Which one? Re4? Then i agree.Most influential game of the last decade
Which one? Re4? Then i agree.Most influential game of the last decade
Yeah...but he's in another league, so he doesn't count.Kojima already did this with Ground Zeroes and The Phantom Pain.
Now you're gassing.Most influential game of the last decade
Most influential game of the last decade
Now you're gassing.
see, this reads like sarcasm, but I have this weird feeling you're serious.
You didn't feel like a "God of War" while literally murdering the entire Greek Pantheon, killing bosses the size of skyscrapers or th fighting on the back of Gaia in the opening of GoW 3? Lol c'mon man, I like GoW 18 but the tone is uneven as fuck. You murdered Aeris to Zeus with a ripped kilt but you need level 6 armor to fight human enemies. God of War 2 - Ascension had an awesome combat system is you're willing to learn it. God of War reboot was a souls game with an axe.It's not like that's some well kept secret..
You know the old IGN meme "it makes you feel like.."? It applies here.
I had never felt like a God of War in 13 God of War games before playing the 2018 one, despite the fact you're much more vulnerable in the new one. Why? Because I've felt in the combat. Something hit me on the back? It's my fault, I wasn't minding my surroundings.
Granted, if you suck at the game you'll just feel like a loser. But if you're good.. and maybe manage to take no damage at GMGOW Difficulty on the 100 enemies Muspelheim challenge..
You didn't feel like a "God of War" while literally murdering the entire Greek Pantheon, killing bosses the size of skyscrapers or th fighting on the back of Gaia in the opening of GoW 3? Lol c'mon man, I like GoW 18 but the tone is uneven as fuck. You murdered Aeris to Zeus with a ripped kilt but you need level 6 armor to fight human enemies. God of War 2 - Ascension had an awesome combat system is you're willing to learn it. God of War reboot was a souls game with an axe.
It will be ok guys.
It will be ok guys.
I know highly controversial to say that God of War was an entirely derivative game and has zero influence on other games because it's the most generic amalgamation of modern games
Not controversial, more insipid and uninspired generic critique that means absolutely nothing. Everything is an amalgamation of things that comes before but that doesn't mean you can't influence things that come after.I know highly controversial to say that God of War was an entirely derivative game and has zero influence on other games because it's the most generic amalgamation of modern games
Not in a horror game…RE4 proves this!2018's god of war camera is awful, it's too close and you cant see much who is on the sides and behind you. Farther cameras are superior in every way.
And then RE2R disproved it.Not in a horror game…RE4 proves this!
I'm glad you said it because this headline triggered me. DS2 did the one-shot focus 7 years before GOW and didn't have to go around flexing its nuts about it because real gangsta-ass DS2 knows its gots them.This is not a God of War thing, it was done in the second Dead Space game (and much better than in GoW because everything is real time, no menu pause for your items)
I can definitely see influences with the combat. Probably why I enjoyed the gameplay so much.GoW is inspired by the actual most influential game(s)....FromSoftware souls games.
But then…yeah I mean it’s not my favorite (having a camera close), but GoW did it well and didn’t bother me suprisingly. Nor did Dead Space or RE4. Some can get it great, but others it bothers to the point of being unplayable.And then RE2R disproved it.
Are you dead space developer?nevermind just a regular bitter haterThis is not a God of War thing, it was done in the second Dead Space game (and much better than in GoW because everything is real time, no menu pause for your items)
Not controversial, more insipid and uninspired generic critique that means absolutely nothing. Everything is an amalgamation of things that comes before but that doesn't mean you can't influence things that come after.
all its gameplay elements are entirely generic with nothing that could even influence anything.
Man, STFU. Your ad nauseum posts on games you hate on are generic.it still had zero influence on any games other than this dumb no camera cut shit that is also not really a good thing in most games (imo including God of War itself) because it severely limits cutscene directors.
all its gameplay elements are entirely generic with nothing that could even influence anything.
I mean, he's right lol
I mean, he's right lol
It's a high production Dark Souls
"If you don't like it, you clearly never played it."Yeah, that plays nothing like Dark Souls and featured truly unique combat and mechanics (list me a single game that plays like GoW during combat, or has a mechanic comparable to the axe). Which inspired from the top of my head The Last of Us Part II praised melee (a mobile version of GoW), Jedi: Fallen Order (another mobile version of GoW) or the Crystal Dynamics shitty Avengers game (other mobile version of GoW).
You posting that video and stating it's a high production Dark Souls just makes me seriously question if you even played the game.
I can see where the challenge with parry, etc, and not button mashing like the old games influenced GoW, but yes, they did put their own unique spin on it. The axe just feels so damned good with the animation pause trick they developed.Yeah, that plays nothing like Dark Souls and featured truly unique combat and mechanics (list me a single game that plays like GoW during combat, or has a mechanic comparable to the axe). Which inspired from the top of my head The Last of Us Part II praised melee (a mobile version of GoW), Jedi: Fallen Order (another mobile version of GoW) or the Crystal Dynamics shitty Avengers game (other mobile version of GoW).
You posting that video and stating it's a high production Dark Souls just makes me seriously question if you even played the game.
Are you dead space developer?nevermind just a regular bitter hater
Ok but then how could say it's high production Dark Souls? Or implying it didn't do anything new? They started from a skeleton (indeed unquestionably inspired by Souls) which had 5% at best in common with the final systems, after they spent years adding all hell on top while coming up with new ideas, and then others, and then improving and changing, and then others ideas, and others.. I mean it's all here:"If you don't like it, you clearly never played it."
Sure buddy, I didn't play it on PS4 twice and double dipped on PC in preparation for Ragnarok :|
It for sure did. Man I wish GoW was generic, I would be playing satisfying masterclasses all day long.The axe just feels so damned good with the animation pause trick they developed.
I love tearing through my enemies while still dodging and being aggressive with the strafe dodge in GoW 2018. When you master it, it truly makes you feel like an unstoppable killing machine.Either you didn't understand what I meant or I haven't expressed myself correctly, probably the latter. I'll try again:
I don't feel like a God of War playing the old games (all completed at max difficulty btw) because these games don't require me to be something worthy of being called that. I'm literally mashing buttons and doing QTE.
The much deeper systems in the new one on the other hand, along with the amount of agency given at any second and frame-time precision required, combined with the ridiculously low amount of health and the aggressiveness of enemies, did. Because it's all on me.
And at GWGOW, when you perfectly dodge every attack (not with the pussy roll, with the light dodge while slowly walking) and don't waste a single movement only to unleash hell when you feel like.. oh boi. There's nothing fucking close.
I love tearing through my enemies while still dodging and being aggressive with the strafe dodge in GoW 2018. When you master it, it truly makes you feel like an unstoppable killing machine.
Ok but then how could say it's high production Dark Souls? Or implying it didn't do anything new? They started from a skeleton (indeed unquestionably inspired by Souls) which had 5% at best in common with the final systems, after they spent years adding all hell on top while coming up with new ideas, and then others, and then improving and changing, and then others ideas, and others.. I mean it's all here:
Nothing plays like GoW and since then I've played at least 3 games inspired by it and none came close.
It for sure did. Man I wish GoW was generic, I would be playing satisfying masterclasses all day long.
The combat isn't that impressive if you need an hour long diatribe about what it does then it's not that great, the story carries the experience in all honesty and it's why I came back several times.
This is DMC 3, over 17 years old and in 3 minutes showcases more capability in 3 minutes than an entire hour. Everything in God of War 18 just feels scripted for you in the combat department, player agency is lacking when you really dig into it even compared to the original God of Wars and why do I say that? When you unlock moves in the original series pre-reboot every single one of those moves is there at your disposal. You at most have a dodge and 2 moves per weapon and it's more about being tactile with the dodge and those moves than expressing your creativity as a player with the moves that are there ALL the time.
How can you REALLY say you "feel" like a God of War when the combat just doesn't? Here's DmC 5, arguably the peak of the genre in terms of action games. There's so much freedom given to the player that's several segments in this video alone where someone's comboing with a fucking keyboard.
Here's God of War 18, when you really look at it. What is 90% of the combat coming down too? Dodge, throw axe, power-up, atreus move.
Ding, ding, ding. Same with the original GoW. Enjoyed them at the time, but the button mashing to victory gameplay got old, decades old."It's about the skills, because alot of the time in DMC or Bayonetta you kind of button mash your way into victory, you can't do that with God of War. It's very much about the precision of what's going on around you, and because it's so tightly controlled, because it's so well designed, you're able to maintain that control the entire way through, and it's just absolutely brilliant."
You want load times, etc.?Would much rather prefer if they would do a faithful recreation rather than some pretentious artistry.
Well, okay. I think it's obvious you don't get what I mean by feeling like a God OF WAR. Meaning someone who's a God at War, at mastering combat, which is impossible to feel when you're 100 feet away from your character mashing buttons in memorized order with thousands of numbers and fonts on screen. The video I linked is an entire hour because it's explaining how the core combat came to be, step by step, with reasoning behind every single little choice. Showing then how little derivative it is.
You posting DMC.. SkillUp already put it perfecly:
"It's about the skills, because alot of the time in DMC or Bayonetta you kind of button mash your way into victory, you can't do that with God of War. It's very much about the precision of what's going on around you, and because it's so tightly controlled, because it's so well designed, you're able to maintain that control the entire way through, and it's just absolutely brilliant."
"You can craft new sets of armors, and within each of those they all have their own different stats that can actually unlock different play-styles if you want it. If you want to specialize in your abilities being really low cooled down that's what you can do, if you just want to punch and kick shit to death, there's an armor set specifically for punching and kicking shit to death. Like there's build diversity in a GoW game ffs, that's how good it is and it's not just token, it's really meaningful differences in how you play this game based upon how you chose to gear yourself.
So those are the gameplay systems and you might think of what I just said and being "yeah okay that sounds okay".. i can't explain to you how good this gameplay feels."
You really believe that's what's happening in the GBG video? Dude..
If he had the controller input on screen you'd be be questioning how the fuck is the damn thing still functioning.
And it's not what I thinks happening, it is what's happening. Majority of "high level" God of War gameplay when you get down it amounts to throwing the axe, dodging and using powrups and if to weren't for the presentation of it all making you feel like a "God at War" we wouldnt be having this conversation.
Shits shallow fam and that's all there is too it, DmC 3 had deeper combat and it's older. Much less 4 and 5, which 4 in some ways has slightly deeper combat than 5 because to this day people are STILL finding combinations of moves for Dante.