Looks good and I am tempted...
May 2014 though? Christ, dude...I hope you don't get burnt out like team meat and Phil Fish when they were making their games.
This is such a rough guess.
Looks good and I am tempted...
May 2014 though? Christ, dude...I hope you don't get burnt out like team meat and Phil Fish when they were making their games.
Good luck Jobbs! It's been awesome watching it grow. The trailer is rad and I understand why you didn't do a pitch, but maybe consider a small voiceover at some point? I'd love to hear you just talking about your game in your own voice. A creators passion is infectious!
#IndieGAF<3
I did this exact thing with an earlier version of the game, way back in May.
Valtýr;74969335 said:Cautiously optimistic. Stuff like this really hinges on the map being thorough and cleverly designed.
Also the feel of jumping and shooting is very specific. Most games in this genre don't get that feel down.
Any chances of a demo?
Looks awesome, will back when I get home.
Any chance of getting a gog key instead of a steam key if you make it on that platform?
Awesome. Thanks for that. Much appreciated.To be perfectly honest, I don't even know a lot about GOG because I don't use it. If it's possible to get it on there, I'd be happy to do it and give a key to anyone who backs.
Backed right now. Question, is a main character a male robot or female robot or what? Just curious.
To be perfectly honest, I don't even know a lot about GOG because I don't use it. If it's possible to get it on there, I'd be happy to do it and give a key to anyone who backs.
Jesus, surely Nintendo are going to have issues with this game, it looks just like Super Metroid!!!!
Looks like Super Metroid, even some of the enemies. Except you can't shoot diagonally or even vertically it seems.
This is a fair criticism, but as for Nintendo having a problem - I doubt that, but even still, the resemblance will be reduced a bit when the game is rebuilt. It'll have the same spirit that it has now and the same overall asthetic, but it'll be more its own thing. I'm aware there's a fine line between "homage" and "uncanny" and I'll be continuing to try and improve this mixture moving forward.
You can shoot vertically up and down. Diagonal will be in too, I didn't get around to including it in my flash game at the point in development it got to because I was becoming annoyed at how hard it was setting up all the angles with how many different types of bullets I had. But it'll be in.
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I hope you dont stray too far from this artistic look thought!?
Backed anyways!!![]()
Twist: Main character is a bad guy and the person stalking him/her is Samus.
And when the credits roll, the real title shows up...
Metroid 4: Ghost Song
I read all your replies and absorb each one into my body, becoming larger and stronger each time. Soon nothing will be able to hurt me.
Sweet. I'll make sure to back it.This is a fair criticism, but as for Nintendo having a problem - I doubt that, but even still, the resemblance will be reduced a bit when the game is rebuilt. It'll have the same spirit that it has now and the same overall asthetic, but it'll be more its own thing. I'm aware there's a fine line between "homage" and "uncanny" and I'll be continuing to try and improve this mixture moving forward.
You can shoot vertically up and down. Diagonal will be in too, I didn't get around to including it in my flash game at the point in development it got to because I was becoming annoyed at how hard it was setting up all the angles with how many different types of bullets I had. But it'll be in.
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Congrats on getting past 5k! It was a little under 1k when I backed it yesterday15k does seem like a low goal to me though, so I hope you get all the extra funding you'll need to make the game as awesome as possible. Are you planning to introduce any stretchgoals (you probably already answered this)? Again, I think I'd rather see you use any extra funds to work on the "core" game itself, although I fear funding will considerably slow down if people think there are no stretch goals to look forward to. I've seen many kickstarters start out really strong and then lose steam immediately after their goal was met because there were no stretchgoals available. I just thought I'd mention it.![]()
Anyway, to anyone on the fence, I've had great results with Kickstarter so far. Double Fine Adventure, Planetary Annihilation, Giana Sisters... can't wait to see what you can manage to deliver, you seem very focused on level design and progression and all the things that make a Metroidvania great. Is there going to be any semblance of an inventory or experience/leveling up? And, it seems Super Metroid is a major inspiration, but what did you think of Metroid Fusion? The part about there being someone stalking you throughout the game made me think of it, and it's quite probably my favorite Metroid game.
No, just tweaked. The character will be similar/the same it is now, it'll just have more moves and the flow of combat will be a bit different/more deep. I fear I'm confusing people by talking about some additions/modifications I'm planning. Suffice it to say, the game you see now is representative of how the game will continue to look, it'll just be better and more detailed.
and thanksI won't let you down.