Future PhaZe
Member
Nice thread. What exactly is coming Jan 23?
seconded...is it a new trailer?Dark FaZe said:Nice thread. What exactly is coming Jan 23?
bishoptl said:I'm going to allow this one. Having all of the info in one post/thread is handy, and with two (!!!) Smash Bros breaking the Megathread etiquette FAQ, GTA IV certainly deserves similar treatment.
Maggot9 said:seconded...is it a new trailer?
Himuro said:No, it's the next wave of previews. Embargo goes up on the 23rd.
Local or online?bishoptl said:Just a new preview? I thought there was a fourth trailer coming.
Honestly, if the multiplayer expands just slightly on the PSP GTA's, I'd be very pleased.
Himuro said:No, it's the next wave of previews. Embargo goes up on the 23rd.
I don't like this, waiting isn't fun. The only way it'd turn out right is if say, you arrive on the place for the mission on Sunday and it skips to the correct day, but I imagine that won't happen since it'd be no different from the current system, unless there are differences of open stores/cars/whatever on the city during week days.- Missions are far more dynamic now and have a different structure. Many missions start at specific times now, similarly to Shenmue. If a train leaves at 10:00 am and you arrive at 10:01 am, you fail the mission. Missions also happen on specific days. If it's Monday, sometimes you will have a mission that starts on Wednesday. You can obviously do other missions in between or come up with a plan. Rockstar wants to blur the difference between story missions and non story based missions. I do not know what this means.
These sound pretty awesome, reminds me of the Hitman games.- Missions have been completely retooled. Now, you do not have a giant arrow over someone's head if they are your target. Let's say you have to kill a target, but he's surrounded by a group of people. You do not know who is who. You can handle this in multiple ways. You can find out his phone number, call him up, see if he responds, and kill him; or you can simply go up to the entire group and kill all of them. The choice is up to you. Of course, if you do the latter choice, your boss may be pissed off...
- Depending on how well and what you do during missions, you can form relationships with your bosses and clients. If you do good, kill your targets discreetly, you will have a good relationship. If you do things in plain sight, without using your brains, your boss will most likely hate you and break all contact. It sounds like a great evolution on GTA2's fun, but not exactly deep, respect system.
- The police system has been entirely retooled. You will not instantly become wanted whenever you commit a crime now, even in public. If there are no cops around, and someone sees you, they will have to notify the police. It sounds extremely similar to The Warriors, it sounds like. When and if you commit a crime in public and the police are notified, a circular search area will appear on your radar. The fuzz will go on high alert. If you are outside of this area the cops will not be able to find you unless you commit another crime. If you are spotted in the circular area, the police will follow you to that location. Thus, if you are sneaky, they will not know where you are.
- You can trick police to get rid of wanted level. Since there's no Pay and Spray you must use other ways to get rid of wanted level: changing your clothes (especially if they are bloody); switching cars to confuse the police; running into someone's house, out the back, and on to their fire escape, among other things.
Green Biker Dude said:I don't like this, waiting isn't fun. The only way it'd turn out right is if say, you arrive on the place for the mission on Sunday and it skips to the correct day, but I imagine that won't happen since it'd be no different from the current system, unless there are differences of open stores/cars/whatever on the city during week days.
In the end isn't it all up to the user how they define what they like and want out of these sandbox games as to whether or not they like it? Saying one thing or another makes it a "true" GTA game is a little bit difficult if you aren't the developers. Keep in mind that this series has already changed fairly radically once in its lifetime - very few games go from what Grand Theft Auto II was to the jump it made into III. However, thanks to the massive success that GTA III brought with it, I doubt Rockstar will be doing very much to change the formula all over again or provide players with a radically different experience than what we are accustomed to in the GTA world as we know it.
Honestly pretty much everything I've heard about this game is almost pure speculation. People are just guessing and trying to draw conclusions from the smallest facts that Rockstar has put out. We have no idea what kind of multiplayer there is - specific multiplayer only missions? Is it online or just local? We don't know any of this. The majority of Himuro's linked thread is taking something Rockstar has stated or shown to people, such as breaking windows and opening trunks, and hypothesizing on what that could mean. Which is OK except when you try to state those things as facts. We don't know how deep relationships will be, we don't know exactly what the missions will be like either.
What I'm expecting isn't some "true" sandbox. For instance in 1UP's preview, they have a mission where you have to kill a lawyer working in a firm. The two given "options" they have is for you to go in guns blazing or submit a resume, get hired, pull off the job from the inside. If that's it, which I expect it is, then it's just more of the same. However if Rockstar pushed it to the point of, say being able to enter a building across from it and snipe him through his office window, or plant explosives on his car so it blows up when he leaves, or send him some poisoned flowers, or get a job as a deliveryman at a restaurant he likes and give him the "Special Slovaki Sandwich". This would be a "true" sandbox as opposed to offering you the option to take the floor or the stairs to get up to his office - nothing really different.
When it comes right down to it I'm not expecting anything radically different. There may be a few new "more realistic" features put in that take away from the arcade feel that GTA III has and bring it home with a bit more grit and grime. That's fine if the vast majority of the GTA audience wants that and what they have clamored for. I'm expecting a lot of these features to be met with the same kind of resistance that eating/working out/girlfriends were in GTA III: San Andreas.
You know what would cook my eggs? If Grand Theft Auto became more about the Auto and less about trying to be "Ethnic Mob Culture Killing Mission Game." Yes, there are cars and you drive them. However now we get to take taxis all around the city to the locations? Obviously since it's got Grand Theft in the title there will be a heavy influence from crime culture, which includes the mafia and all of that is fine. Where I start wondering where things changed from the first two GTAs is when it became much less centred on the cars and started pushing missions as shooting and guns and killing targets rather than stealing cars.
Basically, give me more Gone in 60 Seconds and less Scarface if you are going to call it Grand Theft Auto. Give me NHL 08's detailed create a player feature to make the protagonist however I want him. Give me a, young, down-on-his-luck but skilled thief who gets busted for boosting cars, but his crooked cop friend gets him off as long as he starts to work for his boss. From there you go around town jacking cars to build up your reputation - the nicer the car, the more money. Of course you can always do other jobs for the boss if you want to, the majority of them being stealing this car or that boat, maybe running errands where you have to make it to a certain point in a certain period of time. Give me a conflict of interest where you start to wonder about your boss's ethics when he kills an innocent girl in front of you; give me a rival boss who you run into on a job but spares you life in return for a favour. I'd like the choice to join this new, seemingly benevolent boss or to stick with what got me to the game. Perhaps in the end we get a nice, clean ending where our protagonist breaks off our of the city with the money, double crossing both bosses, or where he sticks in the game and eventually loses his life.
That's what I think Grand Theft Auto IV should be. Whether that game or something similar to it ever gets made, well that's when Rockstar will get my 60 bucks. As it stands now there is nothing I've seen to make me want to play GTA IV or think it's going to be any more or less entertaining than the previous installments, all of which got more boring and stale with each successive entry.
Still, there are times when only one is available or you just don't feel like doing the other(s) for whatever reason. This limits you too much imo. Also, think of it this way: if you miss a mission, you'll have to wait a WHOLE week - ingame, obviously - or reload the data. For people who didn't save after every mission, it can be very frustrating.Himuro said:Well, it's not like you can only do one mission at once so I'm not worrying about it.
Himuro said:Rockstar wants to blur the difference between story missions and non story based missions. I do not know what this means.
lol at SI:lol . good decision by Rockstar.Himuro said:- There will be four buroughs: Dukes (Queens), Bohan (the Bronx), Algonquin (Manhattan), Broker (Brooklyn), and Alderney (New Jersey). It has been confirmed you start the game out in Broker. No, Staten Island will not be present because R* feels the area is boring.
i'm a little worried about this. i like being able to shoot on the run, i hope they make this work.Himuro said:- Targeting system has been retooled. It has a Resident Evil 4 and Gears of War like targeting system, which is perfect for GTA, to be honest.
painey said:i want this so bad .. so very bad. I could give two shits about multiplayer, games like this are made for single player.
Fixed.Hootie said:Co-op ala Crackdown would be the perfect addition, though.
Himuro said:Radio
The radio has been a big thing in the GTA games as far as GTA1. This is the first modern day GTA since GTAIII, however, and as we all know, modern mainstream music sucks balls. Thankfully, R* has taste and this is what we know so far.
- The music will be wide ranged in terms of genre. It will have international radio stations, even 1960's and 70's music.
- It seems that the music will be just as underground as GTAIII. Awesome stuff.
- GTA trailers have always had songs that are featured in the games. That confirms three songs already.
So far the songs we know, whether placeholders or official are:
1. Fela Kuti - Sorrow Tears and Blood
Genre: Afrobeat
Comments: Excellent choice for GTA. I grew up on this song, so I was shocked it was even in GTA.
2. Philip Glass - Pruitt-Igoe theme from "Koyaanisqatsi"
Genre: ?
Comments: It's a good song for a trailer, but I'm not sure if it's a good GTA song. We'll have to see. After all, GTAIII's classical station worked great.
3. The Boggs - Arm In Arm (Shy Child Mix)
Genre: Alternative rock
Comments: This group is from New York and it definitely has a NYC-ish sound and vibe. Perfect for GTAIV.
4. Serega - King Ring
Genre: Hip Hop
Comments: Underground hip hop ftw. This song is from a Russian based rapper and will most likely featured on the International radio station.
5. Run D.M.C. - Sucker MC's
Genre: Hip Hop
Comments: Oldschool hip hop ftw! Mainstream sucks. Get that shit out of my GTA.
We have a radio station confirmed as well: WKTT - A talk radio station, which is call in. Sounds similar to Chatterbox. The website is here. You can actually call in, and say your piece. The best callers will be featured in GTAIV. WE KNOW THE TRUTH.
Green Biker Dude said:Still, there are times when only one is available or you just don't feel like doing the other(s) for whatever reason. This limits you too much imo. Also, think of it this way: if you miss a mission, you'll have to wait a WHOLE week - ingame, obviously - or reload the data. For people who didn't save after every mission, it can be very frustrating.
Himuro said:We have a radio station confirmed as well: WKTT - A talk radio station, which is call in. Sounds similar to Chatterbox. The website is here. You can actually call in, and say your piece. The best callers will be featured in GTAIV. WE KNOW THE TRUTH.
.The Faceless Master said:ugh, these fucking megathreads are ruining shit... there really should only be exceptions in rare cases like smash where new info is released on a tight schedule...
why not wait 'till the new info is actually out??
Himuro said:What's the real life equivalent of this shot? What is that place in the background? Isn't that in New Jersey? Something Ship Yard? I saw a comparison shot in the past.