Kokoloko85
Member
Forgot this (still salty after all these years since I did it legit):
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Omg I hated this
Forgot this (still salty after all these years since I did it legit):
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Re-Core. I couldn't ever finish the game because to access the final FINAL boss you have to waste ages collecting random trash. Sad because if they didn't had to rush the game out, would have been really good. I enjoyed it until the end anyway, then I simply watched the real ending on Youtube.
Videogames aren’t movies (stupid comparison is stupid) and yes, black and white films are normally so much better than colour cinema. They had real artists back in the day.
Yes, valhalla doesn't have real side missions, progression is based on which region you need to ally, so it will present you the regions in order of the story; enemies also never become damage sponges regardless of how many levels they are above you, and advanced assassinations mean you can kill anyone in stealth regardless of level differences. You're also not dependent on gear, because they got rid of the loot system, so you can just wear the starter gear for the entire game and upgrade it when needed.So you can mainline Valhalla without forced grind?
Forgot this (still salty after all these years since I did it legit):
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What do you mean by doing it legit?
it depends what kind of gamer you are. some want to "do all the things", while others just want to experience an adventure. sounds like you are more of the former, while i am more of the latter.Don’t we all get satisfaction by opening doors and areas that made us toughen up and grind or come up with solutions?
That's the very gate TC is talking about.But but but ... git gud.
Wait, Let me conveniently forgot about grinding for the black knight Halbert for days....
BOTW starts off promising, gate by boredom later on.
::run::
Serious answer, all gacha game really.
Instead of making me spent money I just quit instead.
This is exactly the kind of thinking that killed Rare's collect-a-thon genre for a good 20 years and phased MMORPGs out of mainstream popularity after their initial rise. No, "endgame" should not be long just for the sake of being long. You should not need to risk missing your job or important dated in fear of "being behind" on a video game. And rewarding people solely for time investment is not only a toxic game design that incentivizes rewarding cheap dopamine rushes for getting addicted instead of curating actual skilled players, but also one easily subverted by bot farms.You’re all a bunch of sissies. Isn’t this videogame design-101? Don’t we all get satisfaction by opening doors and areas that made us toughen up and grind or come up with solutions? We need all games to be a digestible roller-coaster situation with no spikes and diversions?
I get it that some end-games can go on for too long but that satisfaction of finally finishing them is quite the thing.
They’re end games for a reason. Not everyone will finish them. It’s an endurance test. Just drop the game and move to something else.
At least from 4 onward, you didn't have to grind much if you used your skills well.Classic JRPGs (Dragon Quest did this at least up to snd including DQ8) and Rare’s collectathon games are the prime examples of this.
Also Ghosts ‘n Goblins, replaying all the levels would be somewhat OK but being forced to have a specific (and mightily impractical) weapon is ass.
Yeah your offensive options don't really open up until you get your second party member which I'd like to say is at least 4-5 hours in. And even then the going is still tough even until you get your 3rd.I feel like the original ni no Kuni has this. Or at least that's happened to me.
After a couple.of hours my character does almost no damage. I thought maybe there is a mechanic I didn't get or something. Ended up dropping the game after all my fights were running away all the time to get cheap shot from time to time. Also the timing for crits is almost non existent.
Royal was the first ever Persona game I played and while I enjoyed it I grew fatigued about halfway through. There were multiple points where I was like "it'll be ending soon, right?" only for it to go multiple more hours.Felt a little like this in Persona 5 with the stats. There was nothing really interesting in upping your charm or knowledge. Maxed everything before starting NG+ but now I feel I have to just wait for certain days to do things in the compendium that could have been available from the start. Why couldn't I keep my eternal lockpick too.
Yes. Be aware though that while you cannot meet the level requirements for the last area without grind, you CAN finish it not having the needed level. But the difficulty spike is quite sever iirc as you die very fast.So you can mainline Valhalla without forced grind?
That doesn’t sound all that different from origins. You can go into any situation you want, it’s just that being too far under level makes it extremely challenging. Enemies are sponges and you are a butterfly in the wind.Yes. Be aware though that while you cannot meet the level requirements for the last area without grind, you CAN finish it not having the needed level. But the difficulty spike is quite sever iirc as you die very fast.
I actually don’t recall having a similar situation in Origins. From what I remember it was more than sufficient in Origins to just also do the side quests to keep up with the level requirements. In Valhalla you actually have to grind to get to level 50.That doesn’t sound all that different from origins. You can go into any situation you want, it’s just that being too far under level makes it extremely challenging. Enemies are sponges and you are a butterfly in the wind.
Grinding <> Side quests essential to level up?I actually don’t recall having a similar situation in Origins. From what I remember it was more than sufficient in Origins to just also do the side quests to keep up with the level requirements. In Valhalla you actually have to grind to get to level 50.
Well, yeah. But for me there is a big difference if I do some story content that could easily be part of the main plot and some mindless tasks you do over and over again just to gain levels.Grinding <> Side quests essential to level up?
It's very different from Origins actually, yes Valhalla becomes more difficult with level differences, but it never turns into this nonsense:That doesn’t sound all that different from origins. You can go into any situation you want, it’s just that being too far under level makes it extremely challenging. Enemies are sponges and you are a butterfly in the wind.
NvmI didn't compare movies to games. I made a mockery of your attitude.
Perhaps you should consider that you might be out of touch with modern games (and movies) and that's why you can't see the forest for the trees. I would also imagine that you actually don't play
Yup. Loved the story, the characters, the atmosphere and the mechanics but goddam… tak about a drag at the end. A real shame because I’d love to revisit it.Royal was the first ever Persona game I played and while I enjoyed it I grew fatigued about halfway through. There were multiple points where I was like "it'll be ending soon, right?" only for it to go multiple more hours.
Huge Soulsborne here. For me it's the total opposite. Demon's Souls can have major difficulty spikes. It all depends on what weapons you use and which order you do the levels.You should try Demon's Souls. It's the most streamlined fun romp of a souls game and doesn't outstay it's welcome, so you don't have that brick wall effect with the difficulty.
The bolded is exactly why I've picked Demon's Souls. I think what separates it from some of the other harder souls games is the ability to select levels. In Sekiro, you might have had an optional area or two to try out, but you were funneled down a specific path for most of the game and you had brick wall moments where you had to beat a certain boss or you simply would not progress at all. The same funneling happens in Elden Ring even though the first 2/3 of the game presents itself as open. Eventually you will have no choice but to head north, find enemies that kill you in 3-5 hits, and fight a giant.Huge Soulsborne here. For me it's the total opposite. Demon's Souls can have major difficulty spikes. It all depends on what weapons you use and which order you do the levels.