A human translation of the
gamereactor.es review part in the OP:
Other points of interest:
-The site says the reviewer is "el único de nuestros compañeros que pilota en la vida real", or "the only one of us who races in real life".
-The reviewer considers that over the years the game part of GT has been neglected over the simulation part. He found GT6 not fun or realistic enough, and that made it "a mediocre racing game and one of the biggest disappointments of the year"
-After the intro race, he played events for 4 hours to buy a Honda Jazz. He found that slow and boring. Also, he didn't like that car, he found it handled like a slow miniature van, so racing with it was unexciting
-He didn't like the license requirement to unlock different Classes in Career mode, because he found getting licenses slow (9 races in total before the first exam phase that also takes some time to beat)
-I think this part sums up his expectations:
-Wasn't happy with loading times and menus. The last ones are easier to navigate but still have problems, like having to press 9 buttons in order to get to the next event after winning a race or having the cursor on "Race again" by default instead of "Next race"
-Found the physics enhancements minimal and most of them insignificant. The only one he really noticed was cars having more lateral grip. Overall, the physics are lifeless and mechanic, and lack unpredictability and feeling of speed. He found Forza Motorsport 4 to have the perfect equilibrium. Even deactivating all the aids and turning Traction Control to 0 it never seems really dangerous or risky to move the center of gravity of the car abruptly, since it's almost impossible to completely lose traction.
-He has a Nissan GT-R R35, which is also in the game, but the game doesn't capture the sensation of driving it. Has apparently driven an actual Mitsubishi Evolution IX and says the game version feels like a completely different car. He expands on that point, but I don't know much about cars so I can't translate that.
-Another nice quote:
-Physics in asphalt are weak, in snow are worse and in gravel even worse. Rally sections are the worst in the entire subgenre.
-Drifting feels great and close to the real deal.
-Graphically, some cars look great while others reek of PS2. Got framedrops to ~15 on some races. I'm not very fluid in graphics lingo so I don't understand this part: "About the lightning in the game, in several occations it looks too flat"
-He didn't like the music in the menus or the sound effects. "A Corvette Stingray 2014 sounds like a sewing machine [...]. Crashes sound even worse, and when you slam against a resistance it sounds like in its predecessor, like if you slammed together two empty tupperwares like cymbals"
-He liked the online part. Better presentation, more fluid and has more functions than previous games
5/10
+Tons of cars, numerous circuits, expanded online elements, good drifting
-Rigid, lifeless physics. Stupid AI, slow Career mode, weak feeling of speed, mediocre sound
Disclaimer: I haven't played any Gran Turismo game, but I found this review interesting and I like translating things. Checked game specific terms in google, but it's harder when it's between different languages, so I can only hope I didn't get anything wrong