4th is where 2d was perfected, 5th was experimentation into 3d, with varying results, and 6th is where 3d was perfected, IMHOI think I agree. While it's a bit of a toss-up between it, the 4th, and the 5th for me, it was the last generation where major publishers would still take risks and release all kinds of random crap. Before the budgets exploded.
Okami was a PS2 game first.I love the 6th & 7th gen equally. The ps360wii era was amazing in my opinion :
Grand Theft Auto 4 & 5
Max Payne
Red Dead Redemption
God of War
Uncharted
Gears of War
Left 4 Dead
Portal
Katamari Forever
Afro Samurai
Dead Rising
Yakuza 3/4/5
Little Big Planet
Resident Evil 5
Mafia 2
Sleeping Dogs
Bayonetta
Killer is Dead
Mini Ninja's
Okami
Muramasa
Another Code
One Piece: Pirate Warriors
Ratchet & Clank
The Darkness
Call of Juarez
Call of Duty: MW2
Battlefield: Bad Company
Killzone
Naruto: Ultimate Ninja Storm
Fight Night
EDF
Plants vs Zombies
Fat Princess
Hotline Miami
Burnout Paradise
Ridge Racer 7
I grew up with the 4th gen and the 6th gen blew that one away to me.For most people, it's the one they grew up with. 6th gen doesn't come close to 4th gen.
You are right, why did i forgot that it was a ps2 game lolOkami was a PS2 game first.
Holy shit, this.and the authentic mission some western devs seemed to be on to make the most controversial games to get some free publicity from the scandalized general media.
So you got all those bells and whistles today and in exchange for what? A bunch of soulless games that only recycle ideas that were originally introduced back in the days that you claim were so awful.I surely don‘t miss long-ass loading times, flimsy DVD trays, memory cards, amateurish VA, lack of QoL features, lack of patches, unskippable cutscenes, wired controllers, and the authentic mission some western devs seemed to be on to make the most controversial games to get some free publicity from the scandalized general media.
PAL gamers also have little reason to remember Gen 6 with a happy face, at least most of PS2’s output and virtually everything before the second half of 2002 except Dreamcast games. That’s when some publishers realized 60Hz could be an option for PAL land. If you ever saw Devil May Cry running in PAL 50 your glasses may not be as rosy.
baaaased.Resogun
All of those are awesome so you should be good picking any of these, although my personal favourite is God of War 2, i.e. one of the greatest games of all time.Man there's so many titles from the 6th gen I still haven't tried yet! Time to fire up retroarch! Which one should I tackle first?
1. Onimusha series
2. Devil May Cry Series
4. Okami
5. God Of War 2
6. Paper Mario (just saw the trailer for the new remake too bad I don't have a Switch)
7. Jet Grind Radio
8. Fatal Frame Series
9. God Hand
10. Max Payne 2
I don't think anyone is saying that "gaming is bad" now. They are saying that it peaked (in their opinion) during an earlier generation.
I’m not claiming they were awful. But there’s definitely been improvements on what we got back then. A recycled idea from the 6th gen is still better today with fast loading, autosaving, patches, additional content, QoL features. More people are making games so you’re not stuck with waiting for that specific dev to make a new game in the genre you like. If you like metroidvanias you used to have to wait for Konami to make one, and you had to have a Nintendo handheld to play it. Now there’s so many to choose from.So you got all those bells and whistles today and in exchange for what? A bunch of soulless games that only recycle ideas that were originally introduced back in the days that you claim were so awful.
Man there's so many titles from the 6th gen I still haven't tried yet! Time to fire up retroarch! Which one should I tackle first?
1. Onimusha series
2. Devil May Cry Series
4. Okami
5. God Of War 2
6. Paper Mario (just saw the trailer for the new remake too bad I don't have a Switch)
7. Jet Grind Radio
8. Fatal Frame Series
9. God Hand
10. Max Payne 2
thats a good point!
but i still dont feel any gen has "peaked" were still getting better and better and more varied games ... the market ist much bigger and there are so much more devs putting out quality games then ever before.
saying that games cross gens is not fair IS my point. putting games into "gens" is arbitrary. Sure if you say its my way of looking at it ... thats fine but i dont think it holds much value for a "general" statement then.
If you say games dont really do anything for you anymore and u want the "fun" games of the past. I dont know if you really tried games like Cuphead, Binding of Issac, Stardew Valley, Hades, Dead Cells, Octopath Traveler etc pp. the weird games are still there. Catherine is my favorite puzzle game ever.
Cool. Glad you're enjoying it. This is all just a matter of opinion, of course.So thats my view on this atleast. We had awesome 30 years of gaming. I dont see it coming to an end or peaking anytime soon.
Okami is really good and would be my reco; just prep yourself for a slow start. Its a slog.Man there's so many titles from the 6th gen I still haven't tried yet! Time to fire up retroarch! Which one should I tackle first?
1. Onimusha series
2. Devil May Cry Series
4. Okami
5. God Of War 2
6. Paper Mario (just saw the trailer for the new remake too bad I don't have a Switch)
7. Jet Grind Radio
8. Fatal Frame Series
9. God Hand
10. Max Payne 2
As much as I dunked on the generation for being piss colored/brown/grey military sim hell, I think I prefer it to today's "overanimated neon bright multicolor dopamine farm" style.I think the PS360 gen was very similar, but of course the PS4XBO gen and this current one are a clear decline.
Video games existed since the 70s, I think we're way past "figuring it out"Gaming has yet to peak. Even this year we have wild games, and we're still figuring out this medium.
Well, okay, to be more specific, my main problem here is that innovation slowed down to a grinding halt. Even the 7th gen, which was brought up in this thread a number of times already, saw more interesting things happening in the triple-A space than what came after it with PS4/Xbone and onward. Most big budget games these days are basically all remakes or sequels, with some new IP coming around every so often. And those really great games that really push the envelope are so rare these days that it's kinda depressing.I’m not claiming they were awful. But there’s definitely been improvements on what we got back then. A recycled idea from the 6th gen is still better today with fast loading, autosaving, patches, additional content, QoL features. More people are making games so you’re not stuck with waiting for that specific dev to make a new game in the genre you like. If you like metroidvanias you used to have to wait for Konami to make one, and you had to have a Nintendo handheld to play it. Now there’s so many to choose from.
The only thing I really miss from that time is less bloated games and the absence of constant monetization from publishers.
One thing people forget is that Gen 6 is where the homogeneization of AAA started. The push for “mature” content (ie, what today is demonized as “male power fantasy” and all kinds of negative things) was already starting to push variety towards the edge of the market. Everyone’s beloved God Hand was a flop. Japanese AA games were fringe. JRPGs got localized by the ton just because they got their fifteen minutes of fame during Gen 5 and publishers thought they had a golden egg goose on their hands, but nothing came close to FF in sales or recognition. Arcade racers and space shooters were going out of fashion. So were platformers, unless they had shooting and/or attitude to boost sales. Fighting games were getting too complicated for casuals. FPSes were booming, cutscenes were getting unbearably long already, people were already in “realistic graphics or bust” mode. A lot of successful AAA games ended up spawning trilogies.
Go take a look at the list of best-selling PS2 games, take out the licensed crap that parents were buying for their kids, and see what’s left. Not really a varied landscape for the console touted as the one having the most varied catalog ever and selling the most a console ever did. Gen 6 is where creative, original games found out pretty few people cared for them.
We clearly haven't yetVideo games existed since the 70s, I think we're way past "figuring it out"
There were games on PS2 without loading times:I surely don‘t miss long-ass loading times, flimsy DVD trays, memory cards, amateurish VA, lack of QoL features, lack of patches, unskippable cutscenes, wired controllers, and the authentic mission some western devs seemed to be on to make the most controversial games to get some free publicity from the scandalized general media.
PAL gamers also have little reason to remember Gen 6 with a happy face, at least most of PS2’s output and virtually everything before the second half of 2002 except Dreamcast games. That’s when some publishers realized 60Hz could be an option for PAL land. If you ever saw Devil May Cry running in PAL 50 your glasses may not be as rosy.
Not necessarily. I was born in 1982 and consider 7th gen my favorite.I suppose it depends on the decade you spent your childhood in, so if you were born in the say... the early to mid 90s (92-96) then the 6th gen was your childhood since that dominated the 00s.
The 4th generation the SNES era etc the chances are high you were born in the 80s and was a kid throughout the 90s.
It's generational.
There are exceptions to the rule but that's generally case with these claimsNot necessarily. I was born in 1982 and consider 7th gen my favorite.
I hear a lot of people saying that your favorite gen is just a product of your age (i.e., which gen you grew up with), but that is not true for me and I suspect for many
Which is generally true, ask anyone born in the early to mid 90s (93-96) and they'll tell you "6th was the goat bro, nothing can top it!"
Or those born in the 80s and came up on SNES and Sega
Longer time development doesn't mean longer generation of games, that the issue.I wouldn't say peaked but it was the perfect spot where graphics got good enough that developers could pursue a solid artistic vision but at the same time could be developed in a reasonable time period and with a relatively small team. Lots of experimentation was allowed because a flop wouldn't sink the entire studio. Within the same console generation devs could put out a full trilogy with each game fully polished and complete and improving on the previous work. You could make an impressive showcase game in time for console launch and still continue to raise the bar throughout the generation. This image says it all really. So much variety in terms of themes, gameplay, genres and all of them fully featured. We're lucky to get one or two games per generation and it's pretty sad. We're halfway into this generation already and the number of true nextgen games can be counted on one hand.
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Yeah, that's a problem, software and hardware development timelines no longer align well. Honestly PS4/Xone should've gone for a full 10 year cycle with current gen releasing in 2023 with a bigger power boost.Longer time development doesn't mean longer generation of games, that the issue.
GTA 4 took 3 years and a half to develop and that was in 2008
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Most big budget games these days are basically all remakes or sequels, with some new IP coming around every so often.
A hard agree on the GameCube. That system was a steaming pile of dog shit! The only noteworthy games on the GC were Metroid Prime, F Zero GX and RE remakeI agree and being a young age helped but I don't think it's incorrect
Games got good enough the polished ones were really shining through but still early enough that you got distinctly creative masterpieces like the GTA games which revolutionised.open worlds
MGS2 and 3 made me love stories in games
The stealth contest between MGS and Splinter Cell was epic
Halo and Metroid Prime were god tier FPS
RE4 changed third person games forever
GOW, Ninja Gaiden, DMC completely changed action games
KOTOR was my intro to WRPGs
ICO and SOTC really changed how games could portray themselves artistically
Tekken 5, VF4 were probably the peak moment for 3D fighters
Fun arcadey games were all over - THPS, Burnout 3, SSX3, NBA Street, Guitar Hero
Sports games were actually good - NFL 2K, Pro Evo, Top Spin
The GT and Forza rivalry got started
PS2 peak era platformers - Jak, Ratchet, Sly
Unique gems like Katamari Damacy, Pikmin, Okami, Viewtifil Joe, Amplitude, Persona, Riddick seemed to drop every other month.
PC space was on fire with HL2, WOW, UT 2004, the Sims
My only negative of the gen vs others would be that GameCube was kinda ass. Mario Sunshine was a miss, the Zelda's were just good. Metroid Prime was the exception but came out of a western team. And as an owner at the time, the droughts were brutal especially with the lack of third party
Gen 7 was still good but that's where microtransactions popped up. Devs started trend chasing (bald space marines and muted colours). New IP became less frequent. And Japanese devs on the whole were missing nearly all gen