. But during the late N64 and GC eras I did have a current TV console. (The late '90s to late' 00s were also the time when I played the most internet multiplayer games on my PC; by the late '00s that had gone down a lot, and that has not changed much. Of course the GC didn't have that, though.)
But anyway, the Gamecube was a really great console, and I loved it then and still like it a lot now. I got my Gamecube the day after Thanksgiving in 2001, and only had the money for the system, a memory card, and one game, Star Wars: Rogue Squadron 2 - Rogue Leader. It was well worth it, because that's an amazing, and incredibly good looking, game. Oh, and I also got a new copy of Perfect Dark for the N64 that day at the same store for $10, so that was nice too. At Christmas I got a second controller and a few more games (SSBM and XG3). I was in college through the GC era, and so naturally I ended up playing lots of SSBM multiplayer; I was a Nintendo fan, not a shooter fan, so it was SSBM and not Halo for me. I'm not the biggest SSBM fan, but it is a good multiplayer game at least. Fortunately there were also plenty of other multiplayer GC (and N64) games to play as well; the GC doesn't have quite the variety of exceptional single-system 3+ player games that the N64 does, but it does have a good number of them, many of them great. The system has plenty of great single-player games as well.
As for design, the Gamecube is a sleek, modern looking system. Both of my Gamecubes are black; it comes in other colors, but the black one looks great. It doesn't have the style and sheer beauty of an N64, and at the time I thought it was as step down from the N64's design for sure, but it looks nice. The controller is similar -- it's a clear step down from the amazing N64 controller, in both design and function, but it's a good, solid controller which has served well for many games for a long time. I prefer the larger size, 3-prong design, better d-pad, and 6-face-button layout of the N64 controller, and the feel of (non-broken) N64 analog sticks, but the GC controller is a very good one for sure, even if it doesn't quite match its predecessor. They REALLY needed to do something better than that Z button, but otherwise it's a good pad. It is kind of unfortunate that it has only 8 buttons though, because many ports had to have something compromised to fit onto a controller with four fewer buttons than the PS2 and Xbox controllers have. Six face buttons would have helped with half of that problem, you know, Nintendo... but anyway, I do like the GC, and apart from those issues, it does have a great controller. The GC controller isn't quite as good as the N64 one, but it is extremely comfortable, and once you get used to it the GC's unique face button layout actually works very well. I don't know why Nintendo abandoned analog shoulder buttons after the GC, but the GC L and R buttons are great. I like the analog-with-click design, they should have stuck with it. The GC controller is my favorite 6th-gen controller. The Gamecube has many accessories as well. I've never owned or used a GC modem, but broadband and 56k modems exist. A few games had online play, but several do support system link multiplayer, which still works fine of course. I do have a Game Boy Player, a GC microphone with controller-hookup adapter, three sets of GC bongos, and something like three GC-GBA connection cables.
Probably the biggest problem with the Gamecube was Nintendo's strategy with the system. After the relative disappointment that was the N64 worldwide, and the horrible disaster that was the N64 in Japan, Nintendo wanted to do better this time, particularly at home in Japan. They failed to do that, but in the process took out their most important region in terms of sales, the US market. Thanks to Satoru Iwata of NCL (Nintendo Japan), now in charge under Yamauchi, Nintendo focused their Gamecube strategy on building their relationships with Japanese third parties, and mostly abandoned the Western partnerships that they had built up to such great success during the N64 generation. This may seem reasonable -- build relationships with the Japanese companies who have spurned us in favor of Sony, and get back more of our home market -- but it did more harm than good. This disastrously bad decision would set Nintendo's course for the future which they are still on, and now suffer for after the casual boom of the DS and Wii has faded. It also failed in its main goal, of getting the Gamecube to sell better in Japan than the N64 had. Instead, the GC actually sold worse than the N64 did in Japan; it was only a small drop, but it was a drop. Meanwhile, thanks to Microsoft's entry and Nintendo's surrender of the hardcore market to them, the GC crashed hard in the US and sold eight million fewer systems than the N64 had, only ~12 million versus ~20. So, with the N64 Nintendo lost the Japanese market, and then with the GC they lost the US market. Abandoning first and close third party partners like Rare, Left Field, Silicon Knights, and Factor 5, most importantly (there are also more), may have seemed to make financial sense at the time, but Nintendo replaced them with only Retro and nothing else. Retro is amazing, but they're just one team and can only make a game every couple of years. They can't do everything all on their own. The Gamecube, and Nintendo consoles since it as well, suffered badly compared to the N64 because of the loss of Rare particularly, but all of the losses hurt.
The loss of Rare particularly is tragic stuff, and as a result, the GC badly lacks in platformers compared to the N64. As I love the genre, this is a problem. The GC has a great library as it is, but its platformer selection is one of the weakest of any Nintendo console. Rare's founders, the Stampers, wanted to leave, and told Nintendo that either Nintendo had to buy the 49% of Rare they owned, or they'd sell it to someone else. Nintendo, unhappy that Rare was having a tough time with the 5th-6th generation transition, refused to do this, and the Stampers sold their share to Microsoft. MS then bought up Nintendo's majority share of Rare as well. In my opinion at least, the whole situation was a disastrous mistake. Nintendo of Japan had a very hard time with the 4th-5th generation transition, and then Rare stepped in and helped save the N64 with their consistent, and amazingly great, games. But when Rare struggled for a while during the next generation transition, Nintendo had no patience, and sold off Rare instead of giving them the time they needed. Losing Rare was a major blow to Nintendo, and I would say that Nintendo has still never recovered from losing Rare. Nintendo needed Rare. Sure, they got a lot of money from Microsoft for the sale, but the loss of key games was a major problem, and the loss has not been replaced. During the Gamecube generation, Nintendo handed Microsoft the Western hardcore console game audience which they had held on the N64 thanks to Rare's Goldeneye and others, and didn't even put up much of a fight. While they managed to find a replacement with the casual-focused Wii, the Wii U shows how losing the Western hardcore base was a big problem. With hindsight, the Western-centric N64 was the better concept, compared to the more Japan-focused Gamecube. Too bad. Had Nintendo kept Rare, Star Fox Adventures would probably have been better, Kameo and Perfect Dark Zero would have released on the Gamecube, and several other games would surely have released as well; perhaps a better 3d platformer instead of the disappointing beat 'em up Grabbed by the Ghoulies, because the action-styled design was partially inspired by the shift of platforms, and either the Conker remake, or some other new game instead; perhaps Conker 2?
Instead, Rare released games to commercial failure on a platform with an audience much less interested in their games. Rare's natural audience is on Nintendo consoles, not Microsoft ones, and they were not able to draw enough Nintendo fans over to Microsoft. Also, losing Donkey Kong, their best-selling platformer franchise, hurt as well. Rare would never be the same, and nor would the Gamecube. All of those games would have helped the Gamecube, and while Rare wasn't quite as great in the 6th gen as they had been in the 5th, staying on one platform through the generation would have helped. Also, I at least think that Kameo (and also Banjo-Kazooie: Nuts & Bolts) are great games, and show that Microsoft Rare still could make great games. With Nintendo, the games would have been even better, surely. This has to be one of the great "what ifs" in gaming, particularly if combined with a more Western-focused Gamecube strategy, as they had done with the N64! Try to fight back against Microsoft, as hopeless as the effort at slowing Halo's seizure of the hardcore market may seem. In the long run it was Microsoft taking the hardcore that really doomed Nintendo in the west, more so that Sony's unmatched success with the PS2. I know, as someone with a master's in history I perhaps shouldn't put as much focus on hypotheticals as I do, but I can't help but wonder what could have happened. Nintendo needed an "And" strategy, of reaching out to Japanese developers while trying to hold on to Western ones, instead of their "Or" strategy of abandoning Western studios in favor of Japanese partnerships.
As far as the GC's game library goes, the GC has a reasonably-sized, and fairly broad, library. Its main weaknesses are that this system is from during the time when 2d games on consoles were dead, so it has very few of those, and that third parties largely stopped supporting the GC after its first few years. Many third-party games from 2002 are on the GC, but by 2004 few third-party games not aimed at kids came to the system, because the GC was Nintendo's least successful home console up to that point and sales were sadly not good enough. Also, Nintendo's first-party games are ... weird sometimes. The Mario, Zelda, Mario Kart, etc. games... there are some odd ones. The system definitely has a quirky, unique library. This is both good and bad, depending on opinion.
All of my GC games are US region. There are a few Japanese GC games I want to play, most importantly Kururin Squash, but sadly I don't have that game yet. I'll definitely get it eventually, because it looks fantastic. I only have 131 GC games; it's not one of my larger collections in numbers, anymore, but it's still in the top 10 anyway, and it ranks very high for nostalgia value for sure! Sadly Gamecube games aren't cheap; there never was a major price crash like there was with the PS2 or Xbox, so while with those systems I was able to buy up large collections for cheap in the last 4-6 years, that's not the case for the Gamecube. GC games are less common than PS2 or Xbox games, and when you see them they cost more. Unfortunate. It's worth it, though! The GC is a great, great system, and even though now I do have a DC, Xbox, and PS2, yes, the GC is still my favorite of the generation.
Here's my favorite games list. The top two are for sure, but the next two could be in either order, and numbers 5-10 could go plenty of ways... it's hard to choose, with so many good games!
Top 10 Favorite Gamecube Games
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1. Eternal Darkness: Sanity's Requiem
2. Metroid Prime
3. The Legend of Zelda: Twilight Princess
4. Skies of Arcadia Legends
5. XGRA: Extreme-G Racing Association
6. Fire Emblem: Path of Radiance
7. F-Zero GX
8. Star Wars: Rogue Squadron II: Rogue Leader
9. Capcom vs SNK 2: EO
10. Gauntlet: Dark Legacy
I also have an Honorable Mentions list, but I cut it because too many games are on it and for space in this post.
List of Reviews: 1080 Degrees Avalanche, Alien Hominid, Army Men: Air Combat 'The Elite Missions', Baldur's Gate: Dark Alliance, Baten Kaitos: Eternal Wings and the Lost Ocean, Battalion Wars, Beach Spikers, Big Air Freestyle, Billy Hatcher and the Giant Egg, BlowOut, Bomberman Generation, Bomberman Jetters, Burnout, Burnout 2: Point of Impact, Capcom vs. SNK 2 EO, Cel Damage, Chaos Field, Chibi-Robo, Custom Robo Battle Revolution, Dakar 2: The World's Ultimate Rally, Darkened Skye, Defender, Donkey Kong Jungle Beat, Donkey Konga (with DK Bongos), Donkey Konga 2, Driven, Drome Racers, Egg Mania: Eggstreme Madness, Eternal Darkness: Sanity's Requiem, Final Fantasy Crystal Chronicles, Fire Emblem: Path of Radiance, Frogger Beyond, Future Tactics: The Uprising, F-Zero GX, Game Boy Player Start-Up Disc, Gauntlet: Dark Legacy, Geist, Gladius, Godzilla: Destroy All Monsters Melee, Hot Wheels: Velocity X, Ikaruga, Italian Job, The, King Arthur, Kirby Air Ride, Legend of Zelda: Four Swords Adventures, The, Legend of Zelda: Ocarina of Time / Master Quest, The, Legend of Zelda: The Wind Waker, The, Legend of Zelda: Twilight Princess, The, LEGO Star Wars: The Video Game, Lord of the Rings: The Return of the King, The, Lost Kingdoms, Luigi's Mansion, Mario Kart: Double Dash!!, Mario Party 6, Mario Power Tennis: New Play Control (Wii), Mega Man Anniversary Collection, Mega Man Network Transmission, Mega Man X Collection, Mega Man X: Command Mission, Metal Arms: Glitch in the System, Metroid Prime, Metroid Prime 2 Echoes -- Bonus Disc (& MP2 Wii), Midway Arcade Treasures, Midway Arcade Treasures 3, Mortal Kombat: Deadly Alliance, Mortal Kombat: Deception, Mystic Heroes, Naruto: Clash of Ninja, Naruto: Clash of Ninja 2, Need for Speed Underground, Nintendo GameCube Preview Disc, Odama, P.N.03, Pac-Man Vs., Pac-Man World 2, Pac-Man World 3, Paper Mario: The Thousand-Year Door, Phantasy Star Online Episode III: C.A.R.D. Revolution, Phantasy Star Online Episodes I & II Plus, Pikmin: New Play Control (Wii), Pikmin 2: New Play Control (Wii), PK: Out of the Shadows, Pool Paradise, Pro Rally 2002, R: Racing Evolution, Rampage: Total Destruction, Rave Master, Rayman Arena, Resident Evil, Resident Evil 4, Resident Evil Zero, Serious Sam: Next Encounter, Skies of Arcadia Legends, Smashing Drive, Sonic Adventure 2: Battle, Sonic Heroes, Soulcalibur II, Space Raiders, Spirits & Spells, SpyHunter, SSX 3, Star Fox Adventures, Star Fox Assault, Star Wars Rogue Squadron II: Rogue Leader, Star Wars Rogue Squadron III: Rebel Strike, Summoner: A Goddess Reborn, Super Bubble Pop, Super Mario Sunshine, Super Monkey Ball, Super Monkey Ball 2, Super Monkey Ball Adventure, Super Smash Bros. Melee, Tales of Symphonia, Tarzan Untamed, Teen Titans, Teenage Mutant Ninja Turtles 2: Battle Nexus, Top Gun: Combat Zones, Tube Slider, Turok: Evolution, Ty the Tasmanian Tiger, Ty the Tasmanian Tiger 2: Bush Rescue, Vexx, Viewtiful Joe, Viewtiful Joe 2, Viewtiful Joe: Red Hot Rumble, Wario Ware Inc. Mega Party Game$, Wario World, Wave Race: Blue Storm, Whirl Tour, Worms Blast, Wreckless: The Yakuza Missions, XG3 Extreme-G Racing, XGRA: Extreme-G Racing Association, X-Men Legends, X-Men Legends II: Rise of Apocalypse, Zapper: One Wicked Cricket, ZooCube
Reviews: 139 summaries total. Three of these are for Wii "New Play Control" titles that I actually only own on Wii, but apart from controls the games are the same, so close enough. Well, four, actually, counting Metroid Prime 2 from the Trilogy collection. Players listed is the maximum number the game allows -- games support 1-x players unless noted. All games require Gamecube memory cards to save, so I won't bother listing that -- everything requires one. GC games also pretty much all support rumble, since it's built in to the controllers. I will list other accessories and screen modes games support -- Bongos, GC-GBA link cables, the modem, the microphone, 16:9 widescreen (versus the usual 4:3), and 480p progressive scan.
1080 Degrees Avalanche - 4 players, broadband modem supported (system link only), 480p progressive scan support. 1080 Avalanche is the second and, unfortunately, final game in the 1080 snowboarding series that began on the N64. Developed by NST, the same team who made Wave Race Blue Storm, 1080 Avalanche is a short but very fun game that really surprised me -- I got this game several years after its release, and went into the game with only moderate expectations based both on reviews and my opinion on the first game on the N64 (it's good, but I don't love it). However, 1080 Avalanche is a great game! More fun and more approachable than the N64 game, 1080 Avalanche is a fantastic, good-looking, and extremely fun arcade-style racing/stunt game. The game won't take long to finish if all you want to do is just see all the content, but as with the N64 original, it has enough replay value to keep people coming back. This is a snowboarding game of course, and it's fast and well-designed. There are a good variety of characters to choose from, including the Wave Race and 1080 casts. The art style is similar to Wave Race Blue Storm, unsurprisingly. As the word 'Avalanche' in the title suggests, the game has avalanches at certain points in many tracks. These can be exciting, as you try to outrun the onrushing wall of snow. Tracks are all well-designed for both fun and challenge. If I have any issues with this game, it's the same thing as every snowboarding game -- I don't enjoy snowboard game stunt systems very much at all, and as with most snowboarding games, stunts are a huge part of this game. People who like snowboard or skateboard stunt systems should like the stunt system, though, as it's very similar to other arcadey snowboarding games from the time. As I've always quite disliked stunt modes in these games, though, I've barely ever touched this in halfpipe or stunt mode. And the short length is a factor; there aren't all that many circuits to complete, and once you're done replay value is all you have. At least it does support the broadband adapter, for internet tunneling play! Still, 1080 Avalanche is a very good, under-rated game that many people seem to have forgotten about. It's kind of tragic that Nintendo let such a great team as this one die off, as this game ended up being NST's last polygonal 3d game -- all they've done since is Virtual Console and Mario vs. Donkey Kong work. Project H.A.M.M.E.R. (Wii), it probably would have been good... ah well.
Alien Hominid - 2 player simultaneous in the main game or 4 player alternating in a minigame, 480p progressive scan support. Alien Hominid is a sidescrolling 2d run & gun game based on a flash game on Newgrounds (on that note, I find it impressive that Newgrounds still finds an audience, but I guess it does!). This is a run & run shooter, much like Metal Slug or Contra, about a cute little alien who got shot down on Earth, and now has to slaughter his way through threatening FBI agents, Russians, and more as he tries to get away from this place. As with artist Dan Paladin's other games, it's violent and somewhat misanthropic. The game has good cartoon-style art, but it still looks like a flash game; it's got that classic Flash look, which isn't one I've ever liked much. I was disappointed that this console game didn't improve the graphics more. It still looks good, thanks to the art design, but they could have done more. As for the gameplay, this console game is fortunately much better than the usual bad controls of a Flash game. The difficulty is VERY steep, however. This was no surprise, as I'd played Dan Paladin's flash games before buying this and they were also very difficult, but sometimes this game really is too hard. Worst of all is that you have limited continues. You can save, but once you run out of continues you'll have to get through some very hard part of the game without dying. I got this game back after it came out, and eventually had to give up somewhere in Russia, because the game just got too hard and unfair. I was hoping that this game would be like a Metal Slug game on the Gamecube, since SNK sadly did not support the GC itself and I really love Metal Slug, but Alien Hominid just isn't quite on that level; this is more of a B or C-tier Metal Slug/Contra knockoff with okay but very Flash-style graphics and nice art design. There's not really all that much to say about the gameplay here -- you walk to the right, shoot everything that moves, and try not to get hit because of course you die in one hit. Various weapon powerups give you better offensive capabilities, but you'll get hit sometime for sure and lose it. Argh. Wanting to see what crazy situation I'd be in next kept me playing for a while, but once the game got just too unfair, I quit. In addition to the main game, Alien Hominid also has a minigame with basic two-color graphics, where you get through small, single-screen side-view levels. There are many levels to play through, and actually it's pretty fun! I liked this almost as much as the main game, actually. Overall though, Alien Hominid is a decent to good game, but I found it somewhat disappointing compared to my expectations. After this game Dan Paladin went on to make two more retail games, the okay beat 'em up Castle Crashers and the fun platformer Battleblock Theater. Battleblock Theater is probably my favorite one of the three. Still, if you find Alien Hominid cheap, maybe check it out. Also on PS2, and Xbox as well in Europe only (though Europe did not get this GC version).
Other threads in this series: Odyssey 2, Atari 7800 (& 2600 games), Game Boy (B&W), Turbo CD, Super Nintendo, Sega CD, Sega Saturn, Playstation 1, Nintendo 64, and PC Racing Games.
Game Opinion Summaries: Gamecube
The Gamecube is the only TV console that I bought within the first weeks of its release, and it was the only 6th gen console I owned through that generation. I liked the Gamecube a lot, and it's definitely my favorite 6th gen console. It's also kind of the end of an era that for me started in about '99 -- after the GC I started playing a lot more classic games than modern ones, and I didn't end up getting a Wii until 2010. And even then, I haven't played the Wii anywhere remotely near as much as I did the Gamecube. The Wii really is just as good or better, but... I don't know, I like older games a lot, and there were so many I missed! Now I have a 360 too, but I play that infrequently as well. I did play plenty of DS games though, but that's a handheld. But during the late N64 and GC eras I did have a current TV console. (The late '90s to late' 00s were also the time when I played the most internet multiplayer games on my PC; by the late '00s that had gone down a lot, and that has not changed much. Of course the GC didn't have that, though.)
But anyway, the Gamecube was a really great console, and I loved it then and still like it a lot now. I got my Gamecube the day after Thanksgiving in 2001, and only had the money for the system, a memory card, and one game, Star Wars: Rogue Squadron 2 - Rogue Leader. It was well worth it, because that's an amazing, and incredibly good looking, game. Oh, and I also got a new copy of Perfect Dark for the N64 that day at the same store for $10, so that was nice too. At Christmas I got a second controller and a few more games (SSBM and XG3). I was in college through the GC era, and so naturally I ended up playing lots of SSBM multiplayer; I was a Nintendo fan, not a shooter fan, so it was SSBM and not Halo for me. I'm not the biggest SSBM fan, but it is a good multiplayer game at least. Fortunately there were also plenty of other multiplayer GC (and N64) games to play as well; the GC doesn't have quite the variety of exceptional single-system 3+ player games that the N64 does, but it does have a good number of them, many of them great. The system has plenty of great single-player games as well.
As for design, the Gamecube is a sleek, modern looking system. Both of my Gamecubes are black; it comes in other colors, but the black one looks great. It doesn't have the style and sheer beauty of an N64, and at the time I thought it was as step down from the N64's design for sure, but it looks nice. The controller is similar -- it's a clear step down from the amazing N64 controller, in both design and function, but it's a good, solid controller which has served well for many games for a long time. I prefer the larger size, 3-prong design, better d-pad, and 6-face-button layout of the N64 controller, and the feel of (non-broken) N64 analog sticks, but the GC controller is a very good one for sure, even if it doesn't quite match its predecessor. They REALLY needed to do something better than that Z button, but otherwise it's a good pad. It is kind of unfortunate that it has only 8 buttons though, because many ports had to have something compromised to fit onto a controller with four fewer buttons than the PS2 and Xbox controllers have. Six face buttons would have helped with half of that problem, you know, Nintendo... but anyway, I do like the GC, and apart from those issues, it does have a great controller. The GC controller isn't quite as good as the N64 one, but it is extremely comfortable, and once you get used to it the GC's unique face button layout actually works very well. I don't know why Nintendo abandoned analog shoulder buttons after the GC, but the GC L and R buttons are great. I like the analog-with-click design, they should have stuck with it. The GC controller is my favorite 6th-gen controller. The Gamecube has many accessories as well. I've never owned or used a GC modem, but broadband and 56k modems exist. A few games had online play, but several do support system link multiplayer, which still works fine of course. I do have a Game Boy Player, a GC microphone with controller-hookup adapter, three sets of GC bongos, and something like three GC-GBA connection cables.
Probably the biggest problem with the Gamecube was Nintendo's strategy with the system. After the relative disappointment that was the N64 worldwide, and the horrible disaster that was the N64 in Japan, Nintendo wanted to do better this time, particularly at home in Japan. They failed to do that, but in the process took out their most important region in terms of sales, the US market. Thanks to Satoru Iwata of NCL (Nintendo Japan), now in charge under Yamauchi, Nintendo focused their Gamecube strategy on building their relationships with Japanese third parties, and mostly abandoned the Western partnerships that they had built up to such great success during the N64 generation. This may seem reasonable -- build relationships with the Japanese companies who have spurned us in favor of Sony, and get back more of our home market -- but it did more harm than good. This disastrously bad decision would set Nintendo's course for the future which they are still on, and now suffer for after the casual boom of the DS and Wii has faded. It also failed in its main goal, of getting the Gamecube to sell better in Japan than the N64 had. Instead, the GC actually sold worse than the N64 did in Japan; it was only a small drop, but it was a drop. Meanwhile, thanks to Microsoft's entry and Nintendo's surrender of the hardcore market to them, the GC crashed hard in the US and sold eight million fewer systems than the N64 had, only ~12 million versus ~20. So, with the N64 Nintendo lost the Japanese market, and then with the GC they lost the US market. Abandoning first and close third party partners like Rare, Left Field, Silicon Knights, and Factor 5, most importantly (there are also more), may have seemed to make financial sense at the time, but Nintendo replaced them with only Retro and nothing else. Retro is amazing, but they're just one team and can only make a game every couple of years. They can't do everything all on their own. The Gamecube, and Nintendo consoles since it as well, suffered badly compared to the N64 because of the loss of Rare particularly, but all of the losses hurt.
The loss of Rare particularly is tragic stuff, and as a result, the GC badly lacks in platformers compared to the N64. As I love the genre, this is a problem. The GC has a great library as it is, but its platformer selection is one of the weakest of any Nintendo console. Rare's founders, the Stampers, wanted to leave, and told Nintendo that either Nintendo had to buy the 49% of Rare they owned, or they'd sell it to someone else. Nintendo, unhappy that Rare was having a tough time with the 5th-6th generation transition, refused to do this, and the Stampers sold their share to Microsoft. MS then bought up Nintendo's majority share of Rare as well. In my opinion at least, the whole situation was a disastrous mistake. Nintendo of Japan had a very hard time with the 4th-5th generation transition, and then Rare stepped in and helped save the N64 with their consistent, and amazingly great, games. But when Rare struggled for a while during the next generation transition, Nintendo had no patience, and sold off Rare instead of giving them the time they needed. Losing Rare was a major blow to Nintendo, and I would say that Nintendo has still never recovered from losing Rare. Nintendo needed Rare. Sure, they got a lot of money from Microsoft for the sale, but the loss of key games was a major problem, and the loss has not been replaced. During the Gamecube generation, Nintendo handed Microsoft the Western hardcore console game audience which they had held on the N64 thanks to Rare's Goldeneye and others, and didn't even put up much of a fight. While they managed to find a replacement with the casual-focused Wii, the Wii U shows how losing the Western hardcore base was a big problem. With hindsight, the Western-centric N64 was the better concept, compared to the more Japan-focused Gamecube. Too bad. Had Nintendo kept Rare, Star Fox Adventures would probably have been better, Kameo and Perfect Dark Zero would have released on the Gamecube, and several other games would surely have released as well; perhaps a better 3d platformer instead of the disappointing beat 'em up Grabbed by the Ghoulies, because the action-styled design was partially inspired by the shift of platforms, and either the Conker remake, or some other new game instead; perhaps Conker 2?
Instead, Rare released games to commercial failure on a platform with an audience much less interested in their games. Rare's natural audience is on Nintendo consoles, not Microsoft ones, and they were not able to draw enough Nintendo fans over to Microsoft. Also, losing Donkey Kong, their best-selling platformer franchise, hurt as well. Rare would never be the same, and nor would the Gamecube. All of those games would have helped the Gamecube, and while Rare wasn't quite as great in the 6th gen as they had been in the 5th, staying on one platform through the generation would have helped. Also, I at least think that Kameo (and also Banjo-Kazooie: Nuts & Bolts) are great games, and show that Microsoft Rare still could make great games. With Nintendo, the games would have been even better, surely. This has to be one of the great "what ifs" in gaming, particularly if combined with a more Western-focused Gamecube strategy, as they had done with the N64! Try to fight back against Microsoft, as hopeless as the effort at slowing Halo's seizure of the hardcore market may seem. In the long run it was Microsoft taking the hardcore that really doomed Nintendo in the west, more so that Sony's unmatched success with the PS2. I know, as someone with a master's in history I perhaps shouldn't put as much focus on hypotheticals as I do, but I can't help but wonder what could have happened. Nintendo needed an "And" strategy, of reaching out to Japanese developers while trying to hold on to Western ones, instead of their "Or" strategy of abandoning Western studios in favor of Japanese partnerships.
As far as the GC's game library goes, the GC has a reasonably-sized, and fairly broad, library. Its main weaknesses are that this system is from during the time when 2d games on consoles were dead, so it has very few of those, and that third parties largely stopped supporting the GC after its first few years. Many third-party games from 2002 are on the GC, but by 2004 few third-party games not aimed at kids came to the system, because the GC was Nintendo's least successful home console up to that point and sales were sadly not good enough. Also, Nintendo's first-party games are ... weird sometimes. The Mario, Zelda, Mario Kart, etc. games... there are some odd ones. The system definitely has a quirky, unique library. This is both good and bad, depending on opinion.
All of my GC games are US region. There are a few Japanese GC games I want to play, most importantly Kururin Squash, but sadly I don't have that game yet. I'll definitely get it eventually, because it looks fantastic. I only have 131 GC games; it's not one of my larger collections in numbers, anymore, but it's still in the top 10 anyway, and it ranks very high for nostalgia value for sure! Sadly Gamecube games aren't cheap; there never was a major price crash like there was with the PS2 or Xbox, so while with those systems I was able to buy up large collections for cheap in the last 4-6 years, that's not the case for the Gamecube. GC games are less common than PS2 or Xbox games, and when you see them they cost more. Unfortunate. It's worth it, though! The GC is a great, great system, and even though now I do have a DC, Xbox, and PS2, yes, the GC is still my favorite of the generation.
Here's my favorite games list. The top two are for sure, but the next two could be in either order, and numbers 5-10 could go plenty of ways... it's hard to choose, with so many good games!
Top 10 Favorite Gamecube Games
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1. Eternal Darkness: Sanity's Requiem
2. Metroid Prime
3. The Legend of Zelda: Twilight Princess
4. Skies of Arcadia Legends
5. XGRA: Extreme-G Racing Association
6. Fire Emblem: Path of Radiance
7. F-Zero GX
8. Star Wars: Rogue Squadron II: Rogue Leader
9. Capcom vs SNK 2: EO
10. Gauntlet: Dark Legacy
I also have an Honorable Mentions list, but I cut it because too many games are on it and for space in this post.
List of Reviews: 1080 Degrees Avalanche, Alien Hominid, Army Men: Air Combat 'The Elite Missions', Baldur's Gate: Dark Alliance, Baten Kaitos: Eternal Wings and the Lost Ocean, Battalion Wars, Beach Spikers, Big Air Freestyle, Billy Hatcher and the Giant Egg, BlowOut, Bomberman Generation, Bomberman Jetters, Burnout, Burnout 2: Point of Impact, Capcom vs. SNK 2 EO, Cel Damage, Chaos Field, Chibi-Robo, Custom Robo Battle Revolution, Dakar 2: The World's Ultimate Rally, Darkened Skye, Defender, Donkey Kong Jungle Beat, Donkey Konga (with DK Bongos), Donkey Konga 2, Driven, Drome Racers, Egg Mania: Eggstreme Madness, Eternal Darkness: Sanity's Requiem, Final Fantasy Crystal Chronicles, Fire Emblem: Path of Radiance, Frogger Beyond, Future Tactics: The Uprising, F-Zero GX, Game Boy Player Start-Up Disc, Gauntlet: Dark Legacy, Geist, Gladius, Godzilla: Destroy All Monsters Melee, Hot Wheels: Velocity X, Ikaruga, Italian Job, The, King Arthur, Kirby Air Ride, Legend of Zelda: Four Swords Adventures, The, Legend of Zelda: Ocarina of Time / Master Quest, The, Legend of Zelda: The Wind Waker, The, Legend of Zelda: Twilight Princess, The, LEGO Star Wars: The Video Game, Lord of the Rings: The Return of the King, The, Lost Kingdoms, Luigi's Mansion, Mario Kart: Double Dash!!, Mario Party 6, Mario Power Tennis: New Play Control (Wii), Mega Man Anniversary Collection, Mega Man Network Transmission, Mega Man X Collection, Mega Man X: Command Mission, Metal Arms: Glitch in the System, Metroid Prime, Metroid Prime 2 Echoes -- Bonus Disc (& MP2 Wii), Midway Arcade Treasures, Midway Arcade Treasures 3, Mortal Kombat: Deadly Alliance, Mortal Kombat: Deception, Mystic Heroes, Naruto: Clash of Ninja, Naruto: Clash of Ninja 2, Need for Speed Underground, Nintendo GameCube Preview Disc, Odama, P.N.03, Pac-Man Vs., Pac-Man World 2, Pac-Man World 3, Paper Mario: The Thousand-Year Door, Phantasy Star Online Episode III: C.A.R.D. Revolution, Phantasy Star Online Episodes I & II Plus, Pikmin: New Play Control (Wii), Pikmin 2: New Play Control (Wii), PK: Out of the Shadows, Pool Paradise, Pro Rally 2002, R: Racing Evolution, Rampage: Total Destruction, Rave Master, Rayman Arena, Resident Evil, Resident Evil 4, Resident Evil Zero, Serious Sam: Next Encounter, Skies of Arcadia Legends, Smashing Drive, Sonic Adventure 2: Battle, Sonic Heroes, Soulcalibur II, Space Raiders, Spirits & Spells, SpyHunter, SSX 3, Star Fox Adventures, Star Fox Assault, Star Wars Rogue Squadron II: Rogue Leader, Star Wars Rogue Squadron III: Rebel Strike, Summoner: A Goddess Reborn, Super Bubble Pop, Super Mario Sunshine, Super Monkey Ball, Super Monkey Ball 2, Super Monkey Ball Adventure, Super Smash Bros. Melee, Tales of Symphonia, Tarzan Untamed, Teen Titans, Teenage Mutant Ninja Turtles 2: Battle Nexus, Top Gun: Combat Zones, Tube Slider, Turok: Evolution, Ty the Tasmanian Tiger, Ty the Tasmanian Tiger 2: Bush Rescue, Vexx, Viewtiful Joe, Viewtiful Joe 2, Viewtiful Joe: Red Hot Rumble, Wario Ware Inc. Mega Party Game$, Wario World, Wave Race: Blue Storm, Whirl Tour, Worms Blast, Wreckless: The Yakuza Missions, XG3 Extreme-G Racing, XGRA: Extreme-G Racing Association, X-Men Legends, X-Men Legends II: Rise of Apocalypse, Zapper: One Wicked Cricket, ZooCube
Reviews: 139 summaries total. Three of these are for Wii "New Play Control" titles that I actually only own on Wii, but apart from controls the games are the same, so close enough. Well, four, actually, counting Metroid Prime 2 from the Trilogy collection. Players listed is the maximum number the game allows -- games support 1-x players unless noted. All games require Gamecube memory cards to save, so I won't bother listing that -- everything requires one. GC games also pretty much all support rumble, since it's built in to the controllers. I will list other accessories and screen modes games support -- Bongos, GC-GBA link cables, the modem, the microphone, 16:9 widescreen (versus the usual 4:3), and 480p progressive scan.
1080 Degrees Avalanche - 4 players, broadband modem supported (system link only), 480p progressive scan support. 1080 Avalanche is the second and, unfortunately, final game in the 1080 snowboarding series that began on the N64. Developed by NST, the same team who made Wave Race Blue Storm, 1080 Avalanche is a short but very fun game that really surprised me -- I got this game several years after its release, and went into the game with only moderate expectations based both on reviews and my opinion on the first game on the N64 (it's good, but I don't love it). However, 1080 Avalanche is a great game! More fun and more approachable than the N64 game, 1080 Avalanche is a fantastic, good-looking, and extremely fun arcade-style racing/stunt game. The game won't take long to finish if all you want to do is just see all the content, but as with the N64 original, it has enough replay value to keep people coming back. This is a snowboarding game of course, and it's fast and well-designed. There are a good variety of characters to choose from, including the Wave Race and 1080 casts. The art style is similar to Wave Race Blue Storm, unsurprisingly. As the word 'Avalanche' in the title suggests, the game has avalanches at certain points in many tracks. These can be exciting, as you try to outrun the onrushing wall of snow. Tracks are all well-designed for both fun and challenge. If I have any issues with this game, it's the same thing as every snowboarding game -- I don't enjoy snowboard game stunt systems very much at all, and as with most snowboarding games, stunts are a huge part of this game. People who like snowboard or skateboard stunt systems should like the stunt system, though, as it's very similar to other arcadey snowboarding games from the time. As I've always quite disliked stunt modes in these games, though, I've barely ever touched this in halfpipe or stunt mode. And the short length is a factor; there aren't all that many circuits to complete, and once you're done replay value is all you have. At least it does support the broadband adapter, for internet tunneling play! Still, 1080 Avalanche is a very good, under-rated game that many people seem to have forgotten about. It's kind of tragic that Nintendo let such a great team as this one die off, as this game ended up being NST's last polygonal 3d game -- all they've done since is Virtual Console and Mario vs. Donkey Kong work. Project H.A.M.M.E.R. (Wii), it probably would have been good... ah well.
Alien Hominid - 2 player simultaneous in the main game or 4 player alternating in a minigame, 480p progressive scan support. Alien Hominid is a sidescrolling 2d run & gun game based on a flash game on Newgrounds (on that note, I find it impressive that Newgrounds still finds an audience, but I guess it does!). This is a run & run shooter, much like Metal Slug or Contra, about a cute little alien who got shot down on Earth, and now has to slaughter his way through threatening FBI agents, Russians, and more as he tries to get away from this place. As with artist Dan Paladin's other games, it's violent and somewhat misanthropic. The game has good cartoon-style art, but it still looks like a flash game; it's got that classic Flash look, which isn't one I've ever liked much. I was disappointed that this console game didn't improve the graphics more. It still looks good, thanks to the art design, but they could have done more. As for the gameplay, this console game is fortunately much better than the usual bad controls of a Flash game. The difficulty is VERY steep, however. This was no surprise, as I'd played Dan Paladin's flash games before buying this and they were also very difficult, but sometimes this game really is too hard. Worst of all is that you have limited continues. You can save, but once you run out of continues you'll have to get through some very hard part of the game without dying. I got this game back after it came out, and eventually had to give up somewhere in Russia, because the game just got too hard and unfair. I was hoping that this game would be like a Metal Slug game on the Gamecube, since SNK sadly did not support the GC itself and I really love Metal Slug, but Alien Hominid just isn't quite on that level; this is more of a B or C-tier Metal Slug/Contra knockoff with okay but very Flash-style graphics and nice art design. There's not really all that much to say about the gameplay here -- you walk to the right, shoot everything that moves, and try not to get hit because of course you die in one hit. Various weapon powerups give you better offensive capabilities, but you'll get hit sometime for sure and lose it. Argh. Wanting to see what crazy situation I'd be in next kept me playing for a while, but once the game got just too unfair, I quit. In addition to the main game, Alien Hominid also has a minigame with basic two-color graphics, where you get through small, single-screen side-view levels. There are many levels to play through, and actually it's pretty fun! I liked this almost as much as the main game, actually. Overall though, Alien Hominid is a decent to good game, but I found it somewhat disappointing compared to my expectations. After this game Dan Paladin went on to make two more retail games, the okay beat 'em up Castle Crashers and the fun platformer Battleblock Theater. Battleblock Theater is probably my favorite one of the three. Still, if you find Alien Hominid cheap, maybe check it out. Also on PS2, and Xbox as well in Europe only (though Europe did not get this GC version).