aku:jiki said:Well, god damn it. This assumption-style journalism needs to just die.
"The masters of the shooter" pissed me off enough to not be able to read further. And it's the very first sentence! They've made three of them! (Silpheed doesn't count, since it's so terrible it doesn't even count as a game.
aku:jiki said:Game is good, though. Oh, and adel, don't worry.. The first couple of levels are only hard the first few times -- you'll get it down easily once you have more time with the game. The level 3 boss is where the real difficulty kicks in.![]()
Easy there...Doesn't necessarily mean they can be the only "masters of the shooter". They're pedigree doesn't exactly rule them out.aku:jiki said:"The masters of the shooter" pissed me off enough to not be able to read further.
aku:jiki said:Silpheed doesn't count, since it's so terrible it doesn't even count as a game.
sasimirobot said:Im having a great time with it! The "spider boss" kicks my ass still, even though I think I know an semi-easy way to beat him.use ship 3 and move the options verticaly with R2 (or however you set it up) so you can shoot him while you are under or above
sasimirobot said:Also anyone notice the dive in graphics after that level? Its all high tech metal rush and then it turns into "attack of the killer tomatoes" in style. Guess its just the Treasure quirkiness...
I beat Gradius III on the SNES and I didn't think it was too hard. I beat it within a couple days. It only took a little practice.
No! And Treasure had absolutely nothing to do with that one.Culex said:Oh hell no! Silpheed on the Sega CD is an awesome shooter. Best graphics on the system, too.
It also has terrible level and checkpoint layouts. You will find yourself at checkpoints where you're basically fucked unless you're really, really good. It takes what partly kills the fun of Gradius and amplifies it into a really boring mess.drohne said:gradius IV is somewhat easier, but it tosses one of those trademark gradius speed levels at you pretty early, which can be kind of a roadblock.
So they say. But so what? I'm having a hard time believing Treasure today consists of the exact same staff as 15 years ago...MightyHedgeHog said:IIRC, many members of Treasure are the same ones who created the first Gradius games.
I guess, technically, you're right. There can be more masters than one. Does anyone ever use the expression like that, though? No.kaching said:Doesn't necessarily mean they can be the only "masters of the shooter".
neo2046 said:
I believe you, but.. Didn't someone (jiji?) post a link that disproved any Treasure involvement in CV4?drohne said:treasure misinformation has taken on a life of its own, but: prior to gradius v, no treasure staff or future treasure staff had ever worked on any gradius game. and in fact there were never any konami games on which more than a few future treasure staff worked. if there are konami games that seem like treasure games, it's because konami was such a heavy influence on treasure (in fact, the most treasure-esque konami games, rocket knight adventure and contra hard corps, were developed after treasure's formation).
off the top of my head, konami games that treasure staff worked on (usually only one or two people):
castlevania adventure (gameboy)
bucky o' hare (nes)
bucky o' hare (arcade)
the simpsons (arcade)
castlevania 4 (snes)
contra III (snes)
axelay (snes)
Considering that's the way I interpret it based on how I've seen the expression used, I'd have to disagree with you. If you really want to claim that someone does it better than anyone else, that's when we get into game "killer" territoryI guess, technically, you're right. There can be more masters than one. Does anyone ever use the expression like that, though? No.
Haha, that site is pretty confused. It's the one I'm talking about.drohne said:according to the excellent treasure credits database at sf kosmo, "yaiman" worked on castlevania IV: http://sfkosmo.gamersgraveyard.com/treasure/about/info/matsumotoy.html
that's a great page for treasure fans to poke around, by the way. i just found out that hiroshi iuchi (founding treasure member and auteur of radiant silvergun and ikaruga) worked on shinrei jusatsushi taromaru. almost makes me want to pay the absurd ebay prices.