Cyberpunkd
Member
Yes, but now the question is how many copies are sold digital vs. retail?but they do in their store right?
Yes, but now the question is how many copies are sold digital vs. retail?but they do in their store right?
we know digital has overtaken physical right?Yes, but now the question is how many copies are sold digital vs. retail?
How can you say they topped out on expenses when it's been growing on a yearly basis? We are talking huge increases in a few years, there is nothing to indicate it will stop.I’m not sure where this is coming from. GowR has sold faster than any first party of theirs.
You can have a GoWR fail if a bunch of other titles succeed, but the failures should be exceedingly rare.
Technology will improve development. I don’t think budgets from here on out will get much worse. We’ve topped out on expected hours for games, and the visual Fidelity is limited more by hardware than artistry constraints
How can you say they topped out on expenses when it's been growing on a yearly basis? We are talking huge increases in a few years, there is nothing to indicate it will stop.
Are you sure marketing is already included in that number? Marketing for this game was easily >100 million.Most of that money doesn't even go into the actual development of AAA games.
It's mainly used for aggressive marketing campaigns and in hiring expensive actors.
A lot of assets are mainly outsourced these days.
Show me where they (as in Sony) said that.
I have not said Sony said anything, I don't know why are you pushing this.They have not said they wanted more anywhere
They released zero first party games in the quarter
Marketing is generally inclusive, here’s another.
Most of that money doesn't even go into the actual development of AAA games.
It's mainly used for aggressive marketing campaigns and in hiring expensive actors.
A lot of assets are mainly outsourced these days.
Maybe, but not likely. The budgets for games are going drastically up.It will always grow on a nominal basis due to inflation. They can improve costs on a real basis going forward or at the very least not grow on a real basis.
I have not said Sony said anything, I don't know why are you pushing this.
This is not about the quarter, this is about in general.
I said they wanted more, based on a topic we see coming up from analysts, people who work on this for a living.
"...there are also concerns that the PS5’s earlier hardware supply issues are having a knock on effect on software sales and subscriptions, which are important if the company wants to build a “virtuous cycle” of mutually reinforcing console and game sales."
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Even now, there are talks about how Playstation ain't selling the amount of software they wanted.
Their earnings call are obviously not gonna have industry commentary about their software sales.Be serious now. This is what you said which started this sub-thread discussion:
Now you're doubling down by quoting journalists from the verge.
I'll make this very simple for you, find a transcript of their latest earnings call, read it. Find their quarterly earnings summary, read it. That's if you want facts though. Warning: it might shatter whatever narrative you seem to have built up.
U either get high quality game or u get redfall, and im sure redfall costed some pretty penny too, yet it will bomb big time.Ragnarock was also building on the foundations and systems from the 2018 game, so its crazy to me it cost this much.
I dread to think how much something like FFXVI is costing building the engine, systems and foundations from scratch. Probably $150mil easily. Maybe higher than $200mil? I suppose Asia does have cheaper development costs which may stop it from ballooning too much, but still...!
Their earnings call are obviously not gonna have industry commentary about their software sales.
The quotes from The Verge are not from "verge journalists", but from Hideki Yasuada from Toyo Securities and Serkan Toto. Experts.
And this is all in the context of the discussion around triple-A expenses which is the real discussion before you cherry-picked a quote and created a false narrative around it.
Salaries in west coast US are 2-3 times that of Europe. You get far less for your money there than you do in Europe or Asia. Hence the bloated budget.Horizon cost $100 million. For this game to cost double that is nonsense. GG did so much more to improve the visuals and production values which is where most of the budget is supposed to go. Horizon also took 6 months more in development in a studio twice the size of GG.
If it indeed cost $200 million to make then Sony should shut that studio down because someone in that studio is embezzling money.
I'm not gonna read through the entire call to look for whatever you think is in there. If you think the QA has answers that debunk the analysts, then share them.What are you talking about man? Here's the full earnings call transcript, read it for yourself:
https://seekingalpha.com/article/45...oration-sony-q4-2022-earnings-call-transcript
200 million dollars......thats hollywood blockbuster budgets.....god damn.
I pray for the AA future....atleast we can expect new IPs from them.
At 200+ million new IPs are far far too risky.
Asobo had two character artists for Requiem.......75 person team all in.
GOTY nominated.
I'm not gonna read through the entire call to look for whatever you think is in there. If you think the QA has answers that debunk the analysts, then share them.
When you engage in the conversation and claim the call can refute the experts, then yes, it's absolutely on you to prove that.I don't not exist to solve or fix your voluntary ignorance.
When you engage in the conversation and claim the call can refute the experts, then yes, it's absolutely on you to prove that.
What proof??? proof of what? is there proof in the QA that the analysts are wrong?? jesus man, the analyst's take is based on the conference call!!I have provided you with proof, along with a pastebin in case you get met with the website's paywall.
The onus is now on you to do the necessary reading.
Last gen.Oh shut up. This is probably the best game of the gen.
Both. Still 4 years to go.Last gen.
What proof??? proof of what? is there proof in the QA that the analysts are wrong?? jesus man, the analyst's take is based on the conference call!!
First is the Game and Network Services segment. FY'22 sales were ¥3,644.6 billion, mainly due to the impact of foreign exchange rates and increased sales of PlayStation 5 hardware. Operating income was ¥250 billion, primarily due to an increase in software development expenses, and the recording of acquisition related expenses, despite the impact of increased sales of first party software and improved profitability of hardware. For FY'23, we forecast sales to be ¥3,900 billion, operating income to be ¥270 billion, and adjusted OIBDA forecast to be ¥365 billion.
Sounds like a case for Jason SStill crazy to me how “cheap” games are.
Most blockbuster movies cost 200+ million to make and are under 3 hours, oftentimes horrible writing and plot, and don’t even look as impressive as games do sometimes. We’re pretty lucky - game devs work for cheap
When 200 million for a video game is considered cheap, you know the AAA game industry is untenable.Still crazy to me how “cheap” games are.
Most blockbuster movies cost 200+ million to make and are under 3 hours, oftentimes horrible writing and plot, and don’t even look as impressive as games do sometimes. We’re pretty lucky - game devs work for cheap
200 million well spent considering they already generated at least $600 million in revenue already. First party as well so I think Sony are at a minimum at least getting 70% of that.[/URL]
This is about what I stated previously, but many people said there's no way it could have cost that amount.
Psst, hey, hey you, come here... (Whispering) ... Quick tip... Don't use Bloomberg as a news sourceI have not said Sony said anything, I don't know why are you pushing this.
This is not about the quarter, this is about in general.
I said they wanted more, based on a topic we see coming up from analysts, people who work on this for a living.
"...there are also concerns that the PS5’s earlier hardware supply issues are having a knock on effect on software sales and subscriptions, which are important if the company wants to build a “virtuous cycle” of mutually reinforcing console and game sales."
Sony reports strong PS5 hardware sales as it closes in on 40 million units sold
Good news for hardware, less so for games.www.theverge.com
It's based on his feelings alone? well yes, it's based on his feelings on the current situation, he's an analyst, that's the whole point lol.Not true either. Based on what he said it's pretty much based on his feelings alone.
Do you even read your own "sources" at this point?
Here's a starting point for you from the earnings call transcript I already provided:
Happy reading.
In the end probably astronomical but not in a good way. More in a "we rebooted this shit 1000 times" way.I wonder what GTA6’s budget is
It's based on his feelings alone? well yes, it's based on his feelings on the current situation, he's an analyst, that's the whole point lol.
And the comment you quoted, read the whole thing, man, they literally say they increased the software development expenses and that the biggest earner is mainly due to console hardware. This is EXACTLY why the analysts say what they say. You don't understand what you are reading lol.
Even now, there are talks about how Playstation ain't selling the amount of software they wanted.
https://www.bloomberg.com/news/articles/2023-04-28/sony-casts-doubt-on-ps5-momentum-with-disappointing-outlook?sref=ExbtjcSG&leadSource=uverify wall“Sales of the hardware are increasing on par with Sony’s plan, but the momentum of software, the lucrative part of the game business, remains weak. This shows PlayStation users are not buying new games,”
Operating income was ¥250 billion, primarily due to an increase in software development expenses, and the recording of acquisition related expenses, despite the impact of increased sales of first party software and improved profitability of hardware.
In addition, the positive impact of increased PS5 selling has begun to appear in engagement metrics, with data-based third-party software sales exceeding the same month of the previous fiscal year in February and March. Moreover, the number of monthly active users for PS as a whole increased 2.3 million accounts year-on-year in March.
And also regarding the software, it's a slight increase, but basically it will be flat. The add-ons is not going to particularly go down with -- in our assumption.
Regarding the third-party software, maybe we are a little bit careful. In the first quarter, we will look at the performance of the first quarter and then review it once again.
First off, you ignore the first few words of the bolded quote from me. When I said, "there are talks about how Playstation ain't selling the amount of software they wanted". You are trying to make seem like I said that Sony said this. Which I never did, I was specifically talking about the analysts and I made that clear.No, you don't understand what you're reading at this point, or what you're saying clearly.
This is what you said:
This is what the analyst that you're referencing said:
https://www.bloomberg.com/news/articles/2023-04-28/sony-casts-doubt-on-ps5-momentum-with-disappointing-outlook?sref=ExbtjcSG&leadSource=uverify wall
And this is the reality:
And Sony's forward guidance:
https://seekingalpha.com/article/45...oration-sony-q4-2022-earnings-call-transcript
Playstaion users are buying new games, first party software sales are up however their concern is with sales of third party software for the next quarter, not first party which is what this topic is about.
And by the way, these public analysts exist to prop up the positions that the hedge funds they represent have at any given time, nothing more, nothing less. They don't need to be bound to truth, they do what they do to influence physchology surrounding the sercurites their firms have positions on (or want to enter in some cases). They prey on those who are misinformed, vulnerable and impressionable in order to make money. What ever people end up doing with their stock as a direct result of what these people say is exactly what they want you to do.
Maybe? Usually the bloat is cheap shit though. Collections, repeated open world things like towers, enemy strongholds, and excessive use of slow walking bullshit. The game wasn't too bad in the bloat department like Horizon was. Do you have any examples of what should have been excluded?Bloat. A lot of unnecessary stuff was done. People getting paid that shouldn't have been paid.