Cockles & Whelks
Banned
I like the way Capcom acknowledge how hard is it and from looks of it have made it harder.
Doesn't look as good as Ultimate Ghost'n Goblins, but ok, i'll buy it either way.
In my opinion, every game got harder than the last one. I actually think that the NES one it's the gentler one. Ultimate it's kinda masochist even in comparison.
all that sound right, especially the painting bitI'll make a wild guess and say Capcom outsourced this to ACE Team (Rock of Ages, Abyss Odyssey, Zeno Clash), though I don't think Capcom would leave their name out in the trailer if it was actually the case.
I do think the goal of the art direction is to have every screenshot look like a medieval painting and I think they've mostly succeeded in that.
The way things animate is probably the most divisive visual aspect shown so far but I can see some charm in how Arthur's limbs flail in a humanly impossible way.
No, it's not. It's mimicking newgrounds games and paper puppets with all the joints designed separately and then glued together.For those talking about the artstyle... Just search on Google for old medieval drawings. This game is trying to mimic that artstyle.
NOT the designs, the animation. That it's what people call "flash" or puppet style. Other way to put it would be to say that it looks like Southpark.For those talking about the artstyle... Just search on Google for old medieval drawings. This game is trying to mimic that artstyle.
Yup, it'd be cool if it was indeed ACE Team, always enjoyed their quirky humour and their particularly zany aesthetic taste.all that sound right, especially the painting bit
would be funny if this was the abyss team, nothing but love
I guess you'd like a double jump cause you're a mobility fiend but I think there's value to be had in having to commit to your air trajectory more.here's some new stuff i noticed
checkpoint flags
different armor breaks (torso, legs, arms, helmet)
momentum control? (feather?)
slide
no double jump has me a little worried since i consider super to be the standout version
there's something to be said for committing to jumps w / little air controlI guess you'd like a double jump cause you're a mobility fiend but I think there's value to be had in having to commit to your air trajectory more.
On a side note, my personal favourite mobility move is sort of the opposite of double jump: fast falling.
Yea haha, that's old school Castlevania, every jump is like some tactical decision.there's something to be said for committing to jumps w / little air control
either way works fine, i just want the extra push for speed runs
looks awesome, thanksYea haha, that's old school Castlevania, every jump is like some tactical decision.
Oh I see, then you should wish for an optional dash or something, heh.
Which reminds me, super off topic, but check out this game called Fury Unleashed. Animation is worse than average but sound design, hit feedback and mobility (infinite dash/sprint, double jumps and fastfall stomps etc.) are all top notch, I think you might enjoy it.
From what I understand it's only exclusive for like 3 months.Because the Switch is fucking based. Come to the dark side.
How does this look like a flash game?
Reminds me a lot more of a Vanillaware game.
Ok, I love Ghosts 'N Goblins, since the arcade, I was a teen, 13 years old, oh my god.
I still have emotions when I hear the sound of him putting on armor immediately after his girlfriend is kidnapped, when you start the game, I played it so much, and also finished on PS3(Capcom Collection)
This is a must for me, DAY ONE !
Holy shit.
11 year old me is screaming and crying tears of joy.
for the record I got to the end around 1987/1988 on my NES, no idea I’d have to do it all over again. What a fucking letdown I was DEVASTATED . Back then no internet, it was friends or gaming mags on all gaming info. I still remember breaking the news of the vine to the second warp zone to my friends in SMB — gaming god for a week.
Anyways after being trolled by the developers I doggedly pursued perfecting a second play through of Ghosts and Goblins. Was close one day but my mother got pissed I’d been on the NES so long and pulled the plug (i was on my second playthrough about 2 min from the true ending).
I did eventually finally beat the game, it was a HUGE achievement, truly meant something in my life. No internet to show off to ... just a personal victory over a game that had royally fucked me at the end of my first run. Was finally able to say fuck you back.
I BEAT YOU BITCH
I always loved the C64 version.
Some people created an updated version a few years ago, which is amazing.
As a huge ACE Team fan, I also thought it is very Team Acey, but I don't think they're involved. This looks amazing, and I will get it day 1 on pc.I'll make a wild guess and say Capcom outsourced this to ACE Team (Rock of Ages, Abyss Odyssey, Zeno Clash)
People like to hate. They hated the Streets of Rage artstyle, they hated the Battletaods artstyle and now they hate this. I enjoyed SOR + BT and i will enjoy this one too.A campy horror game has a slightly campy visual style and gamers are outraged. Sometimes I hate gamers.
Those all look like cheap flash games that came straight from newgrounds.People like to hate. They hated the Streets of Rage artstyle, they hated the Battletaods artstyle and now they hate this. I enjoyed SOR + BT and i will enjoy this one too.
If you look at today's pixel artists, they mostly come from the indie field, and most of them are doing a poor job of implementing and creating pixel graphics. They almost always end up looking like a piss poor substitute of what came from the 80's and 90's. There are very few pixel artists today doing great work. It takes a lot of time and patience to do great pixel art. Most developers don't have that kind of talent or patience to do it.People like to hate. They hated the Streets of Rage artstyle, they hated the Battletaods artstyle and now they hate this. I enjoyed SOR + BT and i will enjoy this one too.
If you look at today's pixel artists, they mostly come from the indie field, and most of them are doing a poor job of implementing and creating pixel graphics. They almost always end up looking like a piss poor substitute of what came from the 80's and 90's. There are very few pixel artists today doing great work. It takes a lot of time and patience to do great pixel art. Most developers don't have that kind of talent or patience to do it.
I would love a GnG remake with graphics like the Ori series, or straight up pixel graphics like the old games, but Capcom won't sink that kind of time or money into a game like this. I love the series, but realistically a project like this won't make a lot of money for them.
Even though I don't like the "flash" style graphics, I look at games like Hollow Knight, and SoR 4 and see great games that I love to play regardless. I don't see GnG being any different. As long as it plays like a GnG game should, then I'm all in.